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TraumaBridge



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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Shirone



Joined: 18 Apr 2008
Posts: 12

PostPosted: Wed May 14, 2008 2:58 pm    Post subject: TraumaBridge Reply with quote

4 Dakmor Salvage
4 Sunken Ruins
4 Underground River
12 Island
4 Narcomoeba
4 Bonded Fetch
4 Looter il-Kor
4 Merfolk Looter
4 Bogardan Hellkite
4 Traumatize
4 Bridge from Below
4 Dread Return
4 Memory Sluice

I've been testing this all day and have been getting very good results with this list. Usually turn 4-5 1-2 Hellkites and a lot of Zombies. Few times very sick turn two with one hellkite or one hellkite and 6 zombies Very Happy

Turn 1: mana, memory sluice, 2 narcomoebas, 1 dreadreturn and 1 hellkite on top..

Turn 2: looter and use flashback. Other time i had another sluice used it with conspire, top 8 cards had 2 bridge and 1 moeba, 6 zombies and a hellkite.

Traumatize is so sick card in this deck, usually you have few looters/bonded fetch out and on turn 5 you get 1-2 moebas few bridges few hellkites and few dread returns with traumatize. Of course its random you might end up getting nothing but it hasnt happened to me yet. And of course you can hardcast dread return turn 4 if you cant get anything going.

What do you think? Any potential in this?
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TekNique



Joined: 19 Mar 2008
Posts: 157

PostPosted: Wed May 14, 2008 3:06 pm    Post subject: Reply with quote

That is a really interesting idea. I have never seen such a thing but that is more so because i have not been playing as long as other people on the forum. I think it is a hit or miss deck though, if you hit gg to whatever deck your facing if you don't which i would assume maybe 30-40% of the time its gg for you.
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Lucksak



Joined: 04 Oct 2007
Posts: 75

PostPosted: Wed May 14, 2008 3:16 pm    Post subject: Reply with quote

Similar to the Japanese reanimator lists that were being played a few months back, not bad idea, though in a format where little blue men and their counter magic is king, as well as not having a way to give them haste so that they can lose to Damnation/Firespout/etc. makes the deck playable but not competitive. Unlike Dredge in extended that has multiple weapons of attack, and go off Turn 2, as well as disruption in Cabal therapys.
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Trotsky1



Joined: 12 Apr 2005
Posts: 905

PostPosted: Wed May 14, 2008 3:17 pm    Post subject: Reply with quote

I think you can probably get away with running 2 less lands certainly if you cut 2 traumatize and 2 land for 4 ponder which would help your deck alot and is what i would do as traumatize it too slow for this format in general.
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KeySam



Joined: 14 Oct 2005
Posts: 545

PostPosted: Wed May 14, 2008 3:27 pm    Post subject: Reply with quote

I tested this deck a while ago and its fun to play, but also pretty easy to disrupt. Agressive decks kill your discard guys and your not in great shape, because you need to hit with your traumatize. And cards like mogg fanatic removes the bridges. Faeries is a mess... I walkled away from the deck. But i wish you good luck with it. Btw i played it with body double and 1-2 reveillarks, because you can then kill the turn you play traumatize usualy(return a double get some counters, sac the double return a hellkite, return 2 doubles 1 rev 1 hellkite... )

KeySam
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el_cuervito



Joined: 24 Aug 2007
Posts: 24

PostPosted: Wed May 14, 2008 7:17 pm    Post subject: Reply with quote

Magus of the bazaar?...
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kfcman



Joined: 16 Sep 2006
Posts: 672

PostPosted: Wed May 14, 2008 7:45 pm    Post subject: Reply with quote

yea magus of the bazaar would seem far superior to looter.
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noobmellow



Joined: 26 Mar 2008
Posts: 98

PostPosted: Fri May 16, 2008 2:51 pm    Post subject: Reply with quote

how about lark and body double and merror witsniper for win
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