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The real regionals deck list


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necro1



Joined: 05 Feb 2005
Posts: 6

PostPosted: Wed May 17, 2006 9:31 pm    Post subject: The real regionals deck list Reply with quote

This is a list that has a very good shoot at winning against most of the top decks!!!

Lands

4 Godless Shrine
4 Blood Crypt
4 Sacred Foundry
4 Battlefield Forge
3 Caves of Koilos
3 Sulfurous Springs
Total 22

Creatures

4 Savannah Lions
4 Isamaru, Hound of konda
4 Dark Confidant
3 Skyknight Legionnaire
3 Giant solifuge
Total 18

Utiliity

4 Seal of fire
4 Volcanic Hammer
4 Lightning Helix
3 Flames of the Blood Hand
3 Char
3 Mortify
Total 21


Side board And taht is up to you as to your meta game but what i have is

4 Castigate -- Against Control
3 Hearth kami -- Aftifacts
1 Mortify -- Encanments for the most part but also WW
2 Last Gasp -- for WW This is a optional spot may not need
4 Condemn -- againts Greater goods deck and also anything like Kokusho and Yosei or even Rumbling Slum
1 Giant Solifuge --against control pr you could use something else

Real as far as the side goes there are really only a few things id chane based on the enviroment that im playing at

I would go with another Hearth kami if thers alot of owl around

I would go with Kami of Ancient law 2 or 3 if you think alot of enchantment decks are around

Or maybe a couple of Darkbast if you think you need them

All in all this deck pretty much beats Blood moon with the fast creatures and cook and really is the deck of choice for the regionals!!

Try it out and if you dont like Owell!!!!! LOL

Its only your LOSS!!!!!!!!
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necro1



Joined: 05 Feb 2005
Posts: 6

PostPosted: Wed May 17, 2006 9:59 pm    Post subject: Reply with quote

Acutally you should have the 3 giant solifuge in the board and have 3 Kami of ancient law in the main deckLOL


Just wanted to play around

// Lands
4 Godless Shrine
4 Blood Crypt
4 Sacred Foundry
4 Battlefield Forge
4 Caves of Koilos
2 Sulfurous Springs
// Utillity
3 Mortify
3 Char
3 Flames of the Blood Hand
4 Volcanic Hammer
4 Lightning Helix
4 Seal of Fire
// Creatures
4 Isamaru, Hound of Konda
4 Savannah Lions
4 Dark Confidant
3 Kami of Ancient Law
3 Skyknight Legionnaire
// Sideboard
SB: 3 Giant Solifuge
SB: 3 Hearth Kami
SB: 4 Castigate
SB: 1 Mortify
SB: 4 Condemn
SB: 2 Darkblast


This is the best list and the board is as you can see up to you
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kevinconvery



Joined: 24 Jan 2006
Posts: 42

PostPosted: Wed May 17, 2006 9:59 pm    Post subject: Re: The real regionals deck list Reply with quote

I like your list a bit. There are two things that I think are worth considering before you run this:

1. Your deck is not resilient at all against blood moon resolving. I know you think that you'll beat it by only being able to play fourteen of your thirty-six spells and having no way to get rid of that quite glaring detail when it does resolve, save for perhaps floating three mana into a mortify, but, again, if you're playing UR it seems like quite a possible scenario.

Speaking of Owl, how do you propose to beat it?

2. Confidant here is a not-so-good addition. You look like you'd burn yourself quite a bit, and your only lifegain is the helix. Plus, owl or gruul then beat you faster.

I do think you have a good thing in the burn you do run though, since Yatre already did well with 18 slots devoted to it in a previous regional. The thing I'm kinda concerned about is being burned for four, then three, then three, that's ten of my life slots against aggro so I'm almost conceding the match right there without being able to cast any of those threats I drew.

Recommendations:

Here I recommend you consider Kami of Ancient Law for your maindeck, as more of a way to defeat the blood moon, because it really is a pain in the behind if it does resolve. Here, to start, I would move your solifuges to your board, so thus:

-3 giant solifuge maindeck
+2 solifuge sideboard (so you still have three)
-2 last gasp sideboard
+3 kami of ancient law maindeck
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necro1



Joined: 05 Feb 2005
Posts: 6

PostPosted: Wed May 17, 2006 10:04 pm    Post subject: Reply with quote

thats funny cuase i just sent a update about the deck as to how id play it cuase i unfortuanlty will not be able to attend!!! Kinda sucks however you are right on the Dude count

I would like to see alot of players play this cuase it plan out wins

And dont be scared to side out the skykinghts and also the kamis of ancient law for more control in the right situation!!!!

It pretty much a eraly beat down deck and then cook tp the head!!!!
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necro1



Joined: 05 Feb 2005
Posts: 6

PostPosted: Wed May 17, 2006 10:11 pm    Post subject: Reply with quote

Acutally against owl you win with the 8 1 CC dudes They can bounce all your lands to your hand all they want but you still beat them in the head with the lions and the hounds as for gruul its oviously a game of atrition and if you really need some side help id go with bottle gnomes i think stright out it handles most decks with in 4 to 6 turns!!!

