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G/U Mana Ramp



 
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TekNique



Joined: 19 Mar 2008
Posts: 157

PostPosted: Tue Jun 17, 2008 2:11 pm    Post subject: G/U Mana Ramp Reply with quote

I made this deck in anticipation for Eventide. The G/U Avatar is going to be added once eventide comes out. Until then this is my list.


3 Aeon Chronicler
2 Cloudthresher
4 Kitchen Finks
3 Mulldrifter
2 Oona, Queen of the Fae
2 Venser, Shaper Savant
4 Wall of Roots

4 Cryptic Command
4 Rune Snag
4 Into the North
2 Primal Command
2 Search for Tomorrow

8 Snow-Covered Forest
8 Snow-Covered Island
4 Treetop Village
4 Yavimaya Coast

I think Sower of Temptation would also be a good addition for this deck instead of Kitchen Finks. Now about Mystic Snake.... People will probably ask why don't you have them in the deck? Well... I think 4 for a 2/2 counter is crappy, so instead I put Rune Snags in as well as Venser for Bounce.

Suggestions? Does anyone have an idea for a SB?
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gypsy



Joined: 15 Jun 2007
Posts: 904

PostPosted: Tue Jun 17, 2008 2:29 pm    Post subject: Reply with quote

do you know any eventide cards no so why make a deck for it
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Eldar



Joined: 27 Nov 2006
Posts: 356
Location: Rochester

PostPosted: Tue Jun 17, 2008 2:29 pm    Post subject: Reply with quote

First off you want at least one scrying sheets and a couple mouth of ronoms in the main deck. That is the best purpose for into the north it allows you to search up an engine.

Sideboard should probably be something like 2 more threshers, possibly some firespouts if you want to tweak your mana base. You probably also want something like sower in the board. Maybe try to squeak in ancestral vision to the main deck. Perhaps boarding goyf or colossus would be good also. Pithing needle is all around good if you need cards and you also can't go wrong with warhammer against red. All just suggestions gl with the deck.
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TekNique



Joined: 19 Mar 2008
Posts: 157

PostPosted: Tue Jun 17, 2008 3:36 pm    Post subject: Reply with quote

http://www.wizards.com/magic/images/mtgcom/products/Eventide/previewbooster/EVE_15_EN_full.jpg

Overbeing of Myth

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw a card.

*/*
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Chaosweaver



Joined: 07 Apr 2005
Posts: 1327
Location: Igloo town

PostPosted: Tue Jun 17, 2008 3:45 pm    Post subject: Reply with quote

why make a GU when u can just easily put that card in a G/R
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TekNique



Joined: 19 Mar 2008
Posts: 157

PostPosted: Tue Jun 17, 2008 3:51 pm    Post subject: Reply with quote

Because everyone plays Faeries, R/G big mana, G/B elves, Reveillark, Fury Tokens etc... I wanted to try something new out. My main deck is a merfolk one but I thought this would be interesting to build in anticipation for eventide
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Chaosweaver



Joined: 07 Apr 2005
Posts: 1327
Location: Igloo town

PostPosted: Tue Jun 17, 2008 4:05 pm    Post subject: Reply with quote

where is your support vs. half those decks? bounce and tap? eventually they will draw into more steam and beat you down. I mean with red you stood a chance vs. faeries with firespout and skred. You have great mus vs. aggro and you just get slaughtered by combo.

The list doesn't seem the fluid vs. aggro you have no immediate life gain effect aside from Finks. Like you'll command something and draw most of the time, or bounce, but even then they will play infi more cards.

Aside from the terror target in the next set you don't seem to have that many threats. I mean, your best bet is to proxy it up irl and practice with that. You deck just looks like draw play a wall go.

You're not even playing Chameleon colossus the most ridiculous card right now(imo) Everything you have costs soo much it will be ideal targets for counters. Kinda back tracking, RG has 1-2 of's (some lists) because you can tutor with a primal command.

Eldar
PostPosted: Tue Jun 17, 2008 5:29 pm Post subject:
First off you want at least one scrying sheets and a couple mouth of ronoms in the main deck. That is the best purpose for into the north it allows you to search up an engine.

Like sheets maybe, but here definately Mouth of Ronom, but even then the into the norths were mainly for getting Highland Weilds. Aside from those I don't see a real reason for anything snow.

Work on the deck a bit more then come back, it just looks extreamly slow with no solution to much.

Sry to rag but I can't think of anything "nice" to say. You need some form of removal rather than bounce. You can draw into as many cards as you want but when you draw any of what you have there you're most likely facing a very strong opposing board.
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skilla420



Joined: 29 Apr 2008
Posts: 258

PostPosted: Tue Jun 17, 2008 6:37 pm    Post subject: Reply with quote

wait for eventide. you'll be glad you did i think because then you can make a deck that is twice as solid at least.

I'm personally excited to see what BW stuff comes out.
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