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  Topic: A stax list that wins instead of not losses
Taodd

Replies: 16
Views: 6014

PostForum: Legacy (T1.5) Decks   Posted: Tue May 08, 2012 12:53 am   Subject: A stax list that wins instead of not losses
For hivemind just put in a chalice on 0. All pacts will be countered. Beyond that you need to make sure you keep in all your creature hate that stops progenitus and emrakul (o-ring, humilty, bring in ...
  Topic: BWG Pox Control-meta tuned
Taodd

Replies: 12
Views: 4032

PostForum: Standard (T2) Decks   Posted: Fri Jan 13, 2012 9:51 am   Subject: BWG Pox Control-meta tuned
I tested the deck a little and agree with what others have said.

I suggest for the mana base to start with swap razorverge thicket out for sunpetal grove, your white starts at 4 mana and you have a ...
  Topic: White in INN
Taodd

Replies: 6
Views: 2181

PostForum: Limited   Posted: Tue Sep 20, 2011 3:34 pm   Subject: White in INN
White does have a lot of good commons. I don't know about sealed but in draft it doesn't seem too hard to make good decks with any color. Synergy vs power decisions come up a lot and you just have to ...
  Topic: Help with my Blue Artifact deck
Taodd

Replies: 12
Views: 3737

PostForum: Standard (T2) Decks   Posted: Wed Dec 15, 2010 2:32 pm   Subject: Help with my Blue Artifact deck
I recommend less everflowing chalice, none really. What are they doing for the deck? I think you're better off with more creatues and/or spell pierce and a 25th land. I've done a bit of testing with a ...
  Topic: bounty+proliferate
Taodd

Replies: 4
Views: 1674

PostForum: Magic Rulings   Posted: Mon Nov 15, 2010 5:08 pm   Subject: bounty+proliferate
Bounty of the Hunt does add counters to creatures. Read the latest oracle wording. If you proliferate to add more counters to the creatures you bonus with Bounty remember that you'll still have to rem ...
  Topic: The Times Are A Changin'
Taodd

Replies: 34
Views: 7935

PostForum: Other - Magic   Posted: Tue Oct 19, 2010 4:20 pm   Subject: The Times Are A Changin'
My opinion on some of these issues:

1. I hate mythics, regardless of total price of decks, I absolutely hate them. They make opening packs feel like playing the lottery, and the feeling is bad. The ...
  Topic: Midrange bant
Taodd

Replies: 14
Views: 3266

PostForum: Standard (T2) Decks   Posted: Mon Oct 11, 2010 12:13 am   Subject: Midrange bant
Try some fauna shamans. They go great with vengevine and all your ways of recurring it.
  Topic: MonoU Architect
Taodd

Replies: 5
Views: 2178

PostForum: Standard (T2) Decks   Posted: Sat Oct 09, 2010 1:24 am   Subject: MonoU Architect
Ortix, all those great turn 3s you mentioned are actually turn 4s without casting chimeric mass for 0 and getting mox opal or like triple centarch into architect sillyness into some artifact that make ...
  Topic: UW Architect Artifacts
Taodd

Replies: 3
Views: 2088

PostForum: Standard (T2) Decks   Posted: Tue Sep 28, 2010 2:22 pm   Subject: UW Architect Artifacts
Lodestone golem, run it. Run spell pierce in the side to bring in vs control. Together they can do lots.
  Topic: Land O' Mans V.2.0
Taodd

Replies: 12
Views: 4064

PostForum: Standard (T2) Decks   Posted: Thu Aug 19, 2010 6:06 pm   Subject: Land O' Mans V.2.0
People see the amulet of vigor and instantly think 'card disadvantage! ewwww!" but it isn't necessarily that simple. It adds speed, and speed is a form of card advantage too. Also for actual card coun ...
  Topic: Understanding How WoTC Controls the Secondary Market
Taodd

Replies: 14
Views: 4468

PostForum: Other - Magic   Posted: Thu Aug 19, 2010 3:23 pm   Subject: Understanding How WoTC Controls the Secondary Market
While the overall price of a set may have not increased much, the overall costs of decks has. The costs of the junk rares in a set is now a little less than it was, but that doesn't make competitive d ...
  Topic: Combat damage step
Taodd

Replies: 23
Views: 9765

PostForum: Magic Rulings   Posted: Wed Feb 24, 2010 3:57 pm   Subject: Combat damage step
It would not be a draw. You would win. Boros Fury-Shield does damage equal to the target creature's power as it resolves if you pay red mana to cast it. It doesn't cause the creature to deal the damag ...
  Topic: 4c Super Ramp
Taodd

Replies: 4
Views: 1550

PostForum: Standard (T2) Decks   Posted: Thu Feb 18, 2010 3:36 pm   Subject: 4c Super Ramp
Yes control is generally a harder matchup but it can still roll them easily if they either come off slow or dare tap out. Also, if you simply play smart and maximize the fact that comet storm is an in ...
  Topic: 4c Super Ramp
Taodd

Replies: 4
Views: 1550

PostForum: Standard (T2) Decks   Posted: Thu Feb 18, 2010 1:40 am   Subject: 4c Super Ramp
The deck has lots of targets for removal, so many that it takes sweepers to keep them all down. If you know what deck you're up against and play wisely you'll find it's hard to stop this deck. You sho ...
  Topic: 4c Super Ramp
Taodd

Replies: 4
Views: 1550

PostForum: Standard (T2) Decks   Posted: Wed Feb 17, 2010 9:52 pm   Subject: 4c Super Ramp
Some people asked me to post my list so here it is.

// Lands
1 [M10] Rootbound Crag
5 [10E] Island (2)
8 [DM] Forest (2)
2 [AT] Mountain (1)
2 [ZEN] Scalding Tarn
3 [Z ...
 
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