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Guiltfeeder + Traumatize



 
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Bl1zzard



Joined: 09 May 2008
Posts: 19

PostPosted: Mon May 19, 2008 12:04 pm    Post subject: Guiltfeeder + Traumatize Reply with quote

Okay so I wanted to build something around those two cards, which seemed like a nice combo. I created this general deck idea which needs improvement:

4 Salt Marsh
4 Polluted Delta
5 Swamp
6 Island
4 Watery Grave

3 Guiltfeeder
4 Shadowmage Infiltrator

4 Traumatize
4 Damnation
4 Chainer's Edict
4 Rune Snag
4 Thirst for Knowledge
4 Smother
3 Infest
3 Glimpse the Unthinkable

Well, my idea was to clear out the board of any threats (destroying creatures / small counterspell) and then when I had the chance dropping guiltfeeder. But uhm.. I think it's lacking something, I have no idea what. Should I run more creatures? More draw? Please give me your thoughts Confused ..
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KeySam



Joined: 14 Oct 2005
Posts: 491

PostPosted: Mon May 19, 2008 1:31 pm    Post subject: Reply with quote

I would play with Vulturous Zombies in this deck, as another kill condition. And i think Traumatize is a little bit overkill here. Glimpse the unthinkable should be more then enough. And to speed up your clock and make glimpse not a dead card, you could play with a reanimator base. Muddle the mixture can fetch animate dead for example. Careful study and other draw discard spells can filter your deck and dump your stuff into the graveyard. I dont remember one but a reanimator spell (that can target your guys) and give them haste, would be good too. Pact of Negation/force of will(depending on the cards you have) can protect the "combo". Yea thats what cross my mind. And if you play a reanimator base, Shriekmaw becomes the removal of the choice.

KeySam
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bedlam



Joined: 30 Sep 2006
Posts: 8

PostPosted: Tue May 20, 2008 4:03 pm    Post subject: First to spring to mind Reply with quote

This is casual right....

If you are going for "what will make my opponent claw his eyes out" then I would like to suggest Haunting Echoes.

If you just want to round out the deck to make it more stable then a set of Twincast works really well in this build. Your Tramatize and Glimpse get to be back breaking and they fork up spot removal too. If you got really desperate runesnags dont mind a little help now and then either.

Ensnaring bridge might want to make the sideboard atleast.

If you like the more Wacky Side....maybe a Forced Fruition for some spice.
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Bl1zzard



Joined: 09 May 2008
Posts: 19

PostPosted: Wed May 21, 2008 6:15 am    Post subject: Reply with quote

This is casual, yes Smile . Just meant for some fun and use of diferent sets im used to see. But you guys are all missing the main point Razz which is, making a deck around guiltfeeder and traumatize, if that's possible somehow to make it work decently enough. That's why I didnt want to add other colours and stick to UB. Haunting echoes would not work in this as it removes the cards from the cemetery, which I need for guiltfeeder to work properly. Ensnaring Bridge is a good suggestion as Guiltfeeder is a 0/4, it can always attack Very Happy . About twincast hmm.. Not sure but, all my spells are relatively cheap so.. If I have spare mana, maybe I'll give it a try. Oh and are 4 ensnaring bridges too much?
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bedlam



Joined: 30 Sep 2006
Posts: 8

PostPosted: Wed May 21, 2008 11:26 am    Post subject: more on Guilt Feeder Reply with quote

Now that you've stated the main focus as a guiltfeeder kill thats pretty easy to build on.

You did mention in your origional post about adding draw. There are a few that would mesh well with your Guiltfeeder plan. Windfall, Urzas Guilt, flux or the previously stated careful study will help you to setup your combo while thickening up your opponents graveyard.

However just looking at your deck list, what this thing is really craving is some mana. Dark ritual could make for some explosive early positions but what would really help to smoth thing out is some artifact mana. A stack of Mirridon Talisman's would be the cleanest but there are plenty of options available.
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Bl1zzard



Joined: 09 May 2008
Posts: 19

PostPosted: Thu May 22, 2008 12:59 pm    Post subject: Reply with quote

I did some modifications recently, this is what I ended up with:


4 Salt Marsh
4 Polluted Delta
5 Swamp
6 Island
4 Watery Grave

3 Guiltfeeder
4 Mulldrifter
4 Shriekmaw

4 Traumatize
3 Damnation
4 Chainer's Edict
4 Glimpse, the Unthinkable
4 Ancestral Vision
4 Ponder
3 Extirpate

Working a lot more than my previous set now! Drawing more cards and getting the combo set in less time Very Happy

EDIT: Is there any blue / black spell that can destroy artifacts / enchants? I need some for sideboard since im being raped by astral slide decks and such Confused .. The best I have so far is Recoil but that only returns them to hand..
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bedlam



Joined: 30 Sep 2006
Posts: 8

PostPosted: Fri May 23, 2008 9:34 am    Post subject: Recoil vs Astral Slide Reply with quote

Here I am again with a multiple choice answer. While Black has a hard time with enchantments in general, Blue is another story all together.

Annual
Steal Enchantment
Rushing River
Nev Disk
Capsize


But if its your Guiltfeeder they are slidinging, you could always fight back with the GOTCHA Upheval. When that guiltfeeder comes back he will be MUCH better fed.
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