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R/W Stuffy Swans


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Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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Peligrad



Joined: 05 May 2008
Posts: 13

PostPosted: Sun May 11, 2008 8:39 am    Post subject: R/W Stuffy Swans Reply with quote

This is my new T2 deck. I hate tribals and I think the deck reflects that. Let me know what you think.

Creatures:

Stuffy Doll x 4
Swans of Bryn Argoll x 4
Volcano Hellion x 2

Other Spells:

Incinerate x 4
Pariah x 4
Pyroclasm x 4
Skred x 4
Sulfurous Blast x 4
Oblivion Ring x 4
Coldsteel Heart x 4

Lands:

Snow-Covered Plains x 11
Snow-Covered Mountain x 11

Sideboard:

Wheel of Sun and Moon x 3
Magus of the Moon x 4
Disenchant x 4
Momentary Blink x 4


The basic idea behind it is to burn and destroy any non-land permanents the opponent plays in the early game. Then in the later game toss swans and burn them to replenish hand and eventually drop a volcano hellion or a skred on stuffy doll to win. Thus far the deck has done well against everything I've played against. The most problematic opponent has been black/blue counter destroy (especially sudden death) but agro decks haven't gotten to keep creatures on the board and tribals can't build up against the burn which are two of the major deck types in the T2 format.


Last edited by Peligrad on Tue May 27, 2008 8:30 am; edited 8 times in total
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Dannar



Joined: 12 Jan 2007
Posts: 34

PostPosted: Sun May 11, 2008 8:44 am    Post subject: Reply with quote

Pithing Needle hates on Stuffy Doll
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thedarkness



Joined: 13 Jul 2006
Posts: 488

PostPosted: Sun May 11, 2008 8:52 am    Post subject: Reply with quote

I don't see how. Pithing Needle doesn't seem to do anything to Stuffy Doll except stop 1 damage per turn...

Now Oblivion Ring on the other hand..that's a problem. So are Nameless Inversion and Profane Command. All of those see more play than Pithing Needle anyway.
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Peligrad



Joined: 05 May 2008
Posts: 13

PostPosted: Sun May 11, 2008 9:00 am    Post subject: Reply with quote

its true, pithing needle only stops activated abilities stuffy doll would not be able to go emo on itself but nuking it would still hit the targeted player. The come into play effect is a triggered ability not an activated ability so pithing needle has no effect.

In response to nameless inversion and oblivion ring ect. turn to mist...or better yet skred it a couple times in response and just kill the opponent...

let me add that you can only run 4 oblivion rings or nameless inversions (not many decks run both). Sudden death is not heavily played, and I have enough burn to keep anything from sticking on the table. So even if the opponent kills a stuffy doll..or even all the stuffy dolls the swans are going to put them on a 5 turn clock.


Last edited by Peligrad on Tue May 27, 2008 8:28 am; edited 1 time in total
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R3wind



Joined: 24 Jul 2006
Posts: 954

PostPosted: Sun May 11, 2008 10:10 am    Post subject: Reply with quote

I would play all four Sulfurous Blast. You may want to drop the Disenchant for some Mana fixin'
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Peligrad



Joined: 05 May 2008
Posts: 13

PostPosted: Sun May 11, 2008 10:23 am    Post subject: Reply with quote

I would like to keep the disenchants. They take care of a lot of combos and defenses. For instance oblivion ring, pithing needle, i.e. the stuff that kills the deck or worse yet seismic assault...problem with playing the swans is that they work for the opponent too...
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Ownj00



Joined: 27 Apr 2005
Posts: 73

PostPosted: Sun May 11, 2008 12:23 pm    Post subject: Reply with quote

you don't play disenchant main. not even in this format. wrong.
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Peligrad



Joined: 05 May 2008
Posts: 13

PostPosted: Sun May 11, 2008 1:31 pm    Post subject: Reply with quote

perhaps in most decks you wouldn't because you are worrying about wasting a draw...this is a late game combo deck. Unlike most decks that try to do something offensive early game, this deck sit back and tries to slow down the other's progress. IMO disenchant is essential because it may be the key to the other deck's impediment. It also needs to do something offensive later and most impediments to this sort of combo are either artifacts or enchantments. To say you don't main deck disenchant with defense in mind because it MAY not be useful is ignorant.
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Miztef



Joined: 14 Feb 2008
Posts: 7

PostPosted: Sun May 11, 2008 1:39 pm    Post subject: Reply with quote

May I suggest Volcanic Hellion? If you have more life then your opponent, you win with it and stuffy doll. It's an win at any life with stuffy and pariah.

Also, Lightning axe becomes a fairly good utility spell in this deck, with all sorts of options attached. it could be a replacement for skred that allows for more land options.

