Forum Index
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 9 matches Forum Index
Author Message
  Topic: CaC 172 - Expert Stage

Replies: 36
Views: 9869

PostForum: Other - Magic   Posted: Thu Nov 29, 2012 11:13 am   Subject: CaC 172 - Expert Stage
Whenever another Vampire you control attacks, it gains lifelink and first strike until end of turn. (Multiple instances of Lifelink stack.)

Which would be okay, if lifelink actually stacked, which ...
  Topic: (Insert Better name for a new format here)

Replies: 10
Views: 2045

PostForum: General Magic-League Issues   Posted: Fri Jul 20, 2012 9:02 am   Subject: (Insert Better name for a new format here)
I usually use points. Assign a certain number of points for rares/uncomms, and a max number of points your deck can reach, and make people build any type of deck that fits. Just make it so that you ca ...
  Topic: Ex-dtb Mono-Black Vamps: A.K.A. Team Edward

Replies: 36
Views: 9854

PostForum: Standard (T2) Decks   Posted: Fri Dec 10, 2010 2:51 pm   Subject: On fetchlands
I'd have to say I agree with Alandariel on fetchlands. They're not appropriate for his deck, for the simple reason he's running Tutelage main board.

The sole purpose of fetchlands in mono-coloured ...
  Topic: UR tempo

Replies: 13
Views: 3935

PostForum: Standard (T2) Decks   Posted: Tue Nov 02, 2010 8:20 pm   Subject: UR tempo
I've used a deck similar to this, and yes it is potent because people don't seem to play removal these days, and the damage you can deal is simply insane.

I'm personally not a fan of the Jace. I kn ...
  Topic: Proliferate Control

Replies: 8
Views: 4199

PostForum: Standard (T2) Decks   Posted: Fri Oct 08, 2010 7:19 am   Subject: Proliferate Control
I personally made some experiments with a proliferate control, based on the old UW control core.

Most of the replies are right, your deck with no creature (or almost) will take too long to activate ...
  Topic: monogreen rush/swarm

Replies: 14
Views: 3547

PostForum: Standard (T2) Decks   Posted: Thu Aug 12, 2010 9:04 am   Subject: Focus, boy, focus.
Without trying to discourage you, your deck looks pretty casual and I can't understand how you can consistently win turn 4 or even 5-6, provided your opponent didn't mull to 4 or below.

Your entire ...
  Topic: Do you hate grammer Nazi's well you might want to read this.

Replies: 28
Views: 6661

PostForum: General Magic-League Issues   Posted: Wed Feb 03, 2010 4:54 pm   Subject: Do you hate grammer Nazi's well you might want to read this.
This is retarded.

On one side, you make a valid point. Yes, I admit, an argument can be thoughtful and logical, even when presented poorly...

But why the hell would you do that? I'm sure I type ...
  Topic: New playstyle. Volunteers?

Replies: 16
Views: 4346

PostForum: Other - Magic   Posted: Mon Jan 11, 2010 5:02 pm   Subject: New playstyle. Volunteers?
3 lands is way too many. With 3 basic lands of the colour that I want, I can probably make a deck with no other land and win.

I understand you want to fix mana screws and flood, but meanwhile, as o ...
  Topic: Draft UR Deck, don't know why it did not work

Replies: 15
Views: 4386

PostForum: Limited   Posted: Fri Dec 11, 2009 4:16 pm   Subject: Draft UR Deck, don't know why it did not work
Two reasons:

1. I didn't do the calculations, but someone says you have 27 cards. That means you have 13 lands, if you want to keep to the 40 cards minimum limit of a draft. Basically, you don't ha ...
Page 1 of 1
All times are GMT - 7 Hours
Jump to:  

Powered by phpBB © 2001, 2005 phpBB Group

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.

About Us | Contact Us | Privacy Policy