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  Topic: [Concept] Magical Jacemasland
[PMP]FR2

Replies: 13
Views: 2820

PostForum: Standard (T2) Decks   Posted: Sat Feb 27, 2010 3:09 pm   Subject: [Concept] Magical Jacemasland
This is the list that I'm testing as of now:

// Lands (25)
4 // Creatures (12)
4 // Spells (23)
4


Looks like it should have a much better matchup versus Boros and the like, as ...
  Topic: [Concept] Magical Jacemasland
[PMP]FR2

Replies: 13
Views: 2820

PostForum: Standard (T2) Decks   Posted: Sat Feb 27, 2010 2:29 pm   Subject: [Concept] Magical Jacemasland
I also think you need to cut a colour the idea is good but the execution not so much.

There are 2 ways you can go as I see it, UG and run mirage, sea's and slime, which is very good in new meta wit ...
  Topic: [Concept] Magical Jacemasland
[PMP]FR2

Replies: 13
Views: 2820

PostForum: Standard (T2) Decks   Posted: Thu Feb 25, 2010 6:30 am   Subject: [Concept] Magical Jacemasland
I'm finding that more often than not, Garruk tends to be my finisher in this deck. His ultimate has been giving me the push that I usually need late-game. Usually, I just hit a land, convert the Turtl ...
  Topic: [Concept] Magical Jacemasland
[PMP]FR2

Replies: 13
Views: 2820

PostForum: Standard (T2) Decks   Posted: Wed Feb 24, 2010 6:55 pm   Subject: [Concept] Magical Jacemasland
Good opening post. I don't really like the deck or idea, but the opening post is way better than what usually pops up for new decks anyway.

U/R vore did't really do what you are describing. It wa ...
  Topic: [Concept] Magical Jacemasland
[PMP]FR2

Replies: 13
Views: 2820

PostForum: Standard (T2) Decks   Posted: Wed Feb 24, 2010 5:54 pm   Subject: [Concept] Magical Jacemasland
I just dont see what your going to do late game.

Spread'em had SOJI to finish. your biggest dude is bloodbraid elf, you are going to need something to actually take advantage of them being behind. ...
  Topic: [Concept] Magical Jacemasland
[PMP]FR2

Replies: 13
Views: 2820

PostForum: Standard (T2) Decks   Posted: Wed Feb 24, 2010 4:26 pm   Subject: [Concept] Magical Jacemasland
// Lands (25)
4 // Creatures (12)
4 // Spells (23)
4


Magical Jacemasland is an attempt at a blue variant of Conley Woods' deck, which strives for consistency instead of explosiven ...
  Topic: [Concept] Almost Boros Allies
[PMP]FR2

Replies: 24
Views: 6674

PostForum: Standard (T2) Decks   Posted: Mon Feb 22, 2010 9:28 pm   Subject: [Concept] Almost Boros Allies
Issue: There are no answers for Iona.

If she drops and names White, there's really not much to be done about it.

I even took a look at all the red cards in Standard, there's not much that'll dro ...
  Topic: [Concept] Almost Boros Allies
[PMP]FR2

Replies: 24
Views: 6674

PostForum: Standard (T2) Decks   Posted: Sun Feb 21, 2010 3:18 am   Subject: [Concept] Almost Boros Allies
Interesting take on the deck Crush. I've noticed many of the problems you've brought up through the time I've been modifying the deck. The main concern of the deck, I've found, is that it is not as ex ...
  Topic: [Concept] Almost Boros Allies
[PMP]FR2

Replies: 24
Views: 6674

PostForum: Standard (T2) Decks   Posted: Thu Feb 18, 2010 2:32 pm   Subject: [Concept] Almost Boros Allies
dude, if you are going to get this defensive about your deck, don't post it. You asked for advice and people are nice enough to give it to you.

That said, despite your lengthy explanation, Lightnin ...
  Topic: [Concept] Almost Boros Allies
[PMP]FR2

Replies: 24
Views: 6674

PostForum: Standard (T2) Decks   Posted: Wed Feb 17, 2010 3:32 pm   Subject: [Concept] Almost Boros Allies
Ranger is too valuable to the late-game of this deck, simply for the fact that he can fetch two Allies. For this deck, he's like Join the Ranks 5-6. I see that he's not quite as valuable as the Instan ...
  Topic: [Concept] Almost Boros Allies
[PMP]FR2

Replies: 24
Views: 6674

PostForum: Standard (T2) Decks   Posted: Sat Feb 13, 2010 2:57 pm   Subject: [Concept] Almost Boros Allies
I would cut one Join the Ranks for one Goblin Bushwacker. That guy is too nuts not to run in your deck.

The double color requirement makes it especially hard to land early in the game. And late in ...
  Topic: Turbo Sleeping Scute Mob Deck!!!
[PMP]FR2

Replies: 30
Views: 13871

PostForum: Standard (T2) Decks   Posted: Sat Feb 13, 2010 1:31 am   Subject: Turbo Sleeping Scute Mob Deck!!!
Well, if you can afford them, the new Jace is especially good at giving Lorescale Coatl three +1/+1 counters per turn and finding MoaR SkUt MoB.
  Topic: [Concept] Almost Boros Allies
[PMP]FR2

Replies: 24
Views: 6674

PostForum: Standard (T2) Decks   Posted: Sat Feb 13, 2010 1:06 am   Subject: [Concept] Almost Boros Allies
// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands (23)
4 // Creatures (23)
4 // Spells (14)
1


I've been having relative success with the list above ...
  Topic: [Concept] The Open Seas
[PMP]FR2

Replies: 18
Views: 4849

PostForum: Standard (T2) Decks   Posted: Sun Feb 07, 2010 3:06 pm   Subject: [Concept] The Open Seas
// Lands (24)
4 // Creatures (9)
4 // Spells (27)
4


Post-Worldwake Update
  Topic: hy not Br Owl
[PMP]FR2

Replies: 15
Views: 4274

PostForum: Standard (T2) Decks   Posted: Tue Dec 15, 2009 2:31 pm   Subject: hy not Br Owl
i like the idea but i wouldn't play ascension.

also parasite should only be played if you play borderposts as well.

no you cannot play trap mid spell the inquiry needs to fully resolve first so ...
 
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