Build your own Block tournament Deck lists

These Build your own Block Magic: the Gathering Deck lists of the Saturday, September 10 Build Your Own Block (BYOB) #mag Trial were updated by DARKING.

1st UW Blade (IA/WWK/NPH) xJudicatorx Build your own Block Deck
2nd UB Faeries (LRW/MOR/NPH) Mitchmachine Build your own Block Deck
3rd UW Fae-Blade (LRW/WWK/NPH) silverbullet Build your own Block Deck

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1st - xJudicatorx
Main Deck Sideboard
2 Tectonic Edge
4 Celestial Colonnade
4 Halimar Depths
4 Adarkar Wastes
6 Plains
6 Island
4 Stoneforge Mystic
2 Kitesail Apprentice
2 Zuran Spellcaster
3 Jace, the Mind Sculptor
2 Batterskull
4 Swords to Plowshares
4 Counterspell
4 Power Sink
1 Sword of War and Peace
2 Dismember
1 Apostle's Blessing
1 Disenchant
4 Brainstorm
1 Dismember
2 Apostle's Blessing
2 Disenchant
4 Hydroblast
2 Act of Aggression
2 Mental Misstep
2 Hammer of Ruin

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UB Faeries (LRW/MOR/NPH)
2nd - Mitchmachine
Main Deck Sideboard
6 Island
4 Swamp
4 Vivid Creek
4 Vivid Marsh
4 Mutavault
4 Secluded Glen
3 Mistbind Clique
4 Spellstutter Sprite
4 Scion of Oona
3 Vendilion Clique
1 Sower of Temptation
1 Shriekmaw
4 Cryptic Command
4 Bitterblossom
2 Jace Beleren
3 Thoughtseize
2 Despise
3 Dismember
2 Mental Misstep
1 Thoughtseize
1 Despise
2 Peppersmoke
1 Vendilion Clique
2 Sower of Temptation
3 Batterskull
1 Dismember
2 Shriekmaw

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UW Fae-Blade (LRW/WWK/NPH)
3rd - silverbullet
Main Deck Sideboard
3 Oblivion Ring
4 Ponder
4 Cryptic Command
3 Dismember
4 Broken Ambitions
1 Batterskull
1 Sword of War and Peace
4 Jace, the Mind Sculptor
2 Wispmare
1 Sower of Temptation
4 Spellstutter Sprite
4 Stoneforge Mystic
4 Vivid Creek
6 Island
5 Plains
2 Halimar Depths
4 Celestial Colonnade
4 Tectonic Edge
1 Surgical Extraction
1 Austere Command
1 Jace Beleren
1 Batterskull
2 Wispmare
1 Sower of Temptation
2 Corrosive Gale
2 Norn's Annex
1 Phyrexian Metamorph
3 Blinding Souleater

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See all Magic: the Gathering Decks from this tournament

by Lostwanderer on 2011-09-11 02:45 CET

Anyone else notice a trend here?

by Eldariel on 2011-09-11 02:52 CET

Huh, Brainstorms without fetches? Meh. I guess they work with Mystics. I do prefer the Portents I ran in the last one tho.

by jfc on 2011-09-11 03:38 CET

BLUE > *

by maps on 2011-09-11 04:47 CET

what do halimar depths do without fetches? what do brainstorms do without fetches? what does kitesail apprentice do? what do you expect sword of war and peace to do? why would you play the prodigal sorcerer maindeck over disenchant? why play 2 tectonic edge and 3 jace?

by silverbullet on 2011-09-11 06:00 CET

Halimar Depths gives you the flexibility to keep 2 landers or even 1 landers.
Brainstorm is decent with SFM. Its the only interaction though, so I chose Ponders in Lorwyn instead.
Kitesail Apprentice gives them an early threat that can have evasion once equipped i.e. Squawk wannabe.
Zuran Spellcaster should have been paired with Basilisk Collar. Disenchant is too situational. I admit I main decked Wispmare just for Faeries though and random Oblivion Rings.
The 2 Tec Edge seems questionnable too, as well as only 3 Jace.

by Mitchmachine on 2011-09-11 07:39 CET

props to jfc for his list.
G1 my opp had a god hand and G2 i found 3 land in the time my opp ultimates a jtms.. weird finals

by Eldariel on 2011-09-11 09:00 CET

Silverbullet: MD Disenchant is perfect in this format. Against any Blade-deck, you destroy their Batterskulls and Swords. Against Faeries you want Disenchant available for Bitterblossom. Against Hypergenesis, it blows up Sphinx among others allowing for stolen games. Basically every decent BYOB deck plays some artifacts or enchantments.

