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Deuce
Joined: 06 Oct 2007 Posts: 62
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Posted: Wed Jun 11, 2008 5:17 pm Post subject: MRed control |
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Funnily it looks quite capable and I got good feeling playing it for a few games. Not propably the best of decks but fun to play with.
Lands:
19 Mountain
4 Fire-Lit Thicket
2 Vivid Crag
Creatures:
4 Demigod of Revenge
4 Murderous Redcap
2 Hostility
Spells:
4 Tarfire
4 Lash Out
4 Flame Javelin
4 Firespout
3 Spiteful Visions
4 Incendiary Command
2 Jaws of Stone
SB:
4 Hurly-Burly
4 Spitebellows
4 Everlasting Torment
1 Spiteful Visions
2 Smash to Smitheneers
Didnt come up with anything else for SB, maybe you do. One I toyed with is Deep-Slumber Titan but its quite clumsy.
PS: Sorry if someone had posted list like this already.
Last edited by Deuce on Thu Jun 12, 2008 12:49 am; edited 1 time in total |
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tfunk1940
Joined: 28 Feb 2007 Posts: 63
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Posted: Wed Jun 11, 2008 5:43 pm Post subject: |
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| you may as well play some vivid lands to play the other half of firespout. |
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R3wind
Joined: 24 Jul 2006 Posts: 954
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Posted: Wed Jun 11, 2008 7:05 pm Post subject: |
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| Spitebellows is pretty good for killin' Doran. |
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kfcman
Joined: 16 Sep 2006 Posts: 672
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Posted: Wed Jun 11, 2008 8:37 pm Post subject: |
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at least play fire-lit thicket, as there is no drawback to it becaue no one plays Fulm-Mage in block, and the jaws of stone are just ok, really slow at 6 mana tho.
and vivid lands for the other half of spout would be good.
i'd also suggest considering hostility as its a big recurring (kinda) threat, that can make good use of your burn spells, as a tarfire is now 2 3/1s and 6 damage to opposing creatures instead of 2.
And if you really dont want to splash for the other half of firespout then hurly burly in your SB would be a wise choice. |
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Chaosweaver
Joined: 07 Apr 2005 Posts: 1327 Location: Igloo town
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Posted: Wed Jun 11, 2008 11:48 pm Post subject: |
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you might as well md the everlasting torment. A bunch of decks play Finks, Ramp and 8Commandments play primal command. Kithkin have knight of meadowgrain. plus the wither helps out in the long run.
Also, countryside crushers? I mean its not a turn 3 drop its a later game card, you want to hit your 5 mana for you're other stuff so like 2 crushers?
Tyranize could be pulled off here too.
Just some thoughts. |
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Deuce
Joined: 06 Oct 2007 Posts: 62
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Posted: Thu Jun 12, 2008 12:50 am Post subject: |
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This does indeed look better, even if I love Jaws of Stone too much to cut it.  |
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sterbi
Joined: 01 Oct 2006 Posts: 6
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Posted: Thu Jun 12, 2008 4:29 am Post subject: .. |
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You could have at least mentioned that you didnt built it on your own
The Sideboard is crap, you want to play some aggressive cards vs. Faeries like Tattermunge Maniac to kill them before they're ard advantage with Command and Blossom matters. |
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Deuce
Joined: 06 Oct 2007 Posts: 62
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Posted: Thu Jun 12, 2008 5:25 am Post subject: |
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| I did say that sorry if someone had posted this already. And I didnt know if someone had already brought it out but expected it yes. Im not so sure about maniac. Against Blossom it just dies right away. I tried Ram-Gang in SB myself but I take that to consideration. |
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sterbi
Joined: 01 Oct 2006 Posts: 6
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Posted: Thu Jun 12, 2008 11:24 am Post subject: Maniac |
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| If my opponent chumps my Maniac with a Bitterblossom then i traded him for 4 dmg + a Token on the play, sounds pretty fair for me. Ram-Gang is pretty cool, too. I guess you should play both in sb. |
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thranarama
Joined: 23 Apr 2005 Posts: 183
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Posted: Thu Jun 12, 2008 11:42 am Post subject: |
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| I think that RDW is way better than a control deck in the block format. You can race kithkin with your burn, you can capitalize on faeries life loss via Bitterblossom, and you still have access to some of the cards like demigod/redcap/firespout. Just sayin'. |
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Maltabus
Joined: 10 Jan 2005 Posts: 53
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Posted: Sun Jun 15, 2008 2:30 am Post subject: |
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| Quote: | | no one plays Fulm-Mage in block |
| Quote: | | you might as well md the everlasting torment |
Do either of you understand Constructed magic? |
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