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OldBear
Joined: 12 Apr 2005 Posts: 1840
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Posted: Sat Nov 28, 2009 1:00 pm Post subject: Zen Zen Zen 4-3-2-2 draft no10. |
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Back with another 4-3-2-2 havent had much time of late to do any, so much uni work, I won.
Event #: 734301
Time: 11/27/2009 9:34:14 PM
Players:
--> ElementalMox
Son_of_Odin
Ehdd
Dust_
SMOOTHGRIFTER
skaw5e
Baster
ibracadabra
------ ZEN ------
Pack 1 pick 1:
Mire Blight
Zendikar Farguide
Bala Ged Thief
Molten Ravager
Pillarfield Ox
Disfigure
Khalni Heart Expedition
Mountain
Scythe Tiger (FOIL)
Soul Stair Expedition
Turntimber Basilisk
--> Punishing Fire
Magma Rift
Explorer's Scope
Kazandu Refuge
Intresting pack, Im not a fan of allies or taking 4 drops early in black, they have crypt ripper, crocodile, sellsword all at common and its very easy to end up with to many 4 drops. Plus I always find black to be overdrafted whilst i like red so the punishing fire is my pick.
Pack 1 pick 2:
Makindi Shieldmate
Heartstabber Mosquito
Lethargy Trap
Spreading Seas
Ravenous Trap
Goblin Guide
--> River Boa
Tanglesap
Guul Draz Vampire
Oran-Rief Recluse
Sejiri Refuge
Island
Goblin War Paint
Soaring Seacliff
The mosquito is far to slow in my opinion for draft better in selaed, river boa is the best card so its my pick.
Pack 1 pick 3:
Piranha Marsh
Sky Ruin Drake
Kor Hookmaster
Island
Soaring Seacliff
Vampire Lacerator
Kazandu Blademaster
Oran-Rief Survivalist
--> Journey to Nowhere
Jwar Isle Refuge
Grazing Gladehart
Cliff Threader
Highland Berserker
Strong pack alot of good white and green, the journey was the strongest card
Pack 1 pick 4:
Island
Desecrated Earth
Tanglesap
Vampire Lacerator
--> Kor Cartographer
Khalni Gem
Makindi Shieldmate
Caller of Gales
Graypelt Refuge
Turntimber Grove
Predatory Urge
Blood Seeker
Dissapointing pack, i considered the urge but prefered a white spell to a green.
Pack 1 pick 5:
Tempest Owl
Noble Vestige
Cancel
Hagra Diabolist
--> Oran-Rief Recluse
Forest
Mindless Null
Sunspring Expedition
Seascape Aerialist
Joraga Bard
Surrakar Marauder
After seeing little good black there is a late maruader here, but the reculse is my only real choice red is looking of the table as well.
Pack 1 pick 6:
Vastwood Gorger
--> Adventuring Gear
Swamp
Nimana Sell-Sword
Spell Pierce
Summoner's Bane
Quest for Pure Flame
Mindless Null
Relic Crush
Nimbus Wings
Late sellsword have passed alot of allies but the decks manabase should def4eat itself, adventuring gear is the best pick
Pack 1 pick 7:
Hedron Scrabbler
Quest for the Gemblades
Mountain
--> Timbermaw Larva
Scythe Tiger
Noble Vestige
Piranha Marsh
Zektar Shrine Expedition
Tempest Owl
Lavra is one of greens top commons a welcome addition to my pile
Pack 1 pick 8:
Tempest Owl
Mountain
Mindless Null
Sunspring Expedition
--> Territorial Baloth
Mark of Mutiny
Joraga Bard
Runeflare Trap
Big guy does the job
Pack 1 pick 9:
Mire Blight
Zendikar Farguide
Molten Ravager
Mountain
Scythe Tiger (FOIL)
Soul Stair Expedition
--> Kazandu Refuge
Allows the option of splashing punishing fire little else in pack
Pack 1 pick 10:
--> Makindi Shieldmate
Lethargy Trap
Spreading Seas
Tanglesap
Island
Soaring Seacliff
Pack 1 pick 11:
Piranha Marsh
Island
Soaring Seacliff
Jwar Isle Refuge
--> Cliff Threader
Solid white playables
Pack 1 pick 12:
Island
Desecrated Earth
--> Tanglesap
Caller of Gales
Pack 1 pick 13:
Tempest Owl
--> Mindless Null
Sunspring Expedition
Pack 1 pick 14:
Swamp
--> Relic Crush
Pack 1 pick 15:
--> Noble Vestige
------ ZEN ------
Pack 2 pick 1:
Noble Vestige
Into the Roil
--> Arid Mesa
Forest
Explorer's Scope
Tempest Owl
Nimbus Wings
Mindless Null
Seascape Aerialist
Hedron Scrabbler
Bold Defense
Quest for the Gravelord
Living Tsunami
Ruinous Minotaur
Spell Pierce
Rare draft with the bonus it amkes my landfall and splash more consistant
Pack 2 pick 2:
Noble Vestige
Merfolk Wayfinder
Hagra Crocodile
Swamp
Beast Hunt
Savage Silhouette
Akoum Refuge
Molten Ravager
Grim Discovery
Cancel
Demolish
--> Gigantiform
Windrider Eel
Shatterskull Giant
Green bomb.
