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Mono Black Control



 
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Scuta04



Joined: 28 Sep 2004
Posts: 151

PostPosted: Sun Sep 09, 2007 1:38 pm    Post subject: Mono Black Control Reply with quote

this is good in testing... havent really given it any real tournament play yet.. maybe tomorrow...


// Lands
15 [MM] Swamp (4)
2 [PLC] Urborg, Tomb of Yawgmoth
2 [9E] Quicksand
1 [TSP] Urza's Factory
3 [TSP] Terramorphic Expanse

// Creatures
1 [NE] Ascendant Evincar
2 [LE] Withered Wretch
1 [GP] Skeletal Vampire
4 [FUT] Korlash, Heir to Blackblade
4 [LE] Graveborn Muse

// Spells
4 [CHK] Distress
2 [FUT] Slaughter Pact
3 [PLC] Damnation
3 [PLC] Extirpate
4 [TSP] Tendrils of Corruption
3 [7E] Agonizing Memories
3 [PLC] Temporal Extortion
3 [TSP] Phyrexian Totem

// Sideboard
SB: 1 [NE] Ascendant Evincar
SB: 1 [LE] Withered Wretch
SB: 1 [FUT] Slaughter Pact
SB: 1 [PLC] Damnation
SB: 1 [PLC] Extirpate
SB: 2 [FD] Razormane Masticore
SB: 4 [SOK] Pithing Needle
SB: 4 [CS] Deathmark
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Wixit



Joined: 27 Jul 2007
Posts: 29

PostPosted: Sun Sep 09, 2007 2:16 pm    Post subject: Reply with quote

For me, it's a little weird to see 3 maindeck extirpates, because unless you get an accurate read on your opponent's deck, it often ends up being a dead card until game 2, when you can pick apart your opponent's strategies with it. For me, Terror seems to be a better choice for this deck (hits 'goyf, what more do you need?). Also, Temporal Extortion is a little odd in this deck, and maybe subbing it out for another Skeletal Vampire and a couple Sudden Deaths is in order. Lastly, the Terramorphic Expanses really should go, because it pumps your opponent's 'goyf and hurts your tempo. More swamps could easily fill that gap.
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