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Bringing Back Combo Lark

Reply to topic Forum Index -> Standard (T2) Decks
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Joined: 27 Mar 2009
Posts: 38

PostPosted: Sat Apr 04, 2009 4:30 pm    Post subject: Bringing Back Combo Lark Reply with quote

Next Level Lark

Lands (24)
4 Arcane Sanctum
3 Vivid Creek
4 Island
4 Mystic Gate
1 Plains
4 Reflecting Pool
3 Sunken Ruins
1 Swamp

Creatures (21)
4 Nantuko Husk
4 Clone
3 Sower of Temptation
2 Glen Elendra Archmage
4 Mulldrifter
4 Reveillark

Other Spells (15)
2 Path to Exile
2 Mind Stone
3 Makeshift Mannequin
2 Wrath of God
4 Cryptic Command
2 Pyrrhic Revival

2 Glen Elendra Archmage
1 Sower of Tempation
3 Plumeveil
2 Wrath of God
4 Kitchen Finks
3 Wall of Reverence

I remember when Lark came out and people figured out the Lark + Entity Combo and it was really fun. I know the cards are not as good now because of no body double but I am thinking of a fun rogue way to get this combo back.

Combo Pieces:
Nantuko Husk

Basically, you need Reveillark and Husk in play and Clone needs to come into play. It copies Lark and then you sac it. So basically, you get to have an infinitely large Husk and get all ur 2 or less tough guys from your gyard to play. Well you can't just win with 1 big husk.

Sower of Temptation lets you kill all your opponents creatures and lets you swing for the win.

Glen Elendra Archmage might help to get rid of that cryptic command or other cards that break up the combo.

Cemetery Puca is sort of strange but it might be away to sac lark, copy it with puca, bring back clone with lark, and then clone copies puca which copies lark, and then you can get the combo rolling.

Cards that might be good in the deck:

Glen Elendra Archmage
Cemetery Puca
Nantuko Husk
Sower of Tempation
Wall of Reverence
Ethersworn Canonist

Makeshift Mannequin
Pyrrhic Revival

Path to Exile
Wrath of God

Broken Ambitions
Remove Soul
Cryptic Command

Sideboard Ideas:
Kitchen Finks
Burrenton the Forge Tender

An interesting idea is the card Pyrrhic Revival. A successful resolved Pyrrhic Revival with Clone, Lark, and Husk, and Mulldrifter/Sower in the graveyard is a win. Basically, if you get infinite Sowers you can steal all of your opponents creatures or mulldrifters can let you draw a lot of cards.

With some work this might be a viable idea for a fun deck to play in T2 right now. I can see this happening now in MWSplay. Your opponent taps out for cruel ultimatum. You discard Reveillark, Nantuko Husk, and Clone. You lose 5 going down to 1 your opponent is at 25. On your turn you cast Pyrrhic Revival. You swing infinite damage. Before your opponent puts damage on the stack.

System Player Lost.

Damn... No glory.

Keep it real.
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Joined: 09 Feb 2006
Posts: 107

PostPosted: Sat Apr 04, 2009 9:02 pm    Post subject: Reply with quote

Yeah because nantuko husk has haste and all.
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Joined: 24 Jul 2006
Posts: 1386

PostPosted: Sun Apr 05, 2009 12:42 am    Post subject: Reply with quote

Umm Mogg Fanatic is kill. Drop the black for red. Also Pithing Needle pwns your deck. I would take that into account via your sideboard.
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Joined: 01 Nov 2006
Posts: 100

PostPosted: Sun Apr 05, 2009 8:42 am    Post subject: Reply with quote

play murderous red cap.
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