Pack 2 pick 3:
Luminarch Ascension
--> Oran-Rief Survivalist
Plains
Tuktuk Grunts
Joraga Bard
Slaughter Cry
Scythe Tiger
Mire Blight
Sunspring Expedition
Graypelt Refuge
Carnage Altar
Zektar Shrine Expedition
Kor Sanctifiers
Good early guy, accension is far to hard to get active
Pack 2 pick 4:
Soaring Seacliff
Sky Ruin Drake
--> Vines of Vastwood
Torch Slinger
Into the Roil
Territorial Baloth
Crypt Ripper
Landbind Ritual
Primal Bellow
Bold Defense
Swamp
Shatterskull Giant
Very good trick a top green common again, felt a little stronger than primal below as im not likly to be mono green
Pack 2 pick 5:
Spire Barrage
Swamp
Hagra Crocodile
Kor Sanctifiers
--> Harrow
Trailblazer's Boots
Savage Silhouette
Ior Ruin Expedition
Windrider Eel
Teetering Peaks
Arrow Volley Trap
Could easily splash punishing fire now if i wanted not a fan of splashing but white green has little actual removal
Pack 2 pick 6:
Expedition Map
Narrow Escape
Plains
Territorial Baloth
Caller of Gales
Spire Barrage
Lethargy Trap
--> Nissa's Chosen
Goblin Bushwhacker
Desecrated Earth
Good 2 drop so key in this format
Pack 2 pick 7:
Mind Sludge
Whiplash Trap
Piranha Marsh
Vastwood Gorger
Spidersilk Net
--> Timbermaw Larva
Bladetusk Boar
Quest for the Holy Relic
Mountain
This makes me happy
Pack 2 pick 8:
Demolish
Mountain
--> Savage Silhouette
Unstable Footing
Relic Crush
Cobra Trap
Kor Outfitter
Spell Pierce
Solid role player
Pack 2 pick 9:
Noble Vestige
Forest
Tempest Owl
--> Nimbus Wings
Mindless Null
Hedron Scrabbler
Spell Pierce
Good sb card
Pack 2 pick 10:
Noble Vestige
Swamp
--> Beast Hunt
Savage Silhouette
Molten Ravager
Demolish
Pack 2 pick 11:
Plains
Scythe Tiger
Sunspring Expedition
--> Graypelt Refuge
Carnage Altar
Pack 2 pick 12:
Soaring Seacliff
Landbind Ritual
--> Bold Defense
Swamp
Pack 2 pick 13:
Swamp
Trailblazer's Boots
--> Ior Ruin Expedition
Pack 2 pick 14:
--> Lethargy Trap
Desecrated Earth
Pack 2 pick 15:
--> Quest for the Holy Relic
------ ZEN ------
Pack 3 pick 1:
Island
Runeflare Trap
--> Shepherd of the Lost
Tuktuk Grunts
Caravan Hurda
Heartstabber Mosquito
Summoner's Bane
Seismic Shudder
Nissa's Chosen
Umara Raptor
Guul Draz Vampire
Kor Cartographer
Spreading Seas
Roil Elemental
Goblin Shortcutter
The shepard is a beast
Pack 3 pick 2:
Frontier Guide (FOIL)
Piranha Marsh
Pitfall Trap
Plains
Paralyzing Grasp
Frontier Guide
Merfolk Seastalkers
--> Timbermaw Larva
Narrow Escape
Cliff Threader
Turntimber Grove
Summoning Trap
Caller of Gales
Desecrated Earth
3 of these guys is good news, makes my splash a little less attractive
Pack 3 pick 3:
Caller of Gales
Mind Sludge
Plains
--> Turntimber Basilisk
Steppe Lynx
Turntimber Grove
Crypt Ripper
Geyser Glider
Desecrated Earth
Soaring Seacliff
Expedition Map
Narrow Escape
Kraken Hatchling
Want to make my deck as green as possible so basilisk over lynx
Pack 3 pick 4:
Crypt Ripper
Steppe Lynx
Into the Roil
Grim Discovery (FOIL)
Kazandu Refuge
Island
Shatterskull Giant
--> Stonework Puma
Hideous End
Merfolk Seastalkers
Bold Defense
Ior Ruin Expedition
Once again the puma is much better for my manabase than the lynx, plus blocks boar and maruader
Pack 3 pick 5:
Goblin Shortcutter
Narrow Escape
--> Heartstabber Mosquito
Turntimber Grove
Kor Aeronaut
Quest for the Holy Relic
Seismic Shudder
Plains
Spidersilk Net
Spreading Seas
Trapmaker's Snare
Nothing here really playable for me due to casting cost of aeronaut so hatedraft
Pack 3 pick 6:
--> Expedition Map
Trapmaker's Snare
Beast Hunt
Forest
Cancel
Bog Tatters
Slaughter Cry
Kor Outfitter
Shieldmate's Blessing
Khalni Gem
Pack 3 pick 7:
Slaughter Cry
Kor Outfitter
Bog Tatters
Mountain
Beast Hunt
Trapfinder's Trick
Trailblazer's Boots
Scythe Tiger
--> Oran-Rief Recluse
2 of these really helps me handle aerial threats
Pack 3 pick 8:
Ondu Cleric
Akoum Refuge
--> Pillarfield Ox
Hedron Scrabbler
