Vintage tournament Deck lists

These Vintage Magic: the Gathering Deck lists of the Wednesday, August 19 Vintage (T1) #mag Trial were updated by Eldariel.

1st Manaless Ichorid Lunari_ Vintage Deck
2nd Workshop Aggro ykpon Vintage Deck
3rd URg Fish Ross_Co Vintage Deck

Go back to our Magic: the Gathering Decks Index

Manaless Ichorid
1st - Lunari_
Main Deck Sideboard
4 Bazaar of Baghdad
2 Petrified Field
4 City of Brass
4 Ichorid
4 Golgari Grave-Troll
4 Stinkweed Imp
4 Golgari Thug
1 Shambling Shell
1 Flame-Kin Zealot
4 Narcomoeba
1 Angel of Despair
1 Cephalid Sage
3 Unmask
4 Cabal Therapy
3 Dread Return
4 Bridge from Below
4 Chalice of the Void
4 Serum Powder
4 Leyline of the Void
4 Gemstone Mine
2 Ingot Chewer
4 Chain of Vapor
2 Ancient Grudge
3 Pyrite Spellbomb

Rightclick and Save target as.. to get this deck in Apprentice format.

Workshop Aggro
2nd - ykpon
Main Deck Sideboard
4 Ancient Tomb
2 City of Traitors
4 Mishra's Workshop
1 Tolarian Academy
4 Wasteland
1 Strip Mine
2 Mishra's Factory
3 Karn, Silver Golem
4 Metalworker
4 Triskelion
2 Arcbound Ravager
4 Chalice of the Void
1 Mana Crypt
4 Sphere of Resistance
3 Sword of Fire and Ice
4 Tangle Wire
4 Thorn of Amethyst
1 Trinisphere
1 Mox Pearl
1 Mox Ruby
1 Sol Ring
1 Mana Vault
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Black Lotus
1 Karn, Silver Golem
4 Tormod's Crypt
4 Razormane Masticore
4 Eon Hub
2 Crucible of Worlds

Rightclick and Save target as.. to get this deck in Apprentice format.

URg Fish
3rd - Ross_Co
Main Deck Sideboard
3 Flooded Strand
1 Island
1 Library of Alexandria
1 Strip Mine
3 Polluted Delta
2 Tropical Island
4 Wasteland
4 Volcanic Island
2 Cursecatcher
2 Sage of Epityr
3 Gorilla Shaman
2 Grim Lavamancer
4 Tarmogoyf
4 Ninja of the Deep Hours
2 Fire/Ice
3 Null Rod
1 Mox Sapphire
1 Mox Ruby
1 Black Lotus
1 Time Walk
1 Ancestral Recall
1 Misdirection
1 Negate
2 Spell Snare
1 Hurkyl's Recall
4 Force of Will
3 Daze
1 Mystical Tutor
1 Lotus Petal
2 Ancient Grudge
2 Pyroblast
1 Red Elemental Blast
2 Relic of Progenitus
2 Pithing Needle
1 Tormod's Crypt
1 Echoing Truth
2 Shattering Spree
2 Umezawa's Jitte

Rightclick and Save target as.. to get this deck in Apprentice format.

See all Magic: the Gathering Decks from this tournament

by Lynolf on 2009-08-19 22:26 CET

City of Brass and Petrified Field produce mana, you know... :/

by Eldariel on 2009-08-19 22:30 CET

Lies! Filthy lies! City of Brass only deals damage to you when you tap it and Petrified Field only returns Bazaars to hand!

by gor187 on 2009-08-19 22:33 CET

ykpon wouldnt be second if he didnt draw 4 wastelands and a strip mine all at once shakes head nice top deck though

by Kytep on 2009-08-19 23:14 CET

I have to admit - I'm confused. What's the purpose of the Petrified Fields? Wouldn't you want to either run Gemstones in that slot, or just go the opposite direction and run no mana-producers at all? Running only 4 colored sources - even with only 4 MD spells which require mana - yet 2 colorless sources that don't seem to do anything seems a bit strange.

Would't Strip Mine/Wasteland be better in the Petrified Fields slot? Or are they there to COMBAT Strip/Waste, so one can cast a post-Strip/Waste Duress on occasion?

Cool deck; I just don't quite understand all of the land choices.

by Almi on 2009-08-19 23:56 CET

Easy. You dont need to play anything from ur hand, just throw all ur deck to the grave and play from there.

U need Petrifield to back Bazaars from grave to play, the MVP of the deck (the Bazaar, obv.)

by Delicious on 2009-08-20 02:55 CET

i wish i understood vintage more lol

I looked at the sb of the 1st deck and have no idea why some of the cards are in there

by Eldariel on 2009-08-20 04:16 CET

1st deck is VERY simple: The maindeck is built so that you use Serum Powder and mulligans to find a Bazaar of Baghdad. Then you keep, use Bazaar + NarcoBridge + Ichorid + Dread Return + Cabal Therapy to mill your deck turn 2-3 and win. Petrified Field is there in case your Bazaar gets Wastelanded and the rest of the non-Dredge cards (Chalice, Unmask, Leyline) are meant to disrupt your opponent long enough for you to win.

Then the whole sideboard is dedicated to answering opponent's hate. It should be obvious that something like Leyline of the Void, Planar Void, Yixlid Jailer, Pithing Needle (on Bazaar) or similar is just going to wreck you so the sideboard contains a pack of answers to these answers with Bazaar still acting as a solid draw engine even with gravehate in play.

Usually Ichorid wins G1 against anything, and then tries to win 1 of the games 2 or 3 through hate. It should be rather obvious that you need to be somewhat lucky to draw your anti-hate cards while still having a hand capable of going off, and not having your opponent win before you, but having two games worth of time, in one of which you go first helps a lot.

by Kytep on 2009-08-20 04:19 CET

I only count 7 no-mana ways to chuck a card without dredge (Unmask and Bazaar), and 4 ways which also require a City of Brass in play (Cabal Therapy). So, does the No-Mana Ichorid deck usually want to draw first, so they can chuck a card during their first discard phase if they need to? Or does it rely on the aforementioned 7 (up to 11) cards and Serum Powder/aggressive mulligans to get one in the opening hand?

by Malakai97 on 2009-08-20 04:26 CET

With Serum Powder you have something like a 93% chance of getting a Bazaar and a card with dredge in your opening hand.

by Eldariel on 2009-08-20 05:02 CET

Kytep: You mulligan/Serum until you have a Bazaar in hand. End of story. You always want to go first because many of your hatecards (Chalice & Unmask in particular) are much better on the play. And Bazaar is literally the deck's only engine.

The key is that it NEVER needs to cast a spell to win the game. In fact, the no-spells win is quite swift though there's no reason not to DReturn/Therapy FTW, but in Vintage where 4 FoWs appear a lot, being able to win quick (or rather, get the engine rolling) without casting spells is a huge boon and indeed one of the main factors for Ichorid's success (especially over other combo-decks) in Vintage.

by styx^ on 2009-08-20 07:51 CET

But shouldn't it be Gemstone Caverns or do i see that wrong? :o

by Duodax on 2009-08-20 08:01 CET

Caverns steal you a card in hand which you need for Bazaar.

by Kytep on 2009-08-20 13:52 CET

Thanks for the explanations, Almi, Eldariel, and Malaki97. I think it's a VERY cool concept. Being able to win (and quickly at that) without casting a spell and with only one land in play? How cool is that?!

by Eldariel on 2009-08-20 14:50 CET

@Styx: The sideboard lands need to be topdeckable; they're what enables him to get rid of opponent's hatecards in the first place and one might need to dig for 'em with Bazaar (and that's the deck's Achilles' Heel; there are only so many mana sources for actually playing the anti-hate).

by ssilver on 2009-08-20 19:18 CET

I got a first turn Yixlid jailor, and he dug for a turn with chain of vapour, vapoured it eot, and went off third turn I believe. The deck is very powerful and very consistent, the ability to dig dig dig until you get your anti-hate cards is very useful.

by dv8r on 2009-08-20 21:45 CET

I DO play vintage, but I still have no idea what eon hub is against... is oath still playable?

by IberianWolf on 2009-08-20 22:16 CET

stax, oath, you can use masticore without having to discard with it, ichorid doesn't trigger, etc, I guess. just stating some possibilities

by ykpon on 2009-08-20 23:04 CET

dv8r, i usually DO NOT play vintage, so my side is a bit random, sorry :3

by on 2009-09-21 17:12 CET

sorry im a noob & i know this thread is old but i dont understand why city of brass is played over gemstone mine. also why is the pyrite spellbomb in sb?

All content on this page may not be reproduced without written consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.

Contact Us | Privacy Policy
Join Swagbucks!