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An Ideas I just thought about. I call it: Juice

Reply to topic Forum Index -> Standard (T2) Decks
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Joined: 09 Jan 2009
Posts: 5

PostPosted: Wed Jan 14, 2009 4:36 am    Post subject: An Ideas I just thought about. I call it: Juice Reply with quote

There is probably a deck that does this. But just want to get the idea out there.


Creature acceleration
Token generators (To be devoured and make the Elders like a 78/78)
Devour (Thorn-thrash elders)
Protection spells. (To keep everything safe.]
Enhancement creatures: Tp get out 2-3 creatures to make it have haster, flying, trample, and other stuff.

What do you guys think?
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Level 1 Judge

Joined: 25 Oct 2006
Posts: 31

PostPosted: Wed Jan 14, 2009 4:58 am    Post subject: Reply with quote

Firts your deck puts effort in making alot of tokens. then you plague wind yourself to put all your eggs in one basket. Then you equip/enchant that basket, putting even more eggs in it. Then your opp plays 1 card to kill it. that's 19 for 1 card disadvantage. No thx Sad

Skullmulcher replaces toens with cards
Predator dragon wins the game when you play it
tar fiend cripples the opponents hand.

THOSE are the devours you need to play, and even they aren't all that in this standard ...
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Joined: 07 Sep 2004
Posts: 50

PostPosted: Wed Jan 14, 2009 8:31 am    Post subject: Reply with quote

I've seen Thunder-Thrash Elder put to good use with Rite of Consumption.
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Joined: 18 Feb 2006
Posts: 588

PostPosted: Wed Jan 14, 2009 4:55 pm    Post subject: Reply with quote

I am not sure why people are fighting over the credit for this shitty idea. I mean when Jacois wanted credit for GW aggro in TSB I got that, cuz it was a pretty good deck.
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Joined: 04 Apr 2006
Posts: 2325

PostPosted: Thu Jan 15, 2009 2:33 am    Post subject: Reply with quote

This deck is also called Kill the Heritage Druid.

Because that is what the opponent needs to do. Prevent you from getting three creatures including Druid. It is not that difficult, if you know how to build a deck and how to play magic.

There is no way to find Heritage Druid in the deck. apart from Primal Command, which costs 5 mana and with 18-20 lands that will happen very very late. You need to draw it the hard way, relying on luck.

You cannot win with this gameplan against a good player playing a good deck. Waiting for an opening only allows the opponent to build up board position and answers. And he will always have answers.

It is obvious that this is FUN, though. Exciting even, it reminds me of a good bluff in a poker game.
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