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Big Bashers (Please read entire post before rating)



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks

Rate this deck.
1 (Seems like random cards thrown together; sucks)
12%
 12%  [ 1 ]
2 (Has a low chance of doing any good; many random cards)
25%
 25%  [ 2 ]
3 (Will win about half of its games; average with some synergy)
37%
 37%  [ 3 ]
4 (Good and could/will get above average results; has lots of synergy)
25%
 25%  [ 2 ]
5 (Very good and definitely will have a chance in metagame; perfect synergy)
0%
 0%  [ 0 ]
Total Votes : 8

Author Message
ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Sun Nov 13, 2005 7:07 pm    Post subject: Big Bashers (Please read entire post before rating) Reply with quote

Big Bashers
4 Karplusan Forest (Produces G+R)
8 Mountains (Produces R)
9 Forests (Produces G)
Creatures
3 Emperor Crocodile (A 4/4 for 5 w/Greater Good, don't even need creatures)
4 Thundermare (A guaranteed 5 damage, and guaranteed to swing again)
4 Sakura-Tribe Elder (Acceleration!)
3 Ryusei, the Falling Star (Swipes the board, and beats!)
4 Birds of Paradise (Acceleration!)
4 Carven Caryatid (Stall for aggro!)
3 Gleancrawler (Greater Good's best friend)
Non-creature Spells
4 Greater Good (So many ways to use it.)
2 Flame Wave (Wipe your opponent's board clean!)
4 Kodama's Reach (Acceleration!)
2 Flowstone Slide (Deal extra damage and sweep the board!)
2 Mindmoil (Keep your hand fresh, and get what you want)
Sideboard
4 Defense Grid (MUC beater)
4 Naturalize (Jitte, etc.)
3 Pyroclasm (WW go boom)
2 Isao, Enlightened Bushi (MUC beater)
2 Flowstone Slide (WW go boom even harder!)

Click here for links to cards and to download in apprentice format.

Description
Shove out some big creatures and get serious board advantage. Flowstone Slide can wipe out your opponent's defenses, and make your creatures insanely powerful to swing for tons of damage. In many games, flowstone has save my hide. Flame Wave comes in some serious usefulness. Other than that, everything explains itself. Some important notes: Gleancrawler + Greater Good + Ryusei = Infinite board sweeper and draw... and damage (Gleancrawler is a 6/6)... Gleancrawler + Greater Good + Thundermare = 5 damage and draw every turn forever... Muahahaha. Mindmoil keeps my hand fresh when I want to keep on drawing big creatures. It also helps me get exactly what I want for every situation. SB cards like Naturalize and Pyroclasm when you need them MOST. The Sideboard is against my worst match-ups, WW and MUC!

Records
Win against U/B Mill 2-0 - Well, this was an interesting game. First game, it was totally just normal. He couldn't find counters to some creatures, and I beat him down. Second game was the fun one. He just milled and milled and milled. I had out defense grid turn 2, so he couldn't counter much either. I had him at 14 life, and I was at 1 card in library. I had out Ryusei and Gleancrawler. I used Flowstone slide for 3, and swung for the win. Don't underestimate the slide.

Loss against R/W/G Searing Meditation/Form 1-2 - I'm not sure if he ran Enduring Ideal... Either way, first game, he didn't find form or meditation. His Honden of Cleansing Fire couldn't keep him alive. Second game, he found Honden of Cleansing Fire, Firemane Angel, Searing Meditation, and Form of the Dragon. He killed my Ryusei very smartly with Helix and Meditation, which swept my board and only killed his Angel. No big deal for him, he still gains life. Once form hit, I couldn't play anything higher than a 5/5 flyer. Makes me wonder if I should add Jugan. Third and final game, we never finished. We got disconnected, but he had the upper hand, and I just decided to put it as a loss. You never know!'