There have been many times in the history of magic where Disenchant has been a stronger maindeck card than Swords to Plowshares (though Swords hasn't of course been legal in most of them). While not quite that radical, MYOS certainly offers more than a bunch of central artifacts and enchantments to make it worth it.

I don't really see why you'd pick Lorwyn over IA. IA seems just plain better; with Lorwyn you have to run Dismembers as your main removal and your first real counter costs 4 mana (SSS seems lackluster outside Hypergenesis). O-Ring is nice but is it really worth making the deck that much slower?

by Lynolf on 2011-09-11 10:02 CET

I hate blue and I hate this format. Prove me that any deck that doesn't play blue has a chance in it and maybe I'll consider playing...

by silverbullet on 2011-09-11 10:14 CET

oh yeah. ok then disenchant is fine. :)

by silverbullet on 2011-09-11 10:17 CET

and I chose Lorwyn mainly due to Spellstutter Sprite.

by surfacePymp on 2011-09-11 12:33 CET

This is actually sad.

by xJudicatorx on 2011-09-11 16:35 CET

The last time we played this format, Eldariel and I developed essentially the same deck seperately. The real reason he beat me in the mirror was the Zurn Spellcasters, so I felt like I really had to add them in there.

As for LRW vs IA, IA is much, much stronger - containing some of the best UW cards of all time. Having 8 2cc counters was the only reason I got through round 1. Swords is obviously a beating.

For some of the card choice questions:
Tectonic Edge: I want to be able to answer the occasional man-land, but the risk of being color screwed by multiple Edges was not worth the expected number of non-basics.
Jace: In testing, I found myself with excess Jaces on too many occassions and decided to cut one.
Brainstorm vs Portent: Brainstorm was better purely for being instant. Allows me to keep counter mana open and then cantrip at eot. There were a few cases where it allowed me to dig for a counter or for removal in response to a threat as well.
Kitesail Apprentice: He's a 2/2 evasive creature for 1, what more do you want?
Halimar Depths: Great for smoothing out draws even if you can't shuffle cards away.
Disenchant: Eldariel really covered this one, but I'll reinforce what he said. 90% of BYOB decks will be based on either artifacts or enchantments.
Zuran Spellcaster: I expected the best decks to be either blade based like mine or Fae based like Mitch's. Prodigal Sorceror is great against either one even though it is weak in other matchups.

by maps on 2011-09-11 16:48 CET

this deck has 3 equipments for kitesail apprentice, 2 of which you will seldom be equipping to him...and i dont see any situation in which you actively want war and peace.

saying you should play him because hes a 2/2 evasive creature is obviously stupid. i mainly commented because i feel actual physical repulsion at the sight of these decklists.

by on 2011-09-11 17:16 CET

lol and you just had to let everyone know- so they can see what a fantastic and insightful deckbuilder you are

by jfc on 2011-09-11 17:28 CET

i told you xJudicatorx :/ your list is very very bad

by xJudicatorx on 2011-09-11 18:39 CET

@maps: you're not taking SFM into account there - I always have equipment to put on him. And sword of War and Peace is strong in any situation - either against control/combo where it gives huge life swings or against aggro where it gives me an indestructible blocker.

@jfc: I still don't think you're taking into account the limitations of the format. All the decks are "bad" if judge it by t2 strength.

by darkwizard42 on 2011-09-11 19:10 CET

You played Zuran but no basilisk collar...and instead played 2 1/1s that do absolutely nothing...How can you claim your deck was built properly...

by GreenBear on 2011-09-11 19:17 CET

I think people are exaggerating but kite sail apprentice makes no sense at all, apostles blessing is also pretty random but the rest of the deck is fine.

by xJudicatorx on 2011-09-11 19:19 CET

I was only interested in killing 1/1's anyway, so the basilisk collar would have been meaningless. The Kitesail apprentices were pivotal in several games as evasive sword carriers.

by darkwizard42 on 2011-09-11 20:25 CET

You play a card that can tutor up Collar whenever you need it...its not like you were wasting 3-4 slots on collar

by GreenBear on 2011-09-11 21:22 CET

Sure who wants to kill good creatures 1/1's is where its at.

by on 2011-09-22 05:48 CET

is trix playable?

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