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Maerugo1
Joined: 10 Apr 2008 Posts: 19
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Posted: Tue May 06, 2008 1:14 am Post subject: UW Kithkin |
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This deck is running really well i just need help with the side board and maybe some comments on card choice and etc.
// Lands
4 [FUT] Nimbus Maze
6 [LRW] Plains (4)
8 [SHM] Island (3)
4 [SHM] Mystic Gate
2 [10E] Faerie Conclave
// Creatures
4 [SHM] Zealous Guardian
2 [LRW] Sower of Temptation
3 [SHM] Thistledown Liege
3 [SHM] Somnomancer
4 [SHM] Augury Adept
3 [LRW] Goldmeadow Harrier
2 [LRW] Mulldrifter
// Spells
4 [TSP] Ancestral Vision
3 [SHM] Steel of the Godhead
3 [LRW] Cryptic Command
2 [SHM] Prison Term
3 [SHM] Niveous Wisps
// Sideboard
SB: 1 [LRW] Sower of Temptation
SB: 3 [SHM] Faerie Macabre
SB: 3 [SHM] Kitchen Finks
SB: 3 [TSB] Disenchant
SB: 2 [PLC] Crovax, Ascendant Hero
SB: 3 [LRW] Burrenton Forge-Tender
I have the Faerie Macabre in there for the Project J decks and revilark hate. But if theres better cards i would love to hear it. So Lil help if at all possible thanks in advance. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1400
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Posted: Tue May 06, 2008 1:34 am Post subject: |
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Wheel of Sun and Moon is a good anti-gy card yes? That and counterspells should do the trick.
Playing shitty cards like Zealous Guardian and Somnomancer just because they become o.k with Thistledown Liege is bad tech. And Steel of the Godhead is not even remotely comparable to Shield of the Oversoul. Shield often negates the 2-for-1 card advantage inherent in auras, while Steel does not.
I see that you have built most of the deck around Augury Adept, helping him to get through for card advantage. However, is he good enough to warrant 4+3(harrier)+3(mancer)+3(steel)+3(wisps) and sort of +3(command) just for that?
That's 15 cards in the deck dedicated to get stuff through, and the stuff you want to get through are 4 Adepts...
I think it would be better to build a regular WW kithkin deck with Adepts in it, maindecking the Harriers because they are quite good in a kithkin deck in this meta anyway. Such a deck would have 4 Griffin Guides and they are a lot better than Steel of the Godhead. |
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Maerugo1
Joined: 10 Apr 2008 Posts: 19
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Posted: Tue May 06, 2008 2:42 am Post subject: |
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| yea Steel is not as good ans the Shield. Yea you are right about the harriers and the zelous the more and more i play with this deck this less i need or use them. Thank you for the comment. |
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R3wind
Joined: 24 Jul 2006 Posts: 954
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Posted: Tue May 06, 2008 5:38 am Post subject: |
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| What about Mirrorweave just one or two? I would think that some O-rings would be good in the main deck. Niveous Wisps should be an easy drop for the O-Rings. Also I have say Ved is right about Wheel of Sun and Moon on the side. |
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Trotsky1
Joined: 12 Apr 2005 Posts: 905
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Posted: Tue May 06, 2008 6:39 am Post subject: |
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| 4 Nimbus Maze 4 Mystic Gate is bad, you should look at reducing to atleast 2 nimbus maze 4 mystic gate even that may still be bad. |
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Lucksak
Joined: 04 Oct 2007 Posts: 75
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Posted: Tue May 06, 2008 1:27 pm Post subject: |
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What if you go more into a Counter Rebels like strategy? This may be an awful deck, but just a different idea none the less.
4 Goldmeadow Harrier
4 Goldmeadow Stalwart
3 Cenn's Tactician
4 Wizened Cenn
4 Knight of Meadowgrain
4 Augury Adept
3 Kinsbail Borderguard
4 Mana Tithe
4 Rune Snag /4 Negate? (Protect Them Kithkin!)
3 Repel Intruders
4 Adarkar Wastes
4 Mystic Gate
4 Rustic Clachan
8 Plains
3 Mutavault |
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kfcman
Joined: 16 Sep 2006 Posts: 672
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Posted: Tue May 06, 2008 5:55 pm Post subject: |
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I agree with Lucksak. A UW version more going for a Counter Kithkin strategy would be good. That way, you only need to play the best kithkin dudes, along with sum good counters and tempo cards.
Should work out well, as imo the Kithkin are the best at fighting (meaning they have good p/ts with good combat applicable abilities), which allows you to play the control game against the aggro decks, and against control/combo decks play a couple dudes, then beatdown and ride counters to victory.
