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Reply to topic Forum Index -> Magic Rulings
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Joined: 01 Oct 2007
Posts: 185

PostPosted: Sat Oct 25, 2008 9:43 pm    Post subject: Reply with quote

Regeneration is a replacement effect that replaces the creature being put into a graveyard from play due to lethal damage or a 'destroy' effect. All counters, etc. remain on the creature when it is regenerated.
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Level 1 Judge

Joined: 19 May 2006
Posts: 79

PostPosted: Sun Oct 26, 2008 4:46 am    Post subject: Reply with quote

the nex time this creature would be destroyed this turn, tap it. Remove alll damage from it and remove it from combat.
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Level 1 Judge

Joined: 03 Jan 2008
Posts: 156

PostPosted: Sun Oct 26, 2008 5:02 am    Post subject: Reply with quote

Since the last post wasn't very friendly to finding out exactly how it works, here is the Comp Rules paragraphdedicated to it:

419.6b Regeneration is a destruction-replacement effect. The word “instead” doesn’t appear on the card but is implicit in the definition of regeneration. “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage from it, tap it, and (if it’s in combat) remove it from combat.” Abilities that trigger from damage being dealt still trigger even if the permanent regenerates.
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Joined: 10 Aug 2005
Posts: 651

PostPosted: Fri Nov 07, 2008 2:35 am    Post subject: Reply with quote

Ok, lets be a little more thorough and use Drudge Skeletons as an example.

You can play the regeneration ability of the Skeletons at any time. All you have to do is pay one black mana.

What happens when the ability resolves is that the Skeletons get a 'regeneration shield'. It's a replacement effect that hangs around until either the Skeletons get destroyed (and it is used up) or the turn ends (and it simply goes away).

If something would destroy the Skeletons and they, at that time, have a regeneration shield, the replacement effect steps in and replaces the creature being destroyed with it being tapped, removing all damage from it and removing it from combat.

So instead of going to the graveyard because somebody played Assassinate on it or it blocked a 5/5 and received 5 damage, it stays in play, but it is tapped, all damage is removed from it and it is removed from combat.

Since it never leaves play, it keeps all counters, Aura's, effects applied to it, etc.
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