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Thinking of venturing into Legacy with Affinity



 
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Alandariel



Joined: 17 Jan 2006
Posts: 217

PostPosted: Wed Dec 22, 2010 11:42 pm    Post subject: Reply with quote

I don't feel that Force of Will is necessary. You should be so blindly focused on winning the game with free creatures that you don't have room to give them any semblance of card advantage. Here's my current list which has done well in small local tournaments:


Lands
4 Vault of Whispers
4 Seat of the Synod
4 Darksteel Citadel
4 Tree of Tales
4 Glimmervoid

Creatures
4 Frogmite
4 Arcbound Ravager
4 Disciple of the Vault
4 Dark Confidant
4 Memnite
4 Master of Etherium
4 Myr Enforcer

Spells
4 Mox Opal
4 Cranial Plating
4 Shared Discovery

Sideboard
4 Etched Champion
4 Lodestone Golem
4 Nature's Claim
3 Indomitable Archangel
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Kazhw



Joined: 09 Oct 2010
Posts: 5

PostPosted: Thu Dec 23, 2010 7:18 am    Post subject: Reply with quote

// Lands
4 [MR] Great Furnace
4 [MR] Seat of the Synod
3 [HOP] Vault of Whispers
3 [DS] Blinkmoth Nexus
3 [MR] Glimmervoid

// Creatures
4 [DS] Arcbound Ravager
4 [DS] Arcbound Worker
3 [SOM] Memnite
4 [MR] Frogmite
4 [MR] Myr Enforcer
4 [10E] Ornithopter
4 [ALA] Master of Etherium

// Spells
2 [LRW] Springleaf Drum
4 [FD] Cranial Plating
4 [SOM] Galvanic Blast
2 [SOM] Mox Opal
4 [MR] Thoughtcast

// Sideboard
SB: 1 [ALA] Relic of Progenitus
SB: 3 [10E] Pithing Needle
SB: 2 [FNM] Tormod's Crypt
SB: 3 [ALA] Ethersworn Canonist
SB: 2 [SOM] Etched Champion
SB: 4 [ZEN] Mindbreak Trap
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maurih



Joined: 03 Jun 2010
Posts: 32

PostPosted: Thu Dec 23, 2010 10:49 am    Post subject: Reply with quote

why use shared discovery over the usual draw card?
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niknight



Joined: 14 Oct 2004
Posts: 261

PostPosted: Thu Dec 23, 2010 2:19 pm    Post subject: Reply with quote

1. You definitely don't need Force of Will, especially when you only have 12 blue cards in the deck (16 is considered the minimum to run FoW).

2. The point behind affinity is to win the game as quickly as possible. That does not involve setting up sphere effects (Golem), or making your guys cheaper (Sculptor). One thing that you will notice is that Affinity decks don't even play anything with the affinity mechanic anymore outside Frogmite (and some lists have even dropped him).

3. You need some form of reach in your deck. Whether it be Shrapnel Blast, Galvanic Blast or Disciple of the Vault, you need some way to deal the last few damage.

4. You need more multicolored production from your mana sources.

5. You need evasion. Etched Champion basically can never be blocked, and Ornithopter is the classic.


I would suggest:

Lands -
4x Blinkmoth Nexus
4x Darksteel Citadel
4x Seat of the Synod
4x Great Furnace
4x Glimmervoid

Creatures -
4x Arcbound Ravager
4x Etherium Master
4x Frogmite
4x Ornithopter
4x Disciple of the Vault
4x Etched Champion
3x Steel Overseer

Spells -
4x Cranial Plating
3x Mox Opal
4x Thoughtcast
2x Springleaf Drum

Your sideboard should have some anti-combo cards (like chalice of the void, ethersworn cannonist or mindbreak trap), something to take out artifacts/enchantments (grip, shattering spree), something to stop deed (pithing needle) and some graveyard hate.
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maurih



Joined: 03 Jun 2010
Posts: 32

PostPosted: Sat Dec 25, 2010 6:02 am    Post subject: Reply with quote

Steel Overseer isn't so good in the affinity, it starts to work in turn three, when you will not have too much creatures to make it effective... and the list don't run a worker or memnite, losing little the early game... the only reason to play overseer is make the modular better and you don't have the worker

and vault of whisper in your deck is better than great furnace... no atogs, flings, soul's fire or burns...

and I think in affinity 20 lands is too much

and play 7 3cc spells don't seems good for me
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niknight



Joined: 14 Oct 2004
Posts: 261

PostPosted: Sat Dec 25, 2010 7:01 am    Post subject: Reply with quote

Mauriah:

1. Yes, the Furnaces should be Vaults, typographical error on my part.

2. Overseer is becoming very popular in even traditional affinity decks. The general idea is to be able to overwhelm the opponent's removal. Previously, if you could deal with Plating, Ravager, Master the deck would fold like a cheap table. By adding Overseer and Champion, you give yourself two more things that your opponent HAS to deal with.

3. 20 land, 3 mox and 2 drums are necessary if you're playing without Vial. 17-18 land was permissible with Vial... but now the deck has to actually cast things. The major reason affinity decks lose in legacy is that they aren't running enough mana sources, and get mana screwed (or wastelanded).

This deck is a little slower than the old affinity decks... but the old affinity decks sucked in Legacy anyway. They were glass cannons that were very easily disrupted. The point behind this new type of build is that you can lay threats while being REACTIVE to your opponent's strategy. Once you see how they are trying to beat you, you shift to your best strategy to counter that.

Take the Zoo deck for example. Zoo has 8-10 maindeck burn spells, 4 Lavamancer, 4 Pridemage and 4 Path maindecked, with K. Grip in the board. A deck like zoo can very easily play resource denial with old versions of affinity and still win. This type of affinity deck makes it more difficult.
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maurih



Joined: 03 Jun 2010
Posts: 32

PostPosted: Sat Dec 25, 2010 6:54 pm    Post subject: Reply with quote

niknight wrote:
Mauriah:

1. Yes, the Furnaces should be Vaults, typographical error on my part.

2. Overseer is becoming very popular in even traditional affinity decks. The general idea is to be able to overwhelm the opponent's removal. Previously, if you could deal with Plating, Ravager, Master the deck would fold like a cheap table. By adding Overseer and Champion, you give yourself two more things that your opponent HAS to deal with.

3. 20 land, 3 mox and 2 drums are necessary if you're playing without Vial. 17-18 land was permissible with Vial... but now the deck has to actually cast things. The major reason affinity decks lose in legacy is that they aren't running enough mana sources, and get mana screwed (or wastelanded).

This deck is a little slower than the old affinity decks... but the old affinity decks sucked in Legacy anyway. They were glass cannons that were very easily disrupted. The point behind this new type of build is that you can lay threats while being REACTIVE to your opponent's strategy. Once you see how they are trying to beat you, you shift to your best strategy to counter that.

Take the Zoo deck for example. Zoo has 8-10 maindeck burn spells, 4 Lavamancer, 4 Pridemage and 4 Path maindecked, with K. Grip in the board. A deck like zoo can very easily play resource denial with old versions of affinity and still win. This type of affinity deck makes it more difficult.


after the explain i will try the deck, i have played affinity for 6 months...
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maurih



Joined: 03 Jun 2010
Posts: 32

PostPosted: Mon Dec 27, 2010 11:57 am    Post subject: Reply with quote

i always play the land that cannot be destroyed... in legacy for is essential
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