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Chronicles of Spellsong, GREEN


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ElvishGod



Joined: 12 May 2005
Posts: 2929

PostPosted: Thu Mar 23, 2006 9:51 pm    Post subject: Chronicles of Spellsong, GREEN Reply with quote

The green continent, Noontide, is run mainly by elves and shamans. The king of Noontide is a very ancient elvish shaman named Soren Rainsmoke. The region of Noontide is very tropical, home to many many unique creatures and explosive vegetatinon.

The Green Mechanic is

Lifebloom X (When this creature is put into a graveyard from play, put that many 1/1 creature tokens the same colors and creature types as this creature.)


An obvious throwback to the Symbiotes...Name pending.


Cards NOW.

Accepted Cards
Forgotten Blossom (anatomyOF)
Noontide Guardian (anatomyOF)
Soren Rainsmoke, King of Life (hawkeye1542)
Soul Herder (hawkeye1542)


Last edited by ElvishGod on Sun Mar 26, 2006 6:19 am; edited 2 times in total
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NahHolmes



Joined: 13 Jan 2005
Posts: 591

PostPosted: Thu Mar 23, 2006 10:26 pm    Post subject: Reply with quote

XUU - Timmy's Wet Dream - Sorcery
Name your favorite creature type, search your library for X cards of that creature type or with that creature type named in the card text. Put these cards into your hand.
"Now maybe ElvishGod can win a game." - Eladamri, Lord of the Leaves
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ant900



Joined: 11 Oct 2004
Posts: 2484
Location: somewhere

PostPosted: Thu Mar 23, 2006 11:01 pm    Post subject: Reply with quote

life cycle - 3GG
enchantment
each creature gains lifebloom X where X is that creatures CMC


nahholmes he's asking for green cards
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hawkeye1542



Joined: 03 Sep 2004
Posts: 197

PostPosted: Thu Mar 23, 2006 11:09 pm    Post subject: Reply with quote

Lodar Rainsmoke, Prince of Life 2GG

Legendary Creature - Elf Shaman

Creature tokens you control get +1/+1

Lifebloom 2

3/3
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Evil_Penguin



Joined: 21 Jan 2006
Posts: 13

PostPosted: Fri Mar 24, 2006 8:38 am    Post subject: Reply with quote

I got one

Pulse of Life 3G
Instant

Target creature gains Lifebloom 2 until end of turn.
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anatomyOF



Joined: 24 Jan 2006
Posts: 16

PostPosted: Fri Mar 24, 2006 10:04 am    Post subject: Reply with quote

Heir to Sentience 3GG
Creature-Spirit

Flying

When a creature comes into play under your control, remove that creature from the game and put X +1/+1 counters on Heir to Sentience, where X is that creature's converted mana cost plus 1.

0/1

Noontide Guardian 2G
Creature-Elf Soldier

You may play Noontide Guardian anytime you could play an instant.

When Noontide Guardian comes into play, creatures cannot be the target of spells or abilities until end of turn.

1/1


Oak-Hollow Descendant 2GGG
Creature-Treefolk

Lifebloom-3

When Oak-Hollow Descendant is put into a graveyard, put it on top of it's owner's library.

3/3

Forgotten Blossom G
Enchantment

At the beginning of your upkeep, if there are 2 or more Petal counters on Forgotten blossom, you may add 1 mana of any color to your mana pool. If you do, remove 2 petal counters from Forgotten Blossom. This mana does not empty from your mana pool until end of turn, and does not cause mana burn.

At the beginning of your upkeep, put a petal counter on Forgotten Blossom.

Cooperative Defense 3G
Aura

Enchant Creature

Whenever enchanted creature becomes the target of a spell or an ability an opponent controls, creatures you control get
+3/+3 and gain trample until end of turn.

An-Savva Vale, Temple at Noontide
Legendary Land

Han-Savva Vale, Temple at Noontide comes into play tapped.

Tap: Add G to your mana pool.

3GG, T: Put a 0/1 green Guardian creature token into play with Lifebloom-5.

Subdued Tranquility 3GG
Enchantment

If a player controls fewer creatures than any other player, he or she may play creature spells in his or her hand without paying their mana costs.

Han-Savva Titan 3GG
Creature-Beast

Lifebloom-3

Han-Savva Titan cannot be the target of spells or abilities you don't control.

3/3

Greater Dingo GG
Creature-Fox

Greater Dingo cannot be countered.

GG: Regenerate Greater Dingo.

2/1
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ElvishGod



Joined: 12 May 2005
Posts: 2929

PostPosted: Fri Mar 24, 2006 2:44 pm    Post subject: Reply with quote

Added an accepted list.

Forgotten Blossom -- Too wordy for such a simple thing. Changed text to [1G] "Add the beginning of your upkeep, add G to your mana pool. This mana does not empty from your many pool until end of turn, and does not cause mana burn." Still wordy, but I'm keeing it

Soren Rainsmoke, King of Life GGGG
Legendary Creature - Elf Shaman
Creature tokens you control get +1/+1
Lifebloom 2
3/4

Life Cycle -- MAY be added... Thinking about it

Han-Savva - I like it a lot, but it needs changing later

Everything not mentioned is not added, elsewise.
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hawkeye1542



Joined: 03 Sep 2004
Posts: 197

PostPosted: Sun Mar 26, 2006 12:27 am    Post subject: Reply with quote

soul herder GG

Elf Druid

whenever a creature token comes into play under your control you may draw a card.

1/2
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ElvishGod



Joined: 12 May 2005
Posts: 2929

PostPosted: Sun Mar 26, 2006 6:19 am    Post subject: Reply with quote

hawkeye1542 wrote:
soul herder GG

Elf Druid

whenever a creature token comes into play under your control you may draw a card.

1/2


Soul Herder [GG]
Creature - Elf Druid
Whenever a creature with Lifebloom is put into a graveyard from play, you mau draw a card.
1/2


NOTE: Not every card should deal with lifebloom or have it.

"The region of Noontide is very tropical, home to many many unique creatures and explosive vegetatinon."

Although, you should still make cards with lifebloom, etc... Cuz I only have one card so far with it.
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anatomyOF



Joined: 24 Jan 2006
Posts: 16

PostPosted: Sun Mar 26, 2006 11:47 am    Post subject: Reply with quote

Noontide Sentinels 1G
Creature-Elf Wizard

1G, T: Destroy target artifact or enchantment with converted mana cost equal to or less than the amount of mana in your mana pool.

1/1

Gralescape Harvestmage XGG
Creature-Elf Wizard

When Gralescape Harvestmage, put an abundance counter on each of X target lands. When a land is tapped for mana, add G to that player's mana pool if that land has an abundance counter on it. When Gralescape Harvestmage is put into a graveyard from play, remove all abundance counters from all lands.

2/1

Stampeding Herd 1GG
Creature-Beast

Trample

3/3

Acumulated Gains 2G
Enchantment

Whenever a land comes into play under a player's control, each of his or her opponents may search his or her library for a basic land card and put that card into play tapped. That player then shuffles his or her library.

Against the Grain 1G
Enchantment

Lands produce colorless mana instead of their normal type and gain "2: Add one mana of any color to your mana pool."

Strength of the Herd 1GG
Enchantment-Aura

Enchant Creature

Enchanted creature gets +3/+3 and gains trample.

Wolves of the Deep 2G
Creature-Wolf

First Strike

Lifebloom-2

2/2


Drift of the Pack 3G
Sorcery

Put 2 2/2 Wolf creature tokens with First Strike into play.


Seek New Grounds 2G
Instant

Search your library for a basic land card and put that card into play tapped.
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Senadai



Joined: 04 Feb 2006
Posts: 73

PostPosted: Mon Mar 27, 2006 1:59 pm    Post subject: Reply with quote

---
Soren's Call
GXX
Instant

Put X 1/1 Saproling Creatures into play. Each has Lifebloom X.
---
Soren Rainsmoke, Disciple of the Hunt

Legendary Creature - Elf

GG
Lifebloom 1
3/3

Even in his earliest days, the elves knew that Soren would prove to be a legend among them.
---
Climbing Porcupine
Creature - Beast
3GG
1/1
Climbing Porcupine comes into play with 3 +1/+1 counters.
Remove a +1/+1 Coutner from Climbing Porcupine:
Climbing porcupine can block as though it had flying intul end of turn.
Remova a +1/+1 counter from Climbing Porcupine:
Put a -1/-0 Counter on target creature.

"Crafty Little Devils" -Soren Rainsmoke
---
Deep Tree Kavu
Creature - Kavu
2G
1/1
Tap: Add [g] to your mana pool.
Whenever a green mana is added to your mana pool that was not produced by a land, put a +1/+1 counter on Deep Tree Kavu.
---
Rune Master Elf
Creature - Elf
GG
0/1

T: add [gg] to your mana pool.
"Though his body grows old with time his power only becomes stronger"
---

~Senadai
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anatomyOF



Joined: 24 Jan 2006
Posts: 16

PostPosted: Mon Mar 27, 2006 8:30 pm    Post subject: Reply with quote

Rainsmoke's Decree 3GG
Instant

You may play Rainsmoke's Decree without paying it's mana cost if you control a card named Soren Rainsmoke.

Creatures you control gain trample and get +X/+X until end of turn, where X is the number of forests you control.

Rainsmoke's Promise 3G
Enchantment

You may play Rainsmoke's Vengeance without paying it's mana cost if you control a card named Soren Rainsmoke.

You may play Rainsmoke's Vengeance anytime you could play an instant.

Mana does not empty from your mana pool.


Rainsmoke's Vision 4GGG
Sorcery

You may play Rainsmoke's Vision without paying it's mana cost if you control a card named Soren Rainsmoke.

All Forests you control become 4/4 Elemental creatures with trample until end of turn.


Rise of Noontide 8GG
Enchantment

If you played cards named Rainsmoke's Vision, Rainsmoke's Decree, and Rainsmoke's Valor this turn, you may play Rise of Noontide without paying it's mana cost.

When you tap a land for mana, add GG to your mana pool.

Creatures you control get +3/+3 and gain trample.
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Senadai



Joined: 04 Feb 2006
Posts: 73

PostPosted: Mon Mar 27, 2006 9:05 pm    Post subject: Reply with quote

lol dude, the first three are all horribly broken Smile.

~Senadai
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hawkeye1542



Joined: 03 Sep 2004
Posts: 197

PostPosted: Mon Mar 27, 2006 10:26 pm    Post subject: Reply with quote

Natural Imprisonment 4GG

Legendary Enchantment

Non-Green Creatures do not untap during their controllers untap steps.

-Noontide will never be defeated while its verdant and untamed forests stand
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anatomyOF



Joined: 24 Jan 2006
Posts: 16

PostPosted: Mon Mar 27, 2006 10:40 pm    Post subject: Reply with quote

Those were broken, but not too broken I Don't think. Just a cycle i figured i'd throw around : D. But what kinda stuff do you need at this point?
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