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Druids



 
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Delicious



Joined: 08 Jun 2007
Posts: 548

PostPosted: Wed Jun 18, 2008 11:13 am    Post subject: Druids Reply with quote

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
15 [LRW] Forest (4)

// Creatures
3 [MOR] Chameleon Colossus
2 [LRW] Garruk Wildspeaker
4 [SHM] Devoted Druid
4 [LRW] Leaf Gilder
4 [LRW] Treefolk Harbinger
4 [10E] Llanowar Elves
4 [MOR] Gilt-Leaf Archdruid

// Spells
3 [10E] Recollect
2 [10E] Commune with Nature
3 [PLC] Gaea's Anthem
4 [PLC] Harmonize
4 [10E] Abundance
4 [SHM] Mana Reflection

i know i'm probably not the first one to post a deck like this, but it is a fun deck to play. use druids, take the lands. i play so little lands because of all the mana producers i play and play abundance so when i have enough land, usually 4 i can stop drawing them all together. use recollect to grab harmonizes back.

just casual, tell me what you think Very Happy
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ZW



Joined: 25 Apr 2008
Posts: 174

PostPosted: Wed Jun 18, 2008 11:41 am    Post subject: Reply with quote

Way too little land. You won't have mana to play your producers. You need atleast 21 in here.
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zturchan



Joined: 02 Feb 2007
Posts: 10

PostPosted: Wed Jun 18, 2008 11:56 am    Post subject: Reply with quote

-4 Mana reflection (Why do you need mana acceleration when you have 6 already, most of which is coming from creatures.)
-2 Treefolk Harbinger (It doesn't even put it into play and you have to give up a draw for a turn. I leave 2 in so as to fish for colossus as well)


+5 Forest
+1 Pendelhaven

Just so you have a more consistent chance of getting out your 5-drop archdruid earlier. Relying too heavily on creatures as mana sources makes you extremely vulnerable to removal.
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Deuce



Joined: 06 Oct 2007
Posts: 62

PostPosted: Wed Jun 18, 2008 12:40 pm    Post subject: Reply with quote

I'd also try Heritage Druid and Boreal Druid or some such. Leaf Glider seems weird if there is options like Heritage or Boreal. Also you should have some way to benefit from the mana you generate. Maybe Manamorphoses/lands to play some X burn or card like Mind Spring, Distant Melody and Roar of the Crowd works too.
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ManaLeak



Joined: 08 Nov 2005
Posts: 131

PostPosted: Wed Jun 18, 2008 1:46 pm    Post subject: Reply with quote

mana reflection + Collosus seems like GG unless playing vs blue. a major advantage maybe soemthing that gives collosus trample would work

tower above seems like a good one. or primal rage
Door of destinies seems to stcik out at me as a must have in this for that extra beef effect
-2 commune with nature
+2 tower above
-2 abundance
+2 primal rage
-3 Geas anthem
+3 Door of Destinies
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ManaLeak



Joined: 08 Nov 2005
Posts: 131

PostPosted: Wed Jun 18, 2008 2:20 pm    Post subject: Reply with quote

here is my take on the deck but i made it completly LORWYN Block Constructed compatable where it might shine alot brighter but is still a casual theme i guess.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
8 [LRW] Forest (4)
4 [MOR] Mutavault
4 [LRW] Shimmering Grotto
4 [SHM] Reflecting Pool

// Creatures
3 [MOR] Chameleon Colossus
3 [SHM] Devoted Druid
4 [LRW] Treefolk Harbinger
3 [MOR] Gilt-Leaf Archdruid
3 [LRW] Woodland Changeling
3 [MOR] Mothdust Changeling
3 [LRW] Elvish Handservant

// Spells
2 [SHM] Mana Reflection
3 [MOR] Door of Destinies
3 [LRW] Shields of Velis Vel
3 [LRW] Woodland Guidance
3 [LRW] Elvish Promenade
4 [MOR] Distant Melody
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commador01



Joined: 24 Feb 2008
Posts: 35

PostPosted: Wed Jun 18, 2008 7:02 pm    Post subject: Reply with quote

I have a deck just like this. What works amazing is Overrun for this deck.
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Ashmatan



Joined: 21 Dec 2006
Posts: 56

PostPosted: Wed Jun 18, 2008 7:51 pm    Post subject: Reply with quote

Ya Delicious, the druids to use for this are heritage, boreal, and llanowar elves for mana producers and door of destinies. After an archdruid the deck absolutely explodes. I played against it once and it WILL catch decks off-guard. I killed the first archdruid EOT of his turn 4, played my turn, and he cast another one (DOD was in play turn 3). BY the end of his turn, he had like 9 elves in play with power no less than 7!!! With no wrath effects, I had to concede. It sucked!!!
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Lynolf



Joined: 25 Aug 2007
Posts: 255

PostPosted: Thu Jun 19, 2008 6:24 am    Post subject: Reply with quote

Why don't you try splashing for white? You can add Mirror Entity to turn all your creatures into druids and steal your oponents lands with the Archdruid, or cast all your mana and make an overrun with powerful creatures; and white gives acess to protection, like Redeem the Lost. Mr. Green
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