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UR Tron question



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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kfcman



Joined: 16 Sep 2006
Posts: 733

PostPosted: Fri May 11, 2007 11:29 pm    Post subject: Reply with quote

Well it varies from build to build. The best way to find out what to take out is test the matchup alot and find out what your worst cards are. Also as a sidenote, tidings is bad. It seems good but it really actually doesnt do much. If you cast it when you're losing its usually not enough tempo and you dont cast it when you're winning cuz you're dropping dragons and big demonfires.
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toguppy



Joined: 03 Sep 2004
Posts: 362

PostPosted: Sat May 12, 2007 8:37 am    Post subject: Reply with quote

ok i only run 3 bottle gnomes in sb because a wildfire is much better suited to winning the game for you.

the goal is to delay with bottle gnomes... nothing else. it depends basically on the agro build. if they are running lots of weenies or if they are running k apes and other 3 toughness things. if they are playing weenies. then take out spell bursts and any expensive draws you have, if they are playing medium beats then electrolyzes and spellbursts come out and the draw big draw stays in.

wildfire on turn 5 with a bit of delaying from remands etc. will usually win the game. if you can delay till you drop a hellkite and then wildfire that WILL be game.
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maltabus



Joined: 10 Jan 2005
Posts: 54

PostPosted: Sat May 12, 2007 5:53 pm    Post subject: Reply with quote

Usually, when boarding against low-curved aggro, the first card you want to take out is Remand. It is one of the best cards in the deck, to be sure, but unless you hit it on turn two or three, the threat will be recast.
Remand draws its strength from the fact that, most of the time, players don't have the mana to recast a spell after it's been bounced. This is relevant against control due to the high curve of a control deck's spells. Against zoo, however, the highest curve is usually 3, four at the most, and your remand does little more than draw a card.

Its deceitful, because Remand *seems* to be a card creating tempo, in fact, this is true. However, in a match where your opponent's spell costs = or < your Remand, it is generally bad -- Especially since the timing of Zoo's spells is unimportant. IE, a Helix at your End Step is the same as a helix in Zoo player's main phase.

Hope this helps.
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yavin1



Joined: 15 Jul 2006
Posts: 143

PostPosted: Sat May 12, 2007 6:10 pm    Post subject: Reply with quote

Maltabus wrote:
Usually, when boarding against low-curved aggro, the first card you want to take out is Remand. It is one of the best cards in the deck, to be sure, but unless you hit it on turn two or three, the threat will be recast.
Remand draws its strength from the fact that, most of the time, players don't have the mana to recast a spell after it's been bounced. This is relevant against control due to the high curve of a control deck's spells. Against zoo, however, the highest curve is usually 3, four at the most, and your remand does little more than draw a card.

Its deceitful, because Remand *seems* to be a card creating tempo, in fact, this is true. However, in a match where your opponent's spell costs = or < your Remand, it is generally bad -- Especially since the timing of Zoo's spells is unimportant. IE, a Helix at your End Step is the same as a helix in Zoo player's main phase.

Hope this helps.


I really beg to differ. I usually take out a 2 tidings and an electrolyze for bottle gnomes v gruul cause the only thing that has a 1 toughness is solifuge, which is untargetable. Remand does create tempo disruption, becuase remanding a gruul's char will tap them out in their turn, and even more so, you can remand a solifuge which will help you mostly. Remand is easily a great card that should always be included in your deck. It really should never come out.
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Bozo



Joined: 09 Feb 2006
Posts: 107

PostPosted: Sat May 12, 2007 6:54 pm    Post subject: Reply with quote

Yavin1, you may not be wrong in this case, but there are times where you would want to side out remands. Saying "Never side out remand" is stupid.
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seb_



Joined: 29 Jan 2006
Posts: 53

PostPosted: Mon May 14, 2007 11:16 am    Post subject: Reply with quote

its pretty easy:

against gruul (like decks) you let them obvs in, since its important against the 3 and 4 mana drops and board out at least one burst.



against zoo (like decks) you board them out since remanding savannah lions just sucks and you leave in the spellbursts



tidings was rated properly
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