?php $title = 'GO Walkthrough'; $desc = 'GO Walkthrough'; $keywords = 'magic gathering GO mtg guide walkthrough step by step'; include("/var/www/magic-league.com.old/public_html//top.php"); ?>
This document is the first version of a manual on how to use GO, a tabletop game emulator that can be used to play different card games.
If you want to use go, you the first you have to do is download the program from project-go.net. When you ahve done this, you run the installer and when it's done you will have some extra items in the program list, namely: mtg deckbuilder, mtg set manager, GO host, and ofcourse, GO itself.
Next thing you want to do (ofcourse) is getting a taste of the program, so you start GO and will be greeted by this exciting screen:
I was right, not? Excitinf.
Anyway, the most interesting part for you will be this menu-bar :
If you want to play someone, the first thing tou want to do is register a name to the league server. to do this, you click on server, and a drop down box will appear:
this will appear:
so, you type the name and password as above like this: /reg testuser test.
When you have done this, the server will close the connection, and you will be able to connect to the server using the chosen username and password, wich already have been saved in a profile named m-l server, and can be found via server-main servers:
To connect to the magic-league server and you are connected. the screen won't change much, but you will be greeted with the following message:
and on the right side of the screen a list of users will appear, like this:
In this screen, there are not many people online, just testuser and Nico, who is an admin, wich is indicated by the ~ in front of his name mrmini is a league bot wich relays messages to irc and is unavailable to other people, wich is indicated by the red dot in front of his name.
Now, ofcourse, what you want to do is play a game of magic. To start a game of magic, there are 3 commands that are important to you namely /ch (username), /a and /r wich mean challenge, accept and reject. Also, if you change your mind about challenging someone, you can type /c and the challenge will be canceled, and there will be no match. Alternatively, to challenge a player, you can right-click on his name, and the following menu will pop up:
choose challenge and you get the following options:
the team (teamed) option is for 2hg and for 3 player teams, in wich the teammates are allowed to see eachothers hands, more on this later. Now we proceed with the standard 1 vs 1 version of the game.
you also can be challenged by a player. When this happens, the following message will appear:
if you want to play, just type /a, and you will be taken to the gametable automatically. When you challenge a player, and he accepts, you will also be taken to gametable automatically.
After you have challenged a player or a player accepted your challenge, you will be taken to the play table wich looks something like this:
As you can clearly see, there are different zones on the playfield, and here are the details:
1: these are the options that deal with(from top to bottom) life total, amount of cards left in library, amount of cards in hand, amount of cards in the graveyard, cards that are removed from the game. If you want to change the life totals, you can rightclick the heart icon to raise the amount by one, and left-click it to decrease the life total by one.
2: manapool. leftclick the appropriate color to add one to the manapool, rightclick to remove one from the manapool
3:finalizing manapool manupilations (from top to bottom): finalize the amount changes to the manapool, clear the changes to the manapool, empty the manapool
This is the phases bar:
1-3: begin phase
1: untap step
2: upkeep step
3: draw step
4: precombat main phase
5-9: combat phase
5: begin combat step
6: assign attackers step
7: assign blockers step
8: combat damage step
9: end combat step
10: post-combat main phase
11-13: end phase
11: end of turn step
12: cleanup step
13 pass turn
Since GO doesnot enforce the rules, it is not really necesary to use them, but for cleaner play, you might want to use them, to indicate in what phase/step the game is to prevent misunderstandings.
next to the phase bar, you can find the counter icons, if you need to add some counters to cards/permanents
The counters are pretty self explanatory and from left to right are :+1/+1, -1/-1, +1/0, 0/+1, charge counter, time counter, miscalaneous counters (can be used for anything.
counters can be added and removed by just dragging them to and from the permanent. If you want to add more counters, just drag more and they will be autoumatically added/subtracted.
The blue square corners on the phase bar indicates wich player is the active player. In this example that would be the top player.
On the bottom right you see the chat window and the life slider:
This displays the chatting and game messages, and the slider allows for quick life changes by clicking on the appropriat life total on the left or the right site of the heart shaped icon.
PLAYING THE GAME
When you have entered the game module by challenging someone, or accepting a challenge, you will need to load a deck. You can load a deck before you enter the game module, but you can also do that when you are in the gametable. Besides the decks made by the GO deck editor, you can also load mws decks, or apprentice decklists. They are automatically converted to a proper format for GO. However, it is advisable to load a deck that is made in the GO deck editor to prevent the risk of errors.
When you have loaded the deck, you will be prompted to start the game by a message in the chatwindow.
When you both have clicked game --> start game, GO will randomly determine who can decide to play or draw. When you win the coinflip the following panel will appear:
When that decision is made, Go will draw a hand of 7, and you and your opponent may decide if you want to mulligan, using similar panels.
When both players have had the decision to mulligan, the game will automatically proceed to the pre-combat main phase.
When both players have passed priority, the game will automatically proceed to the next step/phase. You don't necesarily need to press pass everytime, but you can also click on the phase you want to proceed to, for example if you don't want to do anything during combat.
It is advisable when at end of turn, you proceed to the cleanup step, anounce ending the turn, and let your opponent click the end turn button.
When you get the turn, the game will ask you if it may untap everything on the table.