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Drafting with a noob: mtgo 8-4



 
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zfe



Joined: 26 Nov 2009
Posts: 3

PostPosted: Sat Dec 05, 2009 6:16 pm    Post subject: Drafting with a noob: mtgo 8-4 Reply with quote

I'm a noob, back in Magic after years. This is a draft i had @ mtgo. i went to finals then split 6-6. Advices and discussion are both welcome

Event #: 759173
Time: 12/6/2009 12:10:02 AM
Players:
koopaorav
J_Eyebrows
vidie
joros
Kaager
IfHeDiesHeDies
--> zfe
bergvold1001

------ ZEN ------

Pack 1 pick 1:
Ruinous Minotaur
Piranha Marsh
Island
Bold Defense
Timbermaw Larva
Unstable Footing
Bloodchief Ascension
Explorer's Scope
Soaring Seacliff
Vampire Lacerator
--> Vampire Nighthawk
Spire Barrage
Into the Roil
Territorial Baloth
Mark of Mutiny

Pack 1 pick 2:
Mark of Mutiny
Island
Vampire's Bite
Zektar Shrine Expedition
Zendikar Farguide
Kor Cartographer
Spidersilk Net
Harrow
Trapfinder's Trick
--> River Boa
Khalni Heart Expedition
Jwar Isle Refuge
Magosi, the Waterveil
Nimbus Wings

Pack 1 pick 3:
Ruinous Minotaur
Narrow Escape
Hellfire Mongrel
Stonework Puma
Needlebite Trap
Pillarfield Ox
Turntimber Grove
Paralyzing Grasp
Summoner's Bane
Swamp
Caller of Gales
--> Grazing Gladehart
Desecrated Earth

Pack 1 pick 4:
Crypt Ripper
Landbind Ritual
Shatterskull Giant
Vines of Vastwood
Sky Ruin Drake
Pitfall Trap
Forest
Bold Defense
Oran-Rief Survivalist
Into the Roil
Electropotence
--> Nimana Sell-Sword

Pack 1 pick 5:
Ondu Cleric
Spidersilk Net
Hedron Scrabbler
Summoning Trap
Tempest Owl (FOIL)
Brave the Elements
Forest
Lethargy Trap
Goblin Ruinblaster
--> Blood Seeker
Trapmaker's Snare

Pack 1 pick 6:
Tuktuk Grunts
Explorer's Scope
Pillarfield Ox
Vines of Vastwood
Sky Ruin Drake
Plains
Oran-Rief Survivalist
Frontier Guide
Kor Sanctifiers
--> Baloth Cage Trap

Pack 1 pick 7:
Teetering Peaks
Makindi Shieldmate
Caller of Gales
Stonework Puma
--> Greenweaver Druid
Blood Seeker
Desecrated Earth
Quest for Pure Flame
Mountain

Pack 1 pick 8:
Cancel
Cosi's Trickster
Island
Joraga Bard
--> Oran-Rief Recluse
Demolish
Graypelt Refuge
Sunspring Expedition

Pack 1 pick 9:
Piranha Marsh
Island
Bold Defense
--> Timbermaw Larva
Unstable Footing
Soaring Seacliff
Mark of Mutiny

Pack 1 pick 10:
Island
Zendikar Farguide
Spidersilk Net
Trapfinder's Trick
--> Magosi, the Waterveil
Nimbus Wings

Pack 1 pick 11:
Narrow Escape
--> Turntimber Grove
Swamp
Caller of Gales
Desecrated Earth

Pack 1 pick 12:
Landbind Ritual
--> Vines of Vastwood
Forest
Bold Defense

Pack 1 pick 13:
--> Brave the Elements
Forest
Lethargy Trap

Pack 1 pick 14:
Plains
--> Frontier Guide

Pack 1 pick 15:
--> Mountain

------ ZEN ------

Pack 2 pick 1:
Punishing Fire
Adventuring Gear
Vastwood Gorger
Highland Berserker
Kor Cartographer
Sky Ruin Drake
Cobra Trap
Forest
Journey to Nowhere
Spire Barrage
--> Malakir Bloodwitch
Nimana Sell-Sword
Expedition Map
Welkin Tern
Feast of Blood

Pack 2 pick 2:
Shieldmate's Blessing
Shoal Serpent
Valakut, the Molten Pinnacle
Plains
Bladetusk Boar
Trapfinder's Trick
Graypelt Refuge
Carnage Altar
Khalni Heart Expedition
Nimana Sell-Sword
Vastwood Gorger
Soul Stair Expedition
Merfolk Wayfinder
--> Kor Skyfisher

Pack 2 pick 3:
Kor Hookmaster
Kor Aeronaut
Electropotence
Mindless Null
Sunspring Expedition
Molten Ravager
Tempest Owl
--> Trusty Machete
Ravenous Trap
Crypt Ripper
Soul Stair Expedition
Joraga Bard
Mountain

Pack 2 pick 4:
Desecrated Earth
Lethargy Trap
Goblin Ruinblaster (FOIL)
Kabira Crossroads
Hagra Diabolist
Reckless Scholar
Vastwood Gorger
Beastmaster Ascension
Mountain
Unstable Footing
--> Ęther Figment
Narrow Escape

Pack 2 pick 5:
Tempest Owl
Island
Paralyzing Grasp
Pillarfield Ox
Relic Crush
Nimbus Wings
Mindless Null
--> Tajuru Archer
Spell Pierce
Runeflare Trap
Noble Vestige

Pack 2 pick 6:
Needlebite Trap
Kor Aeronaut
Kor Outfitter
Island
Shoal Serpent
Bog Tatters
Sunspring Expedition
--> Grim Discovery
Spell Pierce
Sejiri Refuge

Pack 2 pick 7:
Mold Shambler
Merfolk Seastalkers
Jwar Isle Refuge
Kabira Crossroads
Goblin War Paint
Ondu Cleric
Forest
Kor Duelist
--> Blood Seeker

Pack 2 pick 8:
--> Grazing Gladehart
Swamp
Piranha Marsh
Khalni Gem
Timbermaw Larva
Seismic Shudder
Quest for Pure Flame
Spreading Seas

Pack 2 pick 9:
Vastwood Gorger
Kor Cartographer
Sky Ruin Drake
--> Cobra Trap
Forest
Expedition Map
Feast of Blood

Pack 2 pick 10:
Shieldmate's Blessing
Shoal Serpent
Plains
Trapfinder's Trick
Carnage Altar
--> Merfolk Wayfinder

Pack 2 pick 11:
Sunspring Expedition
Tempest Owl
Ravenous Trap
--> Soul Stair Expedition
Mountain

Pack 2 pick 12:
--> Desecrated Earth
Lethargy Trap
Mountain
Narrow Escape

Pack 2 pick 13:
Island
--> Runeflare Trap
Noble Vestige

Pack 2 pick 14:
Kor Outfitter
--> Spell Pierce

Pack 2 pick 15:
--> Forest

------ ZEN ------

Pack 3 pick 1:
Sadistic Sacrament
Shoal Serpent
Expedition Map
--> Trusty Machete
Kazandu Refuge
Island
Slaughter Cry
Mire Blight
Sunspring Expedition
Surrakar Marauder
Scythe Tiger
Territorial Baloth
Kor Sanctifiers
Kazandu Blademaster
Joraga Bard

Pack 3 pick 2:
--> Terra Stomper
Plains
Giant Scorpion
Tajuru Archer
Hedron Scrabbler
Tempest Owl
Noble Vestige
Quest for the Holy Relic
Mindless Null
Vines of Vastwood
Trapmaker's Snare
Shatterskull Giant
Spell Pierce
Zektar Shrine Expedition

Pack 3 pick 3:
Vines of Vastwood
Expedition Map
Savage Silhouette
Vampire Hexmage
Akoum Refuge
Tuktuk Grunts
--> Scute Mob
Steppe Lynx
Shatterskull Giant
Plains
Feast of Blood
Windrider Eel
Harrow

Pack 3 pick 4:
Zektar Shrine Expedition
Landbind Ritual
Primal Bellow
Oran-Rief, the Vastwood
Swamp
--> Territorial Baloth
Scythe Tiger
Joraga Bard
Hedron Scrabbler
Mire Blight
Slaughter Cry
Arrow Volley Trap

Pack 3 pick 5:
--> Kor Skyfisher
Plains
Piranha Marsh
Shieldmate's Blessing
Shoal Serpent
Bladetusk Boar
Kor Duelist
Molten Ravager
Grim Discovery
Soul Stair Expedition
Beast Hunt

Pack 3 pick 6:
Merfolk Wayfinder
Spell Pierce
Pillarfield Ox
Relic Crush
Demolish
--> Explorer's Scope
Hedron Crab
Plains
Bog Tatters
Grim Discovery

Pack 3 pick 7:
--> Soul Stair Expedition
Quest for Ancient Secrets
Ruinous Minotaur
Tempest Owl
Mire Blight
Swamp
Molten Ravager
Khalni Heart Expedition
Bold Defense

Pack 3 pick 8:
--> Hagra Crocodile
Carnage Altar
Stonework Puma
Teetering Peaks
Forest
Goblin Ruinblaster
Savage Silhouette
Oran-Rief Recluse

Pack 3 pick 9:
Shoal Serpent
Kazandu Refuge
Island
Mire Blight
Sunspring Expedition
Scythe Tiger
--> Joraga Bard

Pack 3 pick 10:
Plains
