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Urg Owling Mine



 
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Spliff



Joined: 31 Aug 2004
Posts: 46

PostPosted: Sat May 13, 2006 4:38 pm    Post subject: Urg Owling Mine Reply with quote

Lands
1 [CHK] Minamo, School at Water's Edge
2 [SOK] Mikokoro, Center of the Sea
1 [IA] Karplusan Forest
4 [UNH] Island
1 [UNH] Mountain
1 [UNH] Forest
4 [GP] Stomping Ground
4 [GP] Steam Vents
4 [DIS] Breeding Pool

// Creatures
4 [SOK] Kami of the Crescent Moon

// Spells
4 [CH] Boomerang
2 [CHK] Eye of Nowhere
4 [P2] Exhaustion
4 [DIS] Vision Skeins
4 [RAV] Remand
4 [SOK] Ebony Owl Netsuke
4 [B] Howling Mine
3 [EX] Reclaim
2 [TE] Sudden Impact
3 [RAV] Recollect

// Sideboard
SB: 4 [DIS] Spell Snare
SB: 4 [SH] Mana Leak
SB: 4 [PT] Pyroclasm
SB: 3 [ON] Naturalize



Adding Green to abuse Exhaustion more which helps more against Aggro, until owl or sudden impact finishes them, had this idea before guildpact came out but never could get the mana out, with the addition of stomping ground and Breeding
Pool, the mana might be consistent enough to pull it off, Any ideas besides killing myself?
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saurgoth



Joined: 21 Feb 2005
Posts: 68

PostPosted: Sat May 13, 2006 4:56 pm    Post subject: Reply with quote

Actually, the very first time I played against Owl it splashed Green for Reclaim via Yavimaya Coast and maybe Stomping Grounds. The point is, I lost because my opponent reclaimed Pyroclasm so many times. I think you still want 2 maindeck; you only need to draw one with 6 ways to recur it.
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Void06



Joined: 31 Dec 2004
Posts: 179

PostPosted: Sat May 13, 2006 4:56 pm    Post subject: Reply with quote

try white for pesence of the wise, wrath, fetters, and ghostly prison
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Spliff



Joined: 31 Aug 2004
Posts: 46

PostPosted: Sat May 13, 2006 5:07 pm    Post subject: Reply with quote

I dont like ghostly prison cause 3/4 the decks run kami and recurring exhaustion is way better
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Mau07



Joined: 18 Aug 2005
Posts: 13

PostPosted: Sat May 13, 2006 7:31 pm    Post subject: Reply with quote

dont u think that savage twister is better than pyro?
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Manipulation



Joined: 10 Mar 2006
Posts: 294
Location: Oxnard

PostPosted: Sat May 13, 2006 7:59 pm    Post subject: Reply with quote

Spliff wrote:
I dont like ghostly prison cause 3/4 the decks run kami and recurring exhaustion is way better


Maybe a little off on the stats, but true. White can definitely be added for walking Archive, though, if you lose the green.
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synch987



Joined: 31 Mar 2006
Posts: 256

PostPosted: Sun May 14, 2006 1:28 am    Post subject: Reply with quote

savage twister is usually not fast enough, and clears the board on turn 5/6 after your face is beaten in
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Alandariel



Joined: 17 Jan 2006
Posts: 145

PostPosted: Sun May 14, 2006 7:28 am    Post subject: Reply with quote

Hmm... I like it a bit but I'll stick with my U/W Owling Mine with Archive and Wrath of God, which basically smashes face much better than even a recurring Pyroclasm. Paladin en-Vec anyone? Plus the lifegain from Fetters and the help of either Azorius Guildmage or Plumes of Peace is really nice.
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Mau07



Joined: 18 Aug 2005
Posts: 13

PostPosted: Sun May 14, 2006 8:36 am    Post subject: Reply with quote

i think savage is better than pyro ,i know is slower ,but pyro dont make a shit against zoo and rg ,is just good against bw ,i think that savage is better ,u also have spellsnare and leak to stop first turns creatures
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TaoMatShan



Joined: 08 Mar 2006
Posts: 44

PostPosted: Sun May 14, 2006 8:57 am    Post subject: Reply with quote

There are alot of times where pyro is just a dead card in the hand. Now more than ever becuase of all the control players creaming over agustine and the new countermagic.
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Mau07



Joined: 18 Aug 2005
Posts: 13

PostPosted: Sun May 14, 2006 6:44 pm    Post subject: Reply with quote

i test this some matchs ,like 10 or more ,and i made some changes i dunno if somebody is agree with me ,i use 2 savage in main instead of eye ,2 savage sb instead of pyro ,2 sudden instead of the other 2 pyro ,and 3 meloku instead of naturalize

I realized that with the recurring exaustations is not so bad the match against aggro but is very very difficult to let them with 7 cards ,u need so much exaustations and u dont have mana and time for all ,so i take out the ebonys ,boomerangs ,and sudden and i became a controlish deck ,with lots of draws for both ,that can resolve a big savage and then a meloku for victory
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