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Bant Aggro

Reply to topic Forum Index -> Shards of Alara constructed
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Joined: 24 Oct 2008
Posts: 117

PostPosted: Sat Jun 06, 2009 2:28 pm    Post subject: Bant Aggro Reply with quote

This is a deck I've had a lot of fun using and is a quick 1-2 punch to a win. The only problems I have found are the mana a few times but regardless the deck is durable. Meddling Mage is used on the instant removal leaving your creatures able to use the bonus of their turn 3-4 counterparts (Rafiq, Elsepth, Knight). I could use some advice on the sb...thanks for the help and let me know what you think.
// Lands
4 [ALA] Seaside Citadel
5 [ALA] Plains (4)
6 [ALA] Island (2)
6 [ALA] Forest (4)
2 [CFX] Rupture Spire

// Creatures
4 [CFX] Noble Hierarch
3 [ARB] Jenara, Asura of War
3 [ALA] Elspeth, Knight-Errant
3 [ALA] Rhox War Monk
4 [ALA] Rafiq of the Many
3 [ARB] Dauntless Escort
4 [ARB] Knight of New Alara
4 [ARB] Meddling Mage

// Spells
3 [CFX] Path to Exile
3 [ALA] Hindering Light
3 [ALA] Bant Charm

// Sideboard
SB: 1 [ARB] Dauntless Escort
SB: 2 [ALA] Relic of Progenitus
SB: 2 [CFX] Martial Coup
SB: 3 [ALA] Oblivion Ring
SB: 1 [CFX] Obelisk of Alara
SB: 3 [ALA] Cancel
SB: 3 [ARB] Offering to Asha
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Joined: 23 May 2007
Posts: 11

PostPosted: Sun Jun 07, 2009 11:10 am    Post subject: Reply with quote

1. Ditch the hindering lights. They don't fit all that well in an agro deck. If they remove something, just throw down another threat.

2. You have 28 creatures. This is a ton. Consider putting in some ancient ziggurats instead of rupture spires to slow you down.

3. Finest hour is SO good in bant agro. With even less enchantment removal played in block, I highly recommend it.
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