Win against WWr 2-1 - First off, this was not an optimal build. He had waaay too much burn. First game: I admit he had a mana screw, but with two mana he should be able to play his whole deck. My Carven Carytids took off a lot of pressure, and my deck was fast enough mana to get my big creatures and kill his with the slide. Second game he drew so much burn he kicked my butt. He hurt me a lot with burn. He couldn't get creature hits because I had Ryusei and Carytid and Emperor Crocodile, but he burned me to death. Third and final game: I got Flowstone Slide and wiped his board clean. He still kept a lot of pressure. All my creatures were dead, and he was at 3 life, and I at 4. It was my turn. He said "All I need is a land to win." He had Flames of the Blood Hand in his hand. I said "nope" and killed him with flame wave. "Wow". He revealed his next card. A land. Yay flame wave!!!!!!!

Win against Boros Deck Wins 2-1 - First game he drew a great hand and I have nothing on him pre-sideboard. Jitte, and all those burns and little creatures destroyed me. Post-sideboard is easy, though. More Flowstone Slide, Pyroclasm, and Naturalize took away all his threats. It's easier than weenie because of less creatures. Second game just used Flowstone Slide to wipe his blockers, then attacked with Thundermare/Ryusei. Third game, he got a mana flood, and I got a mana screw. The few threats he played I easily handled, and I destroyed him with barely a scratch. (Out of 15 cards he drew, 10 were lands. Of course, he ran 22 lands. But THAT shouldn't happen.)

Loss against G/B/U Aggro 0-2 - Well, his deck was superior. He was down to 3 life from Confidant, Moroii, Painlands, and Elves of the Deep Shadow. Jitte screwed me both games, and kept his life up. He over swarmed me and killed my creatures. Second game, I used Ryusei thinking he killed flying creatures.... I woulda used slide, and more than likely won. Also, I tapped 6, then untapped to attack with Croc in fear of killing Ryusei. This gave him ANOTHER hint so he saved his putrefy. Goddammit, I'm dumb. Should have won at least one game.

Win against "M"UC w/B+W 2-0 - First off, the black was only for Moonlight Bargain and the SB. White was for WOG and Weathered Wayfayer. First game: I played a lot of threats after a decent amount of mana acceleration, all of which were countered. Finally, he tapped out for Meloku. I played Emperor Croc (BOP) and Greater Good. Next turn he tapped out AGAIN for Keiga. I took another chance to play Ryusei and attacked with Croc, he blocked with an illusion. He was at 6 life, I was at 11. He used some white mana to use Weathered Wayfayer, taking him down to 5. (painland) EOT, I sacrificed both the Croc and Ryusei. (You may think WTF) But I drew Thundermare and got him not countered. (He had already played 8 counters and already countered a Ryusei decoy this turn.) I swung for the win. Game 2: 3 Defense Grids by turn 3 helped, but he also drew 4 WOGs, which he was forced to use or lose. I beat him down because I drew plenty of threats without his counters.


Last edited by ElvishGod on Tue Nov 15, 2005 3:54 pm; edited 3 times in total
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Andromedea



Joined: 11 Oct 2005
Posts: 411

PostPosted: Sun Nov 13, 2005 7:14 pm    Post subject: Reply with quote

I would only use Greater good with Kokusho and Yoseii
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snoopster



Joined: 04 Dec 2004
Posts: 651
Location: nj

PostPosted: Sun Nov 13, 2005 8:55 pm    Post subject: Reply with quote

Lol, how long did it take for you to type those extensive match overviews?

Anyway, 21 land is too few.
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ElvishGod



Joined: 12 May 2005
Posts: 3009

PostPosted: Sun Nov 13, 2005 9:17 pm    Post subject: Reply with quote

sokenzen34 wrote:
U need a job that way u dont have to sit around all day and think up magic decks, post them on ml, and tell people to help you/not critize you............

How do you manage to build and post a deck every day????


Every day? This is the first deck in like... uh... weeks.

That's cuz i built it and tested a lot. (Only recorded 2/3)

Plus: I would have way more testing if I had nothing to do. I do 3 sports, have a girlfriend, go to school, and do plenty of chores. Too young to have a job. I also just happen to have friends that I often hang with. Shocked
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