Feast of Blood
Archmage Ascension
Plains
Ruinous Minotaur
Defensive body
Pack 3 pick 9:
Island
Runeflare Trap
Caravan Hurda
--> Heartstabber Mosquito
Summoner's Bane
Seismic Shudder
Spreading Seas
Pack 3 pick 10:
Piranha Marsh
Plains
--> Narrow Escape
Turntimber Grove
Caller of Gales
Desecrated Earth
Pack 3 pick 11:
Caller of Gales
Plains
Desecrated Earth
--> Soaring Seacliff
Narrow Escape
After this pick I went AFK as i really needed a poo.
Pack 3 pick 12:
Kazandu Refuge
--> Island
Bold Defense
Ior Ruin Expedition
Pack 3 pick 13:
--> Plains
Spidersilk Net
Trapmaker's Snare
Pack 3 pick 14:
--> Beast Hunt
Shieldmate's Blessing
The deck
1 vines of vastwood
1 punishing fire
1 journey to nowhere
1 nimbus wings
1 cliff threader
1 nissa's chosen
1 oran rief survavilist
1 river boa
1 stonework puma
1 harrow
1 savage silhouette
1 makini Shield mate
2 oran rief reculse
1 turn tiber basilisk
1 pillarfield ox
3 timbermaw larva
1 gigantiform
1 shepard of the lost
1 territoral baloth
1 kavandu refuge
1 graypelt refuge
1 arid messa
4 plains
1 mountain
10 forest
MVP Timbermaw larva + gigantoform
feedback appreciated. |
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OldBear
Joined: 12 Apr 2005 Posts: 1840
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Posted: Sat Nov 28, 2009 3:10 pm Post subject: |
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and? |
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P_P4E
Joined: 31 Aug 2004 Posts: 579
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Posted: Sat Nov 28, 2009 4:09 pm Post subject: |
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first pick a fetch land?
Hell yeah first pick a fetch land. Its worth some decent tix and it fit into his deck anyway. Of course first pick fetch land
I think Punishing fire is just as good as disfigure in the first pack, plus you have to figure someone to your right will take the ally, be it next or within 2-4 picks. So someone is playing black next to you. No red to be seen. |
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OldBear
Joined: 12 Apr 2005 Posts: 1840
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Posted: Sat Nov 28, 2009 4:22 pm Post subject: |
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There are a series of things that give away you have no clue what your talking about.
First off you can have no idea what is open pick 1 so how you can say i missed the boat then i have no idea, thats stupid. Punishing fire is just as good as disfigure its a preference thing.
Next you talk about getting in the right colours but it seems your just hoping to luck into them, you take the best cards early then settle into your colours later. If your taking weaker cards early just to stay in two colours alot of the time, guess what your going to end up in the wrong colours. You do not have to play all your early picks It seems I am constantly repeting this, THEY ARE NOT THAT IMPORTANT.
4th pick is preference again none of the cards are that good, so there is no clear right pick, I never play khalni gem ever.
2 this is a modo 4-3-2-2 you make money by raredrafting, youd be dumb not to take the fetchland.
3rd the pack with hideous end in is ridic strong, look at the other cards in it, a rare and an uncommons are missing. I beat the person feeding me round 3 he was rb, he had both nighthawk and marsh casulties, so my guess is his pick was one of thoose 2. |
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Dr_Nico
Joined: 02 Apr 2008 Posts: 39
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Posted: Sat Nov 28, 2009 5:49 pm Post subject: |
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Hi retard, the draft was obviously made in MODO, so yeah first pick fetch is always right.
Also, you fail at drafting. |
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