All that said:
// Lands
4 [10E] Adarkar Wastes
4 [SHM] Mystic Gate
4 [MOR] Rustic Clachan
8 [SHM] Plains (1)
2 [MOR] Mutavault
1 [LRW] Wanderwine Hub
// Creatures
4 [LRW] Goldmeadow Stalwart
4 [LRW] Wizened Cenn
4 [LRW] Knight of Meadowgrain
4 [SHM] Augury Adept
3 [TSP] Serra Avenger
2 [10E] Paladin en-Vec
4 [LRW] Burrenton Forge-Tender
// Spells
4 [PLC] Mana Tithe
4 [CS] Rune Snag
4 [FUT] Delay
// Sideboard
SB: 4 [LRW] Oblivion Ring
SB: 3 [SHM] Kitchen Finks
SB: 4 [SHM] Heap Doll
SB: 3 [LRW] Sower of Temptation
SB: 1 [10E] Paladin en-Vec
Wanderwine hub, yea always CIPT, but but good mana fixer
Heap Doll, is a beast against mannequin, persist combo, lark decks. Better than wheel of sun and moon, imo, because he can come in after sumthin hits the yard and throw a wrench in their plans
Random paladin, SB against aggro red/black heavy decks. |
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R3wind
Joined: 24 Jul 2006 Posts: 954
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Posted: Wed May 07, 2008 9:58 am Post subject: |
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I took a look at all of the lists and put them all in a blender. Here is the list. That I came up with. After the list I will explain the card choices and some alternate cards that would do well with the list.
// Lands
6 [SHM] Plains (1)
4 [10E] Adarkar Wastes
4 [SHM] Mystic Gate
4 [MOR] Rustic Clachan
4 [MOR] Mutavault
2 [SHM] Island (1)
// Creatures
4 [LRW] Goldmeadow Stalwart
4 [LRW] Wizened Cenn
4 [LRW] Knight of Meadowgrain
4 [SHM] Augury Adept
2 [SHM] Thistledown Liege
// Spells
4 [LRW] Ponder
4 [CS] Rune Snag
4 [MOR] Negate
4 [LRW] Oblivion Ring
2 [SHM] Mirrorweave
// Sideboard
SB: 4 [CS] Flashfreeze
SB: 3 [10E] Pithing Needle
SB: 3 [TSB] Disenchant
SB: 3 [PLC] Sunlance
SB: 2 [SHM] Wheel of Sun and Moon
First off let's start with the mana base. There are only 14 blue cards in the main deck with another 4 in the side. 10 blue lands should be plenty as none of the Blue cards have UU in the cost. We have 24 white cards 12 of the cards have WW and 2 even have WWW in the cost. So the deck is going to need 18 W producing lands. ( I am counting all of the non-counterspell effects as W casting cost. You should try to keep U open for counterspell effects. )
Now for the creature choices. Goldmeadow Stalwart is the one drop of choice. Hey I hear that a 2/2 for W is a good deal. Wizened Cenn sets up the turn two swing for 3 life to gain tempo. Knight of the Meadowgrain gives the life boost that you will need vs RDW. Knight of the Meadowgrain also will draw Incinerate away from your dome. Augury Adept is the all star for the deck. Protect Augury Adept as best as you can. The life and cards that Augury Adept nets you just puts you far ahead of most aggro decks that it will hard for them to recover. Thistledown Liege is a is tough call as it's a 1/3 for 4 converted mana cost. Flash will help push it into play vs control decks. Another card that would be great in this slot is Celestrial Crusader. Flash and Split Second are very powerful and is pretty good for the win if you play Mirrorweave.
As for the control options for the deck; you need to out draw the other guy, remove their threats, and disprut the game plan that they are putting together. To get cards in your hand you have two good choices Ponder or Ancestral Vision. I feel that Ancestral Vision is better in the long game. Understand that Ponder does have better synergy with Augury Adept as you can setup your draws to gain life. Rune Snag is just your basic Mana Leak effect counterspell. Negate is a pure meta choice as every deck has non creature spells. Negate also serves as another cheap counterspell effect. Oblivion Ring is pretty effective for general disrutption and removal. The last slot is for game ending effects. I think that Mirrorweave is the best card for the job. Repel Intruders is another good card for the job.
On the side you have Flashfreeze>Negate for R/G decks. Pithing Needle for Man-Lands, Combo decks, and more general disrutption. Disenchant for Bitterblossom and Shield of the Oversoul. Wheel of the Sun and Moon for more combo disrutption and 'yard hate. Sunlance is for the aggro match ups where you need more removal.
Happy testing!!! |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1400
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Posted: Thu May 08, 2008 1:25 am Post subject: |
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| Broken Ambitions, Mana Tithe and Delay are all better than Negate. |
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