Really is the best deck to play!!!
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synch987



Joined: 31 Mar 2006
Posts: 256

PostPosted: Thu May 18, 2006 12:10 am    Post subject: Reply with quote

you netdecked a trial winning deck then made it worse, plus you scoop if they get jitte down with counters (lets hope its not popular at your regionals)
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Ra_Ge



Joined: 01 Nov 2005
Posts: 68

PostPosted: Thu May 18, 2006 4:58 am    Post subject: Reply with quote

skyknight is VERY questionable
all of people are running seal of fire now
I agree with the comment that u netdecked something and made it worse
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necro1



Joined: 05 Feb 2005
Posts: 6

PostPosted: Thu May 18, 2006 6:16 am    Post subject: Reply with quote

HRRRRM

I guess im confussed as to what trail winning deck i net decked this from?????

I guess the fact that i used lions and hounds and confidants means its net decked ???

As for jitte I messed around with it and it just isnt worth the spot in this perticular model. As for sideboarding you could go shatter or the hearth?

As for the shyknights I feel the haste is worth the card alot of times all you need is the extra 2 damage to win

The deck plays very well so try it out
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Dottore



Joined: 17 Apr 2006
Posts: 4

PostPosted: Thu May 18, 2006 6:36 am    Post subject: Reply with quote

probably it's better to play Solifuge respect to Skyknight Legionnaire beacause
1) In the regionals will be much Control decks
2) Skyknight it's easy to kill (shok ,seal of fire, helix, gasp......)
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Dottore



Joined: 17 Apr 2006
Posts: 4

PostPosted: Thu May 18, 2006 6:36 am    Post subject: ... Reply with quote

probably it's better to play Solifuge respect to Skyknight Legionnaire beacause
1) In the regionals will be much Control decks
2) Skyknight it's easy to kill (shok ,seal of fire, helix, gasp......)
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Dottore



Joined: 17 Apr 2006
Posts: 4

PostPosted: Thu May 18, 2006 6:36 am    Post subject: ... Reply with quote

probably it's better to play Solifuge respect to Skyknight Legionnaire beacause
1) In the regionals will be much Control decks
2) Skyknight it's easy to kill (shok ,seal of fire, helix, gasp......)
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poolhustla



Joined: 25 Dec 2005
Posts: 54

PostPosted: Thu May 18, 2006 7:01 am    Post subject: Reply with quote

the problem here is that bloodmoon wrecks this deck, you might got to flames and hammer, but thats about it, and thats if ld and wildfire dont leave you with nothing
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synch987



Joined: 31 Mar 2006
Posts: 256

PostPosted: Thu May 18, 2006 7:16 am    Post subject: Reply with quote

skyknight legionaire is not a secret tech, it's just not competitive. and how do 3 hearth kami in the board beat jitte? hearth kami is 4 MD or nothing, a 2/1 creature you need mana open to use does not beat jitte, get real.

i don't think blood moon is an auto loss, by turn 3 you have 2 creatures swinging and a fistful of burn, they could feasably be at 14 life with you ready to beat them for another 4+ next turn. at about 10 life, even if they kill all your creatures you still have solifuges and an average of 0.73 castable damage per card even with blood moon on the table.

on a slight tangent, the deck which won the trial is undeniably better
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necro1



Joined: 05 Feb 2005
Posts: 6

PostPosted: Thu May 18, 2006 7:22 am    Post subject: Reply with quote

synch

post the deck if its so muchg better????

and you are right about the blood it really dosent affect this deck for the most part
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synch987



Joined: 31 Mar 2006
Posts: 256

PostPosted: Thu May 18, 2006 7:44 am    Post subject: Reply with quote

//NAME: RWB Aggro - Yatre
3 Volcanic Hammer
3 Flames of the Blood Hand
4 Seal of Fire
4 Char
4 Lightning Helix
4 Mortify
4 Kami of Ancient Law
4 Savannah Lions
4 Isamaru, Hound of Konda
4 Dark Confidant
1 Eiganjo Castle
1 Shinka, the Bloodsoaked Kee
1 Shizo, Death's Storehouse
1 Caves of Koilos
2 Sulfurous Springs
4 Godless Shrine
4 Blood Crypt
4 Battlefield Forge
4 Sacred Foundry
SB: 1 Distress
SB: 2 Faith's Fetters
SB: 4 Paladin en-Vec
SB: 4 Umezawa's Jitte
SB: 4 Castigate

each one of his MD creatures has power equal to or greater than its casting cost and he has 8 enchantment haters, he also has 4 jittes after the board for aggro matches. not to mention 4 pal en-vec (for wildfire and orzhov builds) and effectively 5 castigates.

finding some room for solifuges might be an improvement but the most important difference is the fact that he doesnt scoop to jitte decks or run non-competitive creatures.

Synch- puts on his sarcasm hat, cape and thong

yeah bottle gnomes solve the gruul problem, maybe run 12 MD cos it's quite a popular deck

and i totally agree with kevinconvery's earlier post, dark confidant weakens you significantly vs owl, i don't think you should run it at all, you know, just in-case.

Synch- speedily swaps his sarcasm clothes for his clothes of ultimate flaming

wake up and smell the sweat and dried semen of an idiot

Synch- puts on his garters of "that was harsh"

don't be offended, i didn't mean to be too critical, just shock you back into reality
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