Love the deck so far, needs some tweaking for better answers to the big decks, but I really like it.
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thedarkness



Joined: 13 Jul 2006
Posts: 488

PostPosted: Sun May 11, 2008 4:44 pm    Post subject: Reply with quote

Peligrad wrote:
perhaps in most decks you wouldn't because you are worrying about wasting a draw...this is a late game combo deck. Unlike most decks that try to do something offensive early game, this deck sit back and tries to slow down the other's progress. IMO disenchant is essential because it may be the key to the other deck's impediment. It also needs to do something offensive later and most impediments to this sort of combo are either artifacts or enchantments. To say you don't main deck disenchant with defense in mind because it MAY not be useful is ignorant.


So you're saying that you say you maindeck a card because it MAY be useful isn't?

You don't maindeck cards because they might be good sometimes against opposing decks or, in this case, inidivudla cards. You maindeck them because they further YOUR deck's game plan. A card that only deals with one threat to your game plan (and for the record, Oblivion Ring is the only one of the four or five PLAYED anti-stuffy doll cards that it stops) is the DEFINITION of a sideboard card.

And yes, maindecking Disenchant because it might be useful, even with defense in mind, IS ignorant.

IT'S A STUFFY DOLL DECK. You're not building it with defense in mind AT ALL. It's a freaking pile of removal. If you're adding more defense, it should be Oblivion Rings of your own, because they do the same thing Disenchant does, but they also do other things.
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floreskiller



Joined: 06 Feb 2008
Posts: 100

PostPosted: Sun May 11, 2008 5:36 pm    Post subject: Reply with quote

Just a random idea but you can try to test Swans and Deep Slumber Titan with Pyrohemia and Sulfurous Blast in the same deck.
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sorot



Joined: 24 Dec 2005
Posts: 14

PostPosted: Sun May 11, 2008 7:16 pm    Post subject: Reply with quote

RUNE HAlO

Shuffy....


End
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Peligrad



Joined: 05 May 2008
Posts: 13

PostPosted: Sun May 11, 2008 7:27 pm    Post subject: Reply with quote

Quote:
IT'S A STUFFY DOLL DECK. You're not building it with defense in mind AT ALL. It's a freaking pile of removal. If you're adding more defense, it should be Oblivion Rings of your own, because they do the same thing Disenchant does, but they also do other things.



Point considered and agreed...

Also, Play tested this again today...the stuffy doll makes things easy but those birds hurt too...and when you have draw power, 2 game ender creatures and things are all blinky...they are hard to wipe out.

original deck edited*

Disenchant removed-
Jotun Grunt removed-

Sulfurous blast increased to 4-
Oblivion ring added-


Last edited by Peligrad on Thu May 15, 2008 8:57 am; edited 1 time in total
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Miztef



Joined: 14 Feb 2008
Posts: 7

PostPosted: Sun May 11, 2008 8:24 pm    Post subject: Reply with quote

just some quick suggestions from me again:

condemn - There has got to be something out there that works better for this deck. This card seems to go directly against the plan the deck has. I'd suggest sunlance off hand, but even that seems suboptimal.

Shivan Meteor - this can be replaced by volcanic hellion. I can't see a many situations where the meteor is better, although I suppose the biggest problem is when you have less health the your opponent, then it doesn't work too well.

skred - Love the card, but lightning axe comes to mind as an alternative. With swans as an engine, dicarding 1 card doesn't seem that big a leap, and you can use it to get rid of early threats in addition to a semi win condition. The biggest help is that it completely frees your mana base to great stuff like mutavault, the R/W dual land, and possibly more.

Turn to mist - Certainly powerful, but is it better then just more straight burn style cards or other solutions? I don't have an alternative here, but I think there are better options for this slot.

Anyway, thanks for listening, I may be retrying this deck, so I look forward to seeing how/if it develops.
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R3wind



Joined: 24 Jul 2006
Posts: 954

PostPosted: Sun May 11, 2008 11:39 pm    Post subject: Reply with quote

I would also like to add that Condemn does not fit the deck very well. Incinerate fits the plan a lot better. Maybe you should also move the Turn to Mist to the sideboard if you keep it at all.

I think that you have the basic deck idea down for sure. Have you thought about running your spells more like this?

4x Coldsteel Heart
4x Skred
4x Incinerate
4x Pyroclasm
4x Sulfurous Blast
4x Oblivion Ring
4x Pariah

I feel that Turn to Mist is very good. I just don't think that it is as good as a faster clock. Coldsteel Heart speeds your clock by one turn. One turn is a huge differance in a very aggro heavy metagame as we are in now.

If you don't mind going the money for all of the pain lands you could get crazy things going into the deck/sideboard like Tamanoa. I would almost main deck it, if it would not make the mana so wonky.

If you stay RW I would make a basic sideboard of...

4x Aven Riftwatcher (RDW/FAE/Stompy)

3x Blink! (You can set Coldsteel to U for flashback and still play Swans faster!)

3x Disenchant (Mostly for O-Ring fights/Bitterblossom/Shield of the Oversoul/Everlasting Torment)

3x Wheel of Sun and Moon(Combo decks/Persist)

2x Pithing Needle (man-lands/Combo decks/Stuff)
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