Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

ZZW 4-3-2-2 draft no4. perhasp the easiest table ever.



 
Reply to topic    Magic-League.com Forum Index -> Limited
Author Message
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Mar 06, 2010 10:39 am    Post subject: ZZW 4-3-2-2 draft no4. perhasp the easiest table ever. Reply with quote

Back with another 4-3-2-2 I won, alot of the people at the table were terrible as you will see, this felt like a swiss it was that bad.

Event #: 1010988
Time: 3/6/2010 3:01:49 PM
Players:
dentrogenis
--> ElementalMox
Leodin
Calvodeck
iamspy
zen_x
ranma091580
grinfaced

------ ZEN ------

Pack 1 pick 1:
Desecrated Earth
Goblin Ruinblaster
Makindi Shieldmate
Goblin Bushwhacker
Vampire Hexmage
Kor Sanctifiers
Crypt Ripper
Tanglesap
Greenweaver Druid
Tuktuk Grunts
Kraken Hatchling
Forest
Lethargy Trap
Bloodghast
--> Oran-Rief Survivalist

The oran rief, bloodghast. hexmage, ripper and sancfifers are all decent, picks overall I think wwk made green better and oran rief felt the strongest

Pack 1 pick 2:
Bog Tatters
Demolish
Explorer's Scope
Kazandu Refuge
Disfigure
Kor Outfitter
Kazuul Warlord
--> Burst Lightning
Spell Pierce
Plains
Pillarfield Ox
Relic Crush
Summoner's Bane
Grim Discovery

Wow very strong pack Kazuul warlord, disfigure and burstlightning all in the pack uncommon missing, I would hedge my bets on vampire nighthawk here being the card taken, this was before i came to the conclusion the perosn feeding me was terrible. That makes the disfigure less attractive and I think allies is a terrible stratergy, so my pick busrt lightning.

Pack 1 pick 3:
Expedition Map
Blood Seeker
--> Surrakar Marauder
Goblin Bushwhacker
Armament Master
Guul Draz Vampire
Lethargy Trap
Needlebite Trap
Tanglesap
Goblin War Paint
Mountain
Sejiri Refuge
Kor Cartographer

Weak pack the marudaer is by a clear margin the best card so its my pick.

Pack 1 pick 4:
Desecrated Earth
Predatory Urge
Goblin War Paint
Kraken Hatchling
Savage Silhouette
Kabira Crossroads
Swamp
Reckless Scholar
Caller of Gales
Jwar Isle Refuge
--> Highland Berserker
Windborne Charge

Another weak pack no real green coming, beserker is a 2 drop in a format that demands them

Pack 1 pick 5:
Trapfinder's Trick
Plains
Hedron Crab
Savage Silhouette
Scythe Tiger
Magma Rift
Kor Outfitter
Vampire's Bite
--> Shatterskull Giant
Relic Crush
Kor Aeronaut

Late aeronaut but the giant is a solid pick

Pack 1 pick 6:
Vastwood Gorger
Adventuring Gear
--> Plated Geopede
Heartstabber Mosquito
Forest
Highland Berserker
Hellfire Mongrel
Sky Ruin Drake
Soaring Seacliff
Vampire Hexmage

Very strong pack still the geopede is simply awsome and should almost certainly not be here seeing what some of these people were playing in there decks.

Pack 1 pick 7:
Island
Cancel
Ravenous Trap
Shieldmate's Blessing
Slaughter Cry
--> Geyser Glider
Zendikar Farguide
Soaring Seacliff
Beast Hunt

Solid end curve guy for red

Pack 1 pick 8:
Explorer's Scope
--> Burst Lightning
Oran-Rief Recluse
Plains
Tajuru Archer
Pillarfield Ox
Ior Ruin Expedition
Carnage Altar

Yes you are not reading wrong this is an 8th pick burstlightning, table can now be classified as terrible.

