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counter balance combo

Reply to topic Forum Index -> Legacy (T1.5) Decks
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Joined: 30 Jun 2009
Posts: 137

PostPosted: Thu Dec 23, 2010 5:37 am    Post subject: Reply with quote

maybe your deck is to tight as is but this list seems like it needs gifts ungiven, or intuition.
Intuition seems clutch for getting your retrievers right where you want them to be.
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Joined: 14 Oct 2004
Posts: 261

PostPosted: Thu Dec 23, 2010 12:55 pm    Post subject: Reply with quote

1. You are much, much better off going with either Painter/Grindstone combo, or Thopter combo. A two card combo engine is much better than a 3 card engine, especially when creatures and artifacts are so easy to disrupt. I particularly like the Thopter engine, because you can play a 1-of Time Seive that allows you to go infinite.

2. You're playing black, but you have no Thoughtseize or Duress. In a combo deck, proactive disruption is usually much better than reactive disruption.

3. I know you like the idea of transmute cards, but they are way too slow. Having to pay 3, as a sorcery, to tutor up a card is just too much. This is not even including that the cards are bad on their own. Having to do this means that you will get eaten alive by the zoo and merfolk decks.

4. You do have access to the best tutor in the format, and you're not playing it. Lim-Dul's Vault is amazing in any combo deck that can support it.

5. Engineered Explosives is a must. While you're at it, add a couple of Academy Ruins. You also need some cheaper creature kill. Ghastly Demise is a really good choice here.

6. Four words for you... Jace, The Mind Sculptor. You need at least two of him somewhere in your 75.

7. Remember that the three most popular decks are going to be Zoo (fast clock with big guys), Merfolk (fast clock with small guys and disruption) and Thresh (slow clock with lots of disruption). You need to keep those in mind when designing your deck.
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Joined: 16 Dec 2005
Posts: 43

PostPosted: Fri Dec 24, 2010 9:30 am    Post subject: Reply with quote

You do realise that you need 2 Myr retriever, making this a 4 card combo? Myr retriever can't return itself
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