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CaC 191 - JUDGED!

Reply to topic Forum Index -> Other - Magic
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Joined: 09 May 2010
Posts: 290

PostPosted: Tue Mar 12, 2013 11:57 am    Post subject: CaC 191 - JUDGED! Reply with quote

Here we go.

CMA-Flippi wrote:
Goatchatcher Mage 1U
Creature - Human Wizard
When Goatcatcher Mage enters the battlefield, exchange control of two target creatures until end of turn.
"Mine! No, mine!"

..Cute? I don't think this card is any good or useful, except in very specific situations. Also, no rarity.

Stucco wrote:
Urvval, Blade from Beyond................................2RWB
Legendary Creature - Zombie Knight.................M

First Strike, Haste

Sacrifice a creature: Untap target creature and gain control of it until the end of turn.

It appears without warning, lies without conscience, and kills without hesitation.


Seems pretty good, could be a fun general if played in the right EDH deck, especially with lots of tokens (and in RWB you've got Goblins, Zombies, Spirits, Soldiers, etc.)

doc_morriar wrote:
Sacrificial Knowledge BUG

Enchant Creature - Aura Rare

Sacrifice a permanent that shares a creature type with enchanted creature: draw 3 cards

You cannot cast creature spells

"Only in death, is life revealed"

Drawing 3 cards is powerful. Seems like decks would be more than willing to splash this if they had to. (Zombie decks probably love this.) Hmmmm. The thing I don't like about it is that you can sacrifice the creature it's attached to, since technically the creature it's attached to shares a type with itself. Basically reads BUG: Draw 3 cards.

eternal42 wrote:
Open the Abyss

sorcery (mythic)

Sacrifice all creatures you control. Each opponent sacrifices a creature for each creature you sacrificed in this way. Repeat this process for lands and non-creature non-land cards. Each opponent loses X life where X is the number of cards you sacrificed minus the number of cards they sacrificed

He opened the pit of the abyss, and smoke went up out of the pit, like the smoke from a burning furnace. The sun and the air were darkened by the smoke from the pit.
revelation 9:2

It's like an extremely powerful Smallpox. Cool.

Dr_Moo wrote:
Hired Goons - Uncommon - 2R

During your upkeep, pay R or sacrifice Hired Goons.

Hired Goons cannot attack or block alone.


"I prefer the hands-on touch you only get with hired goons." - M. Burns

I like this card, it's ahead of the curve in the right deck (RDW loves this card) and doesn't set you too far back as the game goes on. Maybe should've been a 4/3, but I think that's just personal preference.

Uroboros wrote:
The dark dagger

(Mythic) legendary equipment 2

Equiped creature is black.
Equiped creature is indestructible and has Shroud.
All creatures able to block equiped creature do so.
When a creature damaged by equiped creature dies put a +1 +1 counter on equiped creature.
If The dark dagger gets deattached from equipped creature, exile that creature and target opponent gains control of The dark dagger.

Equip bb

The de-attached clause is irrelevant. This card is stupid broken.

pseudodespot wrote:
Spread Rumors {U/B}

Sorcery - uncommon

The next instant or sorcery spell you cast this turn has cipher.

This is a fantastic card! I love it. I have a feeling this would see play a lot in Modern.

Omnom wrote:
Planar Rift 1RR

Enchantment (Rare)

At the beginning of your upkeep, Planar Rift deals 2 damage to each planeswalker.

If a source would deal damage to a planeswalker, that source deals double that damage to that planeswalker instead.

A crack in time and space, large enough, can bring even the mightiest planeswalker to his knees

Interesting idea. This could be a very powerful tool for aggro decks looking to beat control matchups.

Malakai97 wrote:
Meeting of the Minds (Rare)
You control target player's next turn.
That player controls your next turn.
A meeting of minds is dangerous for the unprepared.

This, unfortunately, doesn't do anything.

Bairdsy wrote:

This is a fun card. Throw it into a multiplayer setting and things get even crazier. Nicely done.

ck3gds wrote:
Dreamscape Vista

Land (rare)

1, T: Add two mana in any combination of colors to your mana pool.

Taking you to realms beyond your wildest imagination.

Hmmmmmm. Yeah, this card is pretty good and cool.

_Godica wrote:
Nyxalith 1GG

Creature -- Elemental (Rare)

~ Gets -1/-1 for each land you control.


So in the right deck this card is a 2 mana 5/5 that swings for 5 on turn 3. Seems good. Good thing this doesn't have trample or anything. That'd just be silly.

Domine wrote:
Glimpse into the Future - U


Reveal the top 5 of your library, choose one of them and put it into your hand, then your opponent puts the rest back in the top of your library in any order, he or she may put any number of them in the bottom of your library.


I think this card is really cool, but I don't know how good it would be. It seems like it hurts you more than it helps you. It's too easy for your opponent to put all of the basic lands back on top and the rest on the bottom. I really hope that one card you get is worth two turns.

BIRDYYY wrote:
Search the Goyfs. (1G).
Enchantment. (Rare)
When Search the Goyfs enters the battlefield, Search your library for up to three creature cards named Tarmogoyf and put them into your hand.

At the beginning of your upkeep you lose 1 life for each green creature you control.

I hate Tarmogoyf. Cards that give you Tarmogoyfs are even worse.

Bejeezus wrote:
Malicious Persecution | 3WB

Sorcery | Rare

Choose one or both -- Destroy all creatures with shroud; or destroy all creatures with hexproof.

I love this card. Just love it.

AxiomBlurr wrote:
Igneous Sire 1R

Creature - Human Spellshaper - Rare

When Igneous Sire enters the battlefield search your library for a mountain card, reveal it, put it into your hand, then shuffle your library.

Discard a mountain card: Igneous Sire deals 2 damage to target creature or player.


Flame and fire here I foment.

I really love this card too. I think I would've liked it more if it was a 2/2, but good job anyway.

UnBearAble wrote:
Lhurgoyf's Hide 1G

Enchntment-Aura Rare

Enchant Creature

Choose one:Artifact, Creature, Enchantment, Instant, or Sorcery.

Enchanted creature gets +1/+1 for each card of the chosen type in all graveyards.

Hmmmm! You know, I like this card. Good job. Seems really good, especially as a "reset button" for decks like the Bant aura deck that's running around in Standard right now.

Mrrr wrote:
Endless Desert (rare)

legendary land

When Endless Desert enters the battlefield, name a non-basic land card.
Non-basic land cards of the chosen name lose all abilities and have "TAP:add 1 to your mana pool"

TAP: add 1 to your mana pool

I dunno about this. It's a bit of a blowout against the right decks. Seems way too good to be a land. At least Magus of the Moon and Blood Moon have easier outs. This just hoses decks that are unprepared for it.

Haunted Cave 2WB
Instant R
Put a 1/1 white and black Spirit creature token with flying onto the battlefield for each card in target opponent’s hand.
If a spell or ability an opponent controls causes you to reveal Minion’s Cave from your hand, choose one: You can't lose the game this turn and your opponents can't win the game this turn; or play Haunted Cave without paying it’s mana cost.
Open door at your own risk.

Huh. I had to read this once or twice to make sure I understood it, but it seems really overpowered, especially in metas with Thoughtseize and Gitaxian Probe.

sc4rs wrote:
Steal the Past
Sorcery - Rare
Target player reveals his or her hand. You choose a nonland card from it. That player chooses one - he or she discards that card, or he or she discards all cards but that card.
"Ah, a treasured memory. My favorite."

This is really powerful. I really like it too. I think that choosing to always discard just the one card is the right choice though, unless you have two, maybe three cards in your hand.

Spyre wrote:
Stormwar Reaper (BB)
Creature- Shade
Genesis (When this creature deals damage to an opponent you may put a land from your hand onto the battlefield)

B: Stormwar Reaper gets +1/+1 till the end of turn

“It creates to destroy”
-Hedric, the Groundskeeper

Not a big fan of Genesis. Otherwise, interesting card.

[quote="yajiko"]R&D meeting 1U
sorcery - uncommon

Using a marker pen, you may target any creature in play and write any but one existing evergreen keywords. That creature now has that ability for the rest of the game.
(evergreen keywords are: deathtouch,defender,double strike,firstrike,flash,haste,hexproof,indestructible,intimidate,landwalk,lifelink,protection from,reach,shroud,trample,vigilance)

"i really like flavour text lilfted from the books"-maro

I love un-sets and this just seems hilarious. Nicely done there.


The winner is Bejeezus, with Malicious Persecution.

Bejeezus wrote:
Malicious Persecution | 3WB

Sorcery | Rare

Choose one or both -- Destroy all creatures with shroud; or destroy all creatures with hexproof.
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Joined: 15 May 2008
Posts: 82

PostPosted: Tue Mar 12, 2013 7:23 pm    Post subject: Reply with quote

i made mine in thought to bitterblossom in legacy (and then it wouldnt be too broken..

and gravecrawler (which would change the type of strategy zombies play, which is aggro)

however as a BUG draw three cards, that would be printable


Sacrificial Knowledge BUG

Enchant Creature - Aura Rare

Sacrifice a permanent that shares a creature type with enchanted creature: draw 3 cards

You cannot cast creature spells

"Only in death, is life revealed"
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Level 1 Judge

Joined: 11 Aug 2007
Posts: 71

PostPosted: Tue Mar 12, 2013 10:17 pm    Post subject: Reply with quote

Doesn't do anything?

You cast it, then pass your turn.
Then you mindslaver them on their turn.
Then they untap your lands and mindslaver you.

The idea is you get to set it up; they don't--unless they're able to see it coming.
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