Pack 1 pick 9:
Desecrated Earth
--> Goblin Ruinblaster
Goblin Bushwhacker
Tanglesap
Kraken Hatchling
Forest
Lethargy Trap

Pack 1 pick 10:
--> Demolish
Kor Outfitter
Spell Pierce
Plains
Pillarfield Ox
Grim Discovery

Pack 1 pick 11:
--> Goblin Bushwhacker
Lethargy Trap
Tanglesap
Mountain
Sejiri Refuge

Pack 1 pick 12:
Desecrated Earth
Swamp
Caller of Gales
--> Windborne Charge

This also shouldnt come this late

Pack 1 pick 13:
Trapfinder's Trick
Plains
--> Scythe Tiger

Pack 1 pick 14:
Forest
--> Soaring Seacliff

Pack 1 pick 15:
--> Island

------ ZEN ------

Pack 2 pick 1:
Umara Raptor
Steppe Lynx
Khalni Heart Expedition
Trapfinder's Trick
Zendikar Farguide
Nimbus Wings
Vampire's Bite
Marsh Flats
Spire Barrage
Zektar Shrine Expedition
--> Punishing Fire
Island
Oran-Rief Survivalist
Brave the Elements
Trapmaker's Snare

Was tempted to rare draft if marsh flats was worth a tix more i would have. Then had a tough call between punishing fire and barrage, i figured wheeling a barrage at tgis table should be easy so took the fire.

Pack 2 pick 2:
Magma Rift
Adventuring Gear
Molten Ravager
Ęther Figment
Khalni Heart Expedition
Windrider Eel
Mire Blight
Cliff Threader
Kor Aeronaut
--> Burst Lightning
Quest for Ancient Secrets
Plains
Grappling Hook
Tempest Owl

Thats the 3rd have to pass up a gear

Pack 2 pick 3:
Windrider Eel
Hagra Crocodile
Cliff Threader
Expedition Map
Welkin Tern
Spire Barrage
--> Burst Lightning
Punishing Fire
Mold Shambler
Plains
Kabira Crossroads
Oran-Rief Survivalist
Unstable Footing

a 4th and another spire barrage in pack, plus a punishing fire who knows i might even wheel both lol

Pack 2 pick 4:
Ruinous Minotaur
Reckless Scholar
Caller of Gales
Kor Duelist
Vastwood Gorger
Mountain
Tanglesap
Explorer's Scope
--> Goblin Shortcutter
Khalni Gem
Kazandu Blademaster
Teetering Peaks

Good white is coming along with the red which is wrong as the person i was feeding pack 1 should really be white.

Pack 2 pick 5:
Ruinous Minotaur
Spreading Seas
Hedron Scrabbler
Timbermaw Larva
Seismic Shudder
Ondu Cleric
Bold Defense
Swamp
--> Living Tsunami
Into the Roil
Carnage Altar

The pletorha of ridic good cards late just keeps coming

Pack 2 pick 6:
Joraga Bard
--> Zektar Shrine Expedition
Swamp
Scythe Tiger
Akoum Refuge
Ruinous Minotaur
Murasa Pyromancer
Pillarfield Ox
Paralyzing Grasp
Slaughter Cry

Great in my deck

Pack 2 pick 7:
Slaughter Cry
Kor Outfitter
Beast Hunt
--> Stonework Puma
Trapfinder's Trick
Savage Silhouette
Scythe Tiger
Teetering Peaks
Plains

Pack 2 pick 8:
Reckless Scholar
Island
Trapfinder's Trick (FOIL)
Sunspring Expedition
Cobra Trap
Khalni Heart Expedition
Tempest Owl
--> Molten Ravager

Pack 2 pick 9:
Trapfinder's Trick
Zendikar Farguide
Nimbus Wings
--> Zektar Shrine Expedition
Island
Brave the Elements
Trapmaker's Snare

Did not wheel the barrage but another sgrine is nice

Pack 2 pick 10:
--> Magma Rift
Molten Ravager
Khalni Heart Expedition
Quest for Ancient Secrets
Plains
Tempest Owl

Pack 2 pick 11:
Windrider Eel
--> Spire Barrage
Plains
Kabira Crossroads
Unstable Footing

Wow wheeled the 2nd one the pack for reference


Pack 2 pick 12:
--> Ruinous Minotaur
Vastwood Gorger
Mountain
Tanglesap

Pack 2 pick 13:
Spreading Seas
--> Seismic Shudder
Swamp

Pack 2 pick 14:
Swamp
--> Scythe Tiger

Pack 2 pick 15:
--> Trapfinder's Trick

------ WWK ------

Pack 3 pick 1:
--> Kalastria Highborn
Halimar Excavator
Arbor Elf
Snapping Creeper
Khalni Garden
Skitter of Lizards
Mountain
Dead Reckoning
Loam Lion
Quest for Renewal
Apex Hawks
Ęther Tradewinds
Veteran's Reflexes
Pulse Tracker
Sejiri Merfolk

Rare draft:)

Pack 3 pick 2:
Halimar Excavator
Arbor Elf
Snapping Creeper
Plains
Dead Reckoning
Khalni Garden
--> Skitter of Lizards
Selective Memory
Apex Hawks
Ęther Tradewinds
Ruin Ghost
Veteran's Reflexes
Pulse Tracker
Canopy Cover

weak pack

Pack 3 pick 3:
Fledgling Griffin
Ruthless Cullblade
Feral Contest
Marsh Threader
Swamp
Walking Atlas
Groundswell
Dispel
Roiling Terrain
Shoreline Salvager
--> Grotag Thrasher
Tomb Hex
Everflowing Chalice

Prob should have just hated the hex but i could see myself playing this card

Pack 3 pick 4:
Jagwasp Swarm
Forest
Graypelt Hunter
Wind Zendikon
Bull Rush
Walking Atlas
Quest for Renewal
--> Crusher Zendikon
Sejiri Steppe
Treasure Hunt
Pulse Tracker
Nemesis Trap

Solid in rdw

Pack 3 pick 5:
Grappler Spider
Mysteries of the Deep
Hedron Rover
Bazaar Trader
Kitesail Apprentice
Corrupted Zendikon
Leatherback Baloth
Swamp
Halimar Depths
--> Searing Blaze
Claws of Valakut

Was expecting to pick up a ton of these after pack 1

Pack 3 pick 6:
Guardian Zendikon
Dead Reckoning
Brink of Disaster
Loam Lion
Tectonic Edge
--> Hedron Rover
Akoum Battlesinger
Goblin Roughrider
Plains
Feral Contest

I only really have one 4 drop atm so i can afford to take the more powerfull rover over roughrider

Pack 3 pick 7:
Join the Ranks
Pulse Tracker
Quest for the Goblin Lord
Sejiri Steppe
--> Crusher Zendikon
Treasure Hunt
Walking Atlas
Swamp
Bull Rush

Nice

Pack 3 pick 8:
--> Quicksand
Bull Rush
Shoreline Salvager
Enclave Elite
Battle Hurda
Crusher Zendikon
Smoldering Spires
Forest

More removal as im mono red

Pack 3 pick 9:
Snapping Creeper
Khalni Garden
Mountain
--> Loam Lion
Quest for Renewal
Ęther Tradewinds
Sejiri Merfolk

Pack 3 pick 10:
--> Arbor Elf
Snapping Creeper
Plains
Khalni Garden
Selective Memory
Ęther Tradewinds

Pack 3 pick 11:
Feral Contest
Swamp
--> Walking Atlas
Dispel
Roiling Terrain

Pack 3 pick 12:
Forest
Bull Rush
Quest for Renewal
--> Treasure Hunt

Pack 3 pick 13:
Grappler Spider
--> Hedron Rover
Swamp

What why is hedron rover still here

Pack 3 pick 14:
--> Dead Reckoning
Plains

Much the same

Pack 3 pick 15:
--> Quest for the Goblin Lord

This was as easy a 3-0 as it gets


The deck

4 burst lightning LOL!
1 punishing fire
1 searing blaze
2 zetkar shrine expedition
1 goblin shortcutter
1 highland beserker
1 plated geopede
1 stonework puma
2 crusher zendikon
1 goblin ruinblaster
1 molten ravager
1 ruinious minoutaur
2 hedron rover
1 shatterskull giant
1 spire barrage
1 geyser gilder
16 mountain
1 quicksand
1 soaring seacliff

Feedback appreciated.
Back to top
OldBear



Joined: 12 Apr 2005
Posts: 1840

PostPosted: Sat Mar 06, 2010 4:05 pm    Post subject: Reply with quote

Just did another draft and end up losing in finals to a stone cold nuts red deck kinda like this one.

However in semi's I would just like to share this very quick game with you which demonstrates just how much people are underrating walking atlas.

opponent turn 1 nothing
Me Turn 1 adventuring gear
opponent turn 2 highland beserker
Me turn 2 walking atlas
opponent turn 3 swing and nothing
me turn 3 land put land into play with atlas jagwasp swarm
opponent turn 4 gomazoa
me turn 4 equip adventuring gear put land into play with atlast play normal land swing for 7. Make a 3/3 apex hawk
opponent turn 5 make random ground dude
me turn 5 land heartstabber mosquito targeting gomazoa, swing for 8 aerial, opponent at 5, facing 8 powers woth of fliers
opponet untap draw concede game:)
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Limited All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy