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RGW Aggro ideas



 
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Shagster



Joined: 17 Apr 2008
Posts: 21

PostPosted: Thu May 15, 2008 4:19 am    Post subject: RGW Aggro ideas Reply with quote

I love the Kavu Predator+Fiery Justice/Grove combo, plus I love aggro. I need some help tweakin this deck!

// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: Untitled Deck

// Lands
4 [FUT] Grove of the Burnwillows
4 [10E] Treetop Village
3 [TSB] Gemstone Mine
2 [FUT] Horizon Canopy
2 [10E] Karplusan Forest
1 [10E] Brushland
1 [SHM] Wooded Bastion
2 [UG] Forest
2 [UG] Plains
2 [UG] Mountain

// Creatures
4 [FUT] Tarmogoyf
4 [PLC] Kavu Predator
4 [10E] Mogg Fanatic
4 [SHM] Tattermunge Maniac
3 [SHM] Boggart Ram-Gang
3 [SHM] Kitchen Finks
3 [TSP] Serra Avenger
2 [PLC] Calciderm
3 [SHM] Wilt-Leaf Cavaliers

// Spells
4 [10E] Incinerate
3 [TSB] Fiery Justice

// Sideboard
SB: 4 [LRW] Eyes of the Wisent
SB: 3 [LRW] Oblivion Ring
SB: 3 [FUT] Riftsweeper
SB: 3 [10E] Pithing Needle
SB: 2 [TSP] Krosan Grip
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1196

PostPosted: Thu May 15, 2008 5:09 am    Post subject: Re: RGW Aggro ideas Reply with quote

Shagster wrote:
I love the Kavu Predator+Fiery Justice/Grove combo, plus I love aggro. I need some help tweakin this deck!

// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: Untitled Deck

// Lands
4 [FUT] Grove of the Burnwillows
4 [10E] Treetop Village
3 [TSB] Gemstone Mine
2 [FUT] Horizon Canopy
2 [10E] Karplusan Forest
1 [10E] Brushland
1 [SHM] Wooded Bastion
2 [UG] Forest
2 [UG] Plains
2 [UG] Mountain

// Creatures
4 [FUT] Tarmogoyf
4 [PLC] Kavu Predator
4 [10E] Mogg Fanatic
4 [SHM] Tattermunge Maniac
3 [SHM] Boggart Ram-Gang
3 [SHM] Kitchen Finks
3 [TSP] Serra Avenger
2 [PLC] Calciderm
3 [SHM] Wilt-Leaf Cavaliers

// Spells
4 [10E] Incinerate
3 [TSB] Fiery Justice

// Sideboard
SB: 4 [LRW] Eyes of the Wisent
SB: 3 [LRW] Oblivion Ring
SB: 3 [FUT] Riftsweeper
SB: 3 [10E] Pithing Needle
SB: 2 [TSP] Krosan Grip


Cavaliers: 1GGG/1WWW or a combination
Calciderm: 2WW
Serra Avenger: WW
Kitchen Finks: 1GG/1WW or a combination
Boggart Ram-Gang: 1GG/1RR or a combination
Fiery Justice: GRW

... in a three colour deck needing (preferably) all three by turn 3. This is horrible. It is ok running Fiery Justice to feed Predator, but the fact that you need to run a mana-base enabling you to play Justice doesn't mean that you necessarily need to go heavily into all 3 colours! Calciderm and Avenger are terrible choices for this deck. Finks, Cavaliers and Ram-Gang are half-bad choices for the same reason.

Go with fix for two colours, and splash the third. So either Gwr, GWr or GRw - but not GRW. And make sure that you don't play double-costed cards of any colour in the deck.
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Shagster



Joined: 17 Apr 2008
Posts: 21

PostPosted: Thu May 15, 2008 5:21 am    Post subject: Re: RGW Aggro ideas Reply with quote

Vedrfolner wrote:
Shagster wrote:
I love the Kavu Predator+Fiery Justice/Grove combo, plus I love aggro. I need some help tweakin this deck!

// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: Untitled Deck

// Lands
4 [FUT] Grove of the Burnwillows
4 [10E] Treetop Village
3 [TSB] Gemstone Mine
2 [FUT] Horizon Canopy
2 [10E] Karplusan Forest
1 [10E] Brushland
1 [SHM] Wooded Bastion
2 [UG] Forest
2 [UG] Plains
2 [UG] Mountain

// Creatures
4 [FUT] Tarmogoyf
4 [PLC] Kavu Predator
4 [10E] Mogg Fanatic
4 [SHM] Tattermunge Maniac
3 [SHM] Boggart Ram-Gang
3 [SHM] Kitchen Finks
3 [TSP] Serra Avenger
2 [PLC] Calciderm
3 [SHM] Wilt-Leaf Cavaliers

// Spells
4 [10E] Incinerate
3 [TSB] Fiery Justice

// Sideboard
SB: 4 [LRW] Eyes of the Wisent
SB: 3 [LRW] Oblivion Ring
SB: 3 [FUT] Riftsweeper
SB: 3 [10E] Pithing Needle
SB: 2 [TSP] Krosan Grip


Cavaliers: 1GGG/1WWW or a combination
Calciderm: 2WW
Serra Avenger: WW
Kitchen Finks: 1GG/1WW or a combination
Boggart Ram-Gang: 1GG/1RR or a combination
Fiery Justice: GRW

... in a three colour deck needing (preferably) all three by turn 3. This is horrible. It is ok running Fiery Justice to feed Predator, but the fact that you need to run a mana-base enabling you to play Justice doesn't mean that you necessarily need to go heavily into all 3 colours! Calciderm and Avenger are terrible choices for this deck. Finks, Cavaliers and Ram-Gang are half-bad choices for the same reason.

Go with fix for two colours, and splash the third. So either Gwr, GWr or GRw - but not GRW. And make sure that you don't play double-costed cards of any colour in the deck.


why don't you test out the deck... it's mana base works just fine. ;p
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Dameykins



Joined: 29 Apr 2008
Posts: 35

PostPosted: Thu May 15, 2008 6:45 am    Post subject: Re: RGW Aggro ideas Reply with quote

Shagster wrote:
Vedrfolner wrote:
Shagster wrote:
I love the Kavu Predator+Fiery Justice/Grove combo, plus I love aggro. I need some help tweakin this deck!

// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: Untitled Deck

// Lands
4 [FUT] Grove of the Burnwillows
4 [10E] Treetop Village
3 [TSB] Gemstone Mine
2 [FUT] Horizon Canopy
2 [10E] Karplusan Forest
1 [10E] Brushland
1 [SHM] Wooded Bastion
2 [UG] Forest
2 [UG] Plains
2 [UG] Mountain

// Creatures
4 [FUT] Tarmogoyf
4 [PLC] Kavu Predator
4 [10E] Mogg Fanatic
4 [SHM] Tattermunge Maniac
3 [SHM] Boggart Ram-Gang
3 [SHM] Kitchen Finks
3 [TSP] Serra Avenger
2 [PLC] Calciderm
3 [SHM] Wilt-Leaf Cavaliers

// Spells
4 [10E] Incinerate
3 [TSB] Fiery Justice

// Sideboard
SB: 4 [LRW] Eyes of the Wisent
SB: 3 [LRW] Oblivion Ring
SB: 3 [FUT] Riftsweeper
SB: 3 [10E] Pithing Needle
SB: 2 [TSP] Krosan Grip


Cavaliers: 1GGG/1WWW or a combination
Calciderm: 2WW
Serra Avenger: WW
Kitchen Finks: 1GG/1WW or a combination
Boggart Ram-Gang: 1GG/1RR or a combination
Fiery Justice: GRW

... in a three colour deck needing (preferably) all three by turn 3. This is horrible. It is ok running Fiery Justice to feed Predator, but the fact that you need to run a mana-base enabling you to play Justice doesn't mean that you necessarily need to go heavily into all 3 colours! Calciderm and Avenger are terrible choices for this deck. Finks, Cavaliers and Ram-Gang are half-bad choices for the same reason.

Go with fix for two colours, and splash the third. So either Gwr, GWr or GRw - but not GRW. And make sure that you don't play double-costed cards of any colour in the deck.


why don't you test out the deck... it's mana base works just fine. ;p


i have tested this for 5 games now, i think you should turn W into a splash
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Trotsky1



Joined: 12 Apr 2005
Posts: 697

PostPosted: Thu May 15, 2008 9:11 am    Post subject: Reply with quote

I hate it when people say well the mana base works fine when ever i play, i never mana screw with my 20 lands etc. even if you dont which is not impossible your deck is still mathamatically horrible, give it an infinite amount of time and it will more than you can afford too.
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therorschach



Joined: 27 Mar 2008
Posts: 28

PostPosted: Thu May 15, 2008 8:51 pm    Post subject: Reply with quote

the ram gang is a terrible idea mana wise. just cut him and put in something more evenly castable. I would debate that the mogg fanatic is bad too, but i might be OK in the deck. the red should come down to just supporting incinerate/justice so you can actually cast stuff reliably.

try it out see if its smoother.
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