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Fruity Pebbles

Reply to topic Forum Index -> Modern
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Joined: 18 Sep 2005
Posts: 241

PostPosted: Sun Mar 08, 2015 5:21 pm    Post subject: Reply with quote

going full combo with a three card combo with no disruption is way worse than playing control blue with a two card combo.
however i like the combo, so i'd stick it into a blue-white-affinity aggro shell with ensoul artifact, full 4 memnite and ornithopter, one of the tezzerets, needles, drums, even meddling mage that pairs well with probe, some card filtering instead of bad transmute cards... a fun deck for FNM with multiple win conditions and with disruption available either in the 60 or in SB.
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Joined: 27 Jul 2010
Posts: 901

PostPosted: Mon Mar 09, 2015 10:50 am    Post subject: Reply with quote

There is still a version of eggs, that is playable. It still uses all the eggs like before, but added Krack Clan Ironworks, as due to the way a lot of the eggs were worded you still get to draw of them if you sacrifice to, Iron Works. Online version kills with banefire.
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Joined: 18 Sep 2005
Posts: 241

PostPosted: Mon Mar 09, 2015 1:02 pm    Post subject: Reply with quote

I insist, no disruption with a 3 card combo is way worse than twin. So to use the combo i think u need to fit it into another strategy. Transmute is just bad. U better go with card filtering (sleight of hand and similar) as it lets u dig for ur combo pieces while making u hit land drops and always providing value, not like transmute cards. Do u sere any transmute in twin? I was trying to help, as u said this is not developed and i was giving my opinion on the direction u should take, which might of course be wrong. I won't say i like this deck as it is norte recommend minor changes if i don't think this is ever possible with the gameplan idea, as path is a card, and disrupts this combo easily, and classic eggs or twin are better combos. I may be wrong un what i propose, but what i know forma sure is that it is not a viable full combo deck.
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Joined: 21 Feb 2005
Posts: 267

PostPosted: Wed Mar 11, 2015 5:59 pm    Post subject: Reply with quote


-1 Pact +1 Dig Through Time
-4 Glimmervoid +4 fetchland
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Joined: 18 Sep 2005
Posts: 241

PostPosted: Thu Mar 12, 2015 7:01 pm    Post subject: Reply with quote

-4 pentad prism: now it is not about speed, not needed, enough with 22 mana sources plus drums.
-2 probe: you only need it if you want to go off
-2 wraith: i think it is better to dig so you can ensure you hit 4 mana sources by turn 4.
-1 tezzeret: as an alternative win con it is too weak-needs to survive a whole turn after +1
-2grinding station +1 blasting station: as not full combo, blasting station gives more options as it gives the deck some reach in the late game if we went through the beatdown mode.
+1 frogmite: can become ornithopter #9
+4 serum visions: dig through the deck
+4 ensoul artifact: alt win con, early beats
+1 master of etherium: alt win con

transformational SB into a more control version so all affinitty hate they bring in is no value.
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