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  Topic: Rainbow Stairwell Thread
MagusGee

Replies: 3
Views: 2526

PostForum: Casual or Other Decks   Posted: Mon Apr 01, 2013 12:16 am   Subject: Rainbow Stairwell Thread
And of course any banned/restricted cards from the type it's tagged on to, right? Like Legacy Rainbow Stairwell would have the legacy banned list, correct?

Edit : Or T2. That could be interesting. ...
  Topic: Cac 195 - Mill enabler
MagusGee

Replies: 24
Views: 4113

PostForum: Other - Magic   Posted: Sat Mar 23, 2013 6:21 pm   Subject: Cac 195 - Mill enabler
Psychic Torment, U B/2 B/2
Enchantment, M

Whenever a player would put cards from the top of his or her library into his or her graveyard, that player also puts Y, where Y is half the number of car ...
  Topic: Restoration Angel and combat phase
MagusGee

Replies: 4
Views: 2567

PostForum: Magic Rulings   Posted: Mon Mar 18, 2013 10:33 am   Subject: Restoration Angel and combat phase
Agreed.

Pulling the old vanishing blocker is the least devious thing I can think of to do with it though x3
  Topic: CaC 186 - Create a Cycle ***JUDGED***
MagusGee

Replies: 17
Views: 3479

PostForum: Other - Magic   Posted: Mon Feb 18, 2013 2:05 pm   Subject: CaC 186 - Create a Cycle ***JUDGED***
Retainer's Sacrifice 0

Instant, Rare

~ Sacrifice is white. As you cast ~, discard X cards from your hand. Prevent the next X damage that would be dealt to target creature, planeswalker, or playe ...
  Topic: CaC 185 -- unconventional costs (JUDGED!)
MagusGee

Replies: 28
Views: 4313

PostForum: Other - Magic   Posted: Fri Feb 15, 2013 6:03 am   Subject: CaC 185 -- unconventional costs (JUDGED!)


Did you notice that this is ridiculously broken? I let you deal 1 damage to a million different targets: I make a 1000000/1000000 Ooze in your next end step.

Reworked the card and forgot to pu ...
  Topic: CaC 185 -- unconventional costs (JUDGED!)
MagusGee

Replies: 28
Views: 4313

PostForum: Other - Magic   Posted: Thu Feb 14, 2013 9:08 pm   Subject: CaC 185 -- unconventional costs (JUDGED!)
Masochism
1BB

Enchantment

Your opponent deal 1 damage to up to X target creatures or players : Put X Pain counters on ~. Play this ability only once a turn, and only when you could play a sorce ...
  Topic: CaC 183 - Milling (Judged)
MagusGee

Replies: 17
Views: 2804

PostForum: Other - Magic   Posted: Sat Feb 09, 2013 3:08 am   Subject: CaC 183 - Milling (Judged)
From the Ashes XRR

Instant, Rare

Target player puts X cards from the top of his or her library in to his or her graveyard. For every creature card put into a graveyard this way, put a 1/1 red Ph ...
  Topic: Gisela Combat Damage Step
MagusGee

Replies: 6
Views: 5563

PostForum: Magic Rulings   Posted: Fri Feb 08, 2013 1:15 am   Subject: Gisela Combat Damage Step
Clariax is 100% right, declaring orders happens in the declare blockers phase. Editing my above comment to remove incongruities with the rules Very Happy Thanks for clearing that up! Very Happy
  Topic: Gisela Combat Damage Step
MagusGee

Replies: 6
Views: 5563

PostForum: Magic Rulings   Posted: Thu Feb 07, 2013 12:53 am   Subject: Gisela Combat Damage Step
I may be misunderstanding the question, but I believe the problem here might be being caused by a misunderstanding of the rules.

Gisela's Oracle text reads

If damage dealt by a source you contr ...
  Topic: Gatecrash Guilds
MagusGee

Replies: 8
Views: 3316

PostForum: Limited   Posted: Fri Jan 18, 2013 11:53 am   Subject: Gatecrash Guilds

. . .And the Orzhov mechanic, extort, requires you to pay a black or white, meaning that splashing for just white or black makes the extort mechanic not that worthwhile. . .

I disagree. If you h ...
  Topic: Gatecrash Guilds
MagusGee

Replies: 8
Views: 3316

PostForum: Limited   Posted: Fri Jan 18, 2013 12:52 am   Subject: Gatecrash Guilds
With the guilds being released in the set and from what's spoiled so far, I think GRw, but the extort ability makes Orzhov cards easily splashable to great effect. We'll just have to wait and see what ...
  Topic: Rating All 20 Guild Mechanics
MagusGee

Replies: 12
Views: 3045

PostForum: Other - Magic   Posted: Thu Jan 17, 2013 11:55 am   Subject: Rating All 20 Guild Mechanics
I think Evolve might see some fun combo plays in T2. At the very least Gyre Sage will probably see play on any non-combo green deck as a fun mana producer, especially with such huge cmc cards popping ...
 
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