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  Topic: WR Humans AVR
H3llrais3r

Replies: 9
Views: 2390

PostForum: Standard (T2) Decks   Posted: Thu Apr 26, 2012 10:14 pm   Subject: WR Humans AVR
lost 2 matches againts mirror, Wx Humans, :/ they normally have better late than me, and won 2 matches againts pod and loss 2 also, if i cant remove the pod its just gg
  Topic: WR Humans AVR
H3llrais3r

Replies: 9
Views: 2390

PostForum: Standard (T2) Decks   Posted: Wed Apr 25, 2012 1:43 pm   Subject: WR Humans AVR
ok ok i made some changes and heres the new list Very Happy

// Lands
4 [ISD] Clifftop Retreat
4 [AVR] Cavern of Souls
2 [AVR] Slayers' Stronghold
5 [M12] Mountain (3)
7 [M12] Plain ...
  Topic: UW miracle control
H3llrais3r

Replies: 5
Views: 2371

PostForum: Standard (T2) Decks   Posted: Tue Apr 24, 2012 2:07 pm   Subject: UW miracle control
noxious revival + alchemy is a great combo for miracle, also as he says, ponder would be nice also
  Topic: WR Humans AVR
H3llrais3r

Replies: 9
Views: 2390

PostForum: Standard (T2) Decks   Posted: Tue Apr 24, 2012 12:01 pm   Subject: WR Humans AVR
i tested hero, and i cant quite decide beetween him or angel, angel gives stable bonuses to creatures, even if not attacking, on the other hand, hero puts token when he attacks, making him also very g ...
  Topic: UR Burning Vengeance
H3llrais3r

Replies: 11
Views: 3707

PostForum: Standard (T2) Decks   Posted: Tue Apr 24, 2012 9:26 am   Subject: UR Burning Vengeance
u need something to mass kill, i think past in flames, shrine of burning rage and secrets of the dead are unnecesary, as stated above by another user

+4 whipflare should be totally neccesary, algo ...
  Topic: UW miracle control
H3llrais3r

Replies: 5
Views: 2371

PostForum: Standard (T2) Decks   Posted: Tue Apr 24, 2012 9:24 am   Subject: UW miracle control
i think alchemy would be an excellent card in ur deck, just for the miracles
  Topic: WR Humans AVR
H3llrais3r

Replies: 9
Views: 2390

PostForum: Standard (T2) Decks   Posted: Tue Apr 24, 2012 9:22 am   Subject: WR Humans AVR
lightning maules, is an excellent 2 drop, allows me to haste the paladin and other creatures to make damage earlier, about the malcontent, i think fiend hunter is better, cause the first testings i wa ...
  Topic: WR Humans AVR
H3llrais3r

Replies: 9
Views: 2390

PostForum: Standard (T2) Decks   Posted: Mon Apr 23, 2012 7:27 pm   Subject: WR Humans AVR
ive been testing this deck, and i think is quite awesome, i won every single match againts stuff like: pod, ramp, delver, etc...

can you give some ideas about removal, lands and stuff?

// Lands ...
  Topic: Werewolves
H3llrais3r

Replies: 3
Views: 2340

PostForum: Standard (T2) Decks   Posted: Fri Mar 02, 2012 9:32 am   Subject: Werewolves
ok, i took your suggestions, here is the new list Very Happy

// Lands
5 [ISD] Forest (3)
6 [ISD] Mountain (3)
4 [M12] Rootbound Crag
4 [SOM] Copperline Gorge
3 [ISD] Kessig Wolf Ru ...
  Topic: Werewolves
H3llrais3r

Replies: 3
Views: 2340

PostForum: Standard (T2) Decks   Posted: Thu Mar 01, 2012 2:07 pm   Subject: Werewolves
i made a list, but i think my mana curve is awful and also a pair of cards can u help me out? Very Happy

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
5 [ISD] Forest ...
  Topic: Colossus Ramp
H3llrais3r

Replies: 12
Views: 3157

PostForum: Standard (T2) Decks   Posted: Sun Nov 27, 2011 3:19 pm   Subject: Colossus Ramp
i didnt get what u said about useful feedback :C maybe cos im not a native speaker?

anyway sorry for being late, havent got time for playing heres the list so far

Lands
12 Islands
4 Darkslick ...
  Topic: Colossus Ramp
H3llrais3r

Replies: 12
Views: 3157

PostForum: Standard (T2) Decks   Posted: Fri Nov 18, 2011 10:33 am   Subject: Colossus Ramp
it gives me fast metalcraft, and enough artifacts to sacrifice to get the colossus out, with the mages i can search them out (search artifact mana cost <=1) i thought a bout wellsprings but i cant ...
  Topic: Colossus Ramp
H3llrais3r

Replies: 12
Views: 3157

PostForum: Standard (T2) Decks   Posted: Mon Nov 14, 2011 7:22 pm   Subject: THANKS :D
ok ur idea gave another great deal of changing heres the new list, i think is better than the other 1

// Lands
10 Islands
2 Ghost Quarter
4 Inkmoth Nexus
4 Darkslick Shores
4 Drowned Catacombs ...
  Topic: Colossus Ramp
H3llrais3r

Replies: 12
Views: 3157

PostForum: Standard (T2) Decks   Posted: Mon Nov 14, 2011 2:29 pm   Subject: Colossus Ramp
i made a few fixes, i play nothing until 2nd-3rd turn but the combo is out always at the 5th turn or 7 in the worse scenario
  Topic: Colossus Ramp
H3llrais3r

Replies: 12
Views: 3157

PostForum: Standard (T2) Decks   Posted: Mon Nov 14, 2011 1:44 pm   Subject: Colossus Ramp
hi here is a deck ive recently made and its giving me some winnings, i know its not like a competitive deck but quite entertaining, ive won 3 times against BV and 1 againts Ub control, 2 agaits mono r ...
 
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