Legacy World Championships Tournament Report

Written by Truth- on August 23, 2011

The 7 am alarm went off. I wanted to press the snooze button but knew I should get up. Today was going to be a long day.

24 hours earlier...

I spent most of my time trying to figure out what cards I wanted in my Legacy deck. You see I had been playing a RUG tempo deck in Legacy for a while now and needed to change some things around. The format had shifted and the deck needed a new face. I discussed card options with some friends and then jammed several games. I came to this 75:

RUG Tempo
Main Deck Sideboard
4 Tarmogoyf
2 Vendilion Clique
3 Grim Lavamancer
4 Mental Misstep
4 Brainstorm
1 Life from the Loam
3 Lightning Bolt
4 Force of Will
4 Ancestral Visions
2 Spell Snare
3 Jace, the Mind Sculptor
3 Stifle
4 Misty Rainforest
4 Scalding Tarn
1 Wooded Foothills
3 Volcanic Island
3 Tropical Island
2 Mishra's Factory
1 Wasteland
3 Island
1 Forest
1 Mountain
4 Red Elemental Blast
2 Ancient Grudge
1 Tower of the Magistrate
3 Submerge
1 Phyrexian Metamorph
1 Phantasmal Image
1 Fire/Ice
2 Surgical Extraction

My previous list played less land and such hits as Beast Within. Even though I top8ed SCG Open Indianapolis with the deck, the original list was rather subpar.

Fast forward to the Legacy Champs

I felt good about my deck. I was ready to breeze through this event. It felt exactly like a Legacy Open. Nine rounds to play.

Round One: Zoo

My opponent was playing zoo litered with one drops. Game one I Mental Missteped his first two creatures and was able to gain control over the game. The next game I was able to cripple my opponent with two Stifles to "Sinkhole" him along with my Wasteland. After that, Jace took over the game.

Round 2: Merfolk

This round I feel like I wasn't focusing or something. I kept a loose hand both games and ultimately lost to my opponent not casting a nonlord creature but regardless I limited myself as to how well I was going to do this round when I didn't mulligan.

Round Three: UWr Mystic

This round was enlightening because I learned I need to play faster. Game one was a long grind but I ended up blanking a few draw steps. I quickly lost that game. The next game I decided to pick up the pace. I focused on a game plan and it quickly spawned before my eyes. I was able to bring it back for a game three. Alas my mistakes in game one would cause me to not have enough time to end game three. I asked my opponent to concede since my board presence was overwhelming but he no sir'ed me.

Round Four: No Rug

With my new list I was pretty sure this match up was going to be in my favor. I had more Grim Lavamancers and my counterspells were great in this match up. My game plan was to keep him off Natural Order (obviously) and try to bury him in card advantage. Sticking an early Jace would be great.

Game one my opponent went all in on a Natural Order and I had double Force of Will. After we had a counter war I restocked with Ancestral Vision and slammed a Jace. Game Two was similar. I played an early Grim Lavamancer in the attempts to slow him down and then stuck a Jace on turn five due to attempting to not get Dazed. Appearantly my opponent sided out his Natural Orders, but I still had the out to his Progenitus via Phantasmal Image.

Round Five: UWr control

I saw what my opponent was playing because he showed me the first card in his deck when he pulled it out of his box. Tundra! What could he be playing? I went into the mulliganing process with the idea he was UW Mystic. I kept Ancestral Vision, Grim Lavamancer, Jace, the Mind Sculptor, and 3 land. I led with Ancestral Visions into Grim Lavamancer which was promptly Mental Missteped. When my Visions unsuspended, my opponent let it resolve so I slamed Jace that turn as well. Let's just way this game wasn't close. I brainstormed into Life from the Loam and was able to brainstorm land back to the top of my deck and dredge Loam back every turn. Talk about card advantage!

Game two I allowed my opponent to roll his Jace up to thirteen counters because he had zero cards in hand and the board was a stand off but I had a Lavamancer. The last turn I Red [Elemental] Blasted his Jace and played my own. My opponent promptly conceded.

Round Six: GW Haterator

This round wasn't very interactive. I pretty much breezed through the match.

Game one I Stifled his first land then played two Tarmogoyfs. Wasteland showed up and was followed by Jace. Game 2 my opponent landed a Chalice of the Void for one but alas I already had a Grim Lavamancer in play. I beat him down with a Tarmogoyf, Ancient Grudged his Chalice and finished him up with two Lightning Bolts.

Round Seven: Blue Zoo

This round was also like most of my aggro matchups. I was able to bury them in card advantage and since I was drawing so many cards I was able to draw multiple answers to what my opponent was doing. Most matches where my opponent doesn't have counter spells are pretty much byes. At the end of game two, my opponent was at ten with no cards in hand. He had a loan blocker via Noble Hierarch where I had a 5/6 Tarmogyf. I Submerged his Hierarch and attacked him to five life. At the end of my turn, he tried to fetch away his Hierarch but I Stifled the fetch land and then Mental Missteped his only hope for another draw step.

Round Eight: UW Mystic

This round I was paired against someone who I recognized as being good. He was apparently very good at Vintage and had top8ed the Vintage Champs the day before.

My opponent was unable to stick an early Mystic and when he finally did, I Stifled the enter-the-battlefield trigger. The game still went long but I ended up pulling ahead with multiple Ancestral Vision. Game two I raced my opponent with a 4/5 Goyfs and he tried to fight back with a Batterskull. He tapped out on turn five to play the Batterskull. I untapped, resolved Jace (through a small counter war) and bounced his token and continued my assault. The next turn he bounced his Batterskull and replayed it, but I Stifled the Living Weapon trigger. It would take two more turns for him to be able to bounce his Batterskull and recast it. Even then, I would still have the Jace.

Round Nine: Aggro Loam

My opponent crushed me game one when he was able to get his Loam engine early. I was able to keep up for a while with my own Loam but ultimately his deck was better at what we both were doing.

I sided in Surgical Extraction to attempt to end his engine

Game two I started out very aggressive with three Tarmogoyfs. My opponent was able to deal with one and match another. Finally my opponent found a Knight of the Reliquary. I attacked with both of my Tarmogoys into his 4/5 Goyf and 5/5 Knight. He blocked one each and I Surgical Extractioned one of his cycle lands to shrink the Knight causing it to die.

Game three was very similar to game two. I was able to exract his Loams and then was able to create a strong defense with a couple of Goyfs. Once I cast a Jace I buried my opponent in cards and clearned the path for my guys to bash through the red zone.

I ended up finishing 7-1-1 with the worst breakers of all the x-1-1s and finished in 9th place. At the end of the say I was pretty happy with my card choices. The only things I could consider changing would be -1 Red Elemental Blast +1 Firespout. In my opinion, the deck isn't an easy pick up. Patience is key with this deck. Sometimes you may feel as though you are behind, but the deck can swing a game drastically. Something I would like to stress about this deck is that it is NOT a "Loam" deck. You are never going to be able to Wasteland lock someone with this deck. The Life from the Loam is just a tool to create card advantage and a simple way to fight "Loam" decks.

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by EatsMortals on 2011-08-23 03:13 CET

9th on breakers... must be the worst :(

by Gerrardfo on 2011-08-23 03:16 CET

Oof-- sorry about the 9th :(

by Conkisstador on 2011-08-23 04:38 CET

What tournament was this? I don't see any links anywhere...
Congrats on 7 wins. Bad luck on tiebreakers.

by Truth- on 2011-08-23 04:48 CET

Legacy Champs. at Gen Con

by xJudicatorx on 2011-08-23 05:36 CET

Wow man, missed top 8 because of slow play and bad breakers - what a bummer. I enjoyed your report though, and it sounds like you made a good showing for yourself.

by fdart17 on 2011-08-23 18:24 CET

Hey Truth. What a tough beat, I feel for you.
Thanks for the detailed recap! Best of luck in the future.

by MotC on 2011-08-23 19:07 CET

This guy...

by DonDiggy on 2011-08-23 20:55 CET

Failing Top8 to Tiebreakers is in Fact nothing more than "Youre as good as the top8, but somebody needs to be out". Therefor, congratulations truth, impressive result. Next time even them breakers wont stop you ;)

by Esquilo on 2011-08-24 00:46 CET

lol. nerds.

by kendiggy on 2011-08-24 03:27 CET

Nice report and nice deck. What sort of metagame choices would you change in what environments, if any?

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