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u/w controlled Myr swarms



 
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aqualad33
Level 1 Judge


Joined: 18 Jan 2010
Posts: 272

PostPosted: Mon Apr 25, 2011 11:38 pm    Post subject: Reply with quote

wacky yes, practical no. Cool as galvanizer is, getting the combo going requires at min 4 cards (two galvenizers, architect, and something to do with the mana, or continuous untaps). On top of that, the deck is not very threatening when it's not actively comboing so playing against decks that are even slightly competitive will be boring because you will lose before you get a chance to assemble your engine.

The key point to these kinds of decks is that you can not rely on your combo to win you the game. For a deck with a crazy combo like this to work, you need to make sure that you only really need the combo when the situation seems unwinable, and you don't want to rely on it. Kinda like how the UG genesis wave deck did not need to cast genesis wave to win, but when it did, it usually won the game right there.
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Jacois



Joined: 05 Sep 2004
Posts: 1201

PostPosted: Tue Apr 26, 2011 2:49 am    Post subject: Reply with quote

Deck looks awesome. I would cut the White and add some Tezzeret's, than the deck would be sugar sweet.
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GoneBananas
Level 1 Judge


Joined: 09 Dec 2006
Posts: 329

PostPosted: Wed Apr 27, 2011 3:33 am    Post subject: Reply with quote

Myr superion would go great in this deck as you have tons of ways to cast it.
Cut the dipense justice as well for the new metalcraft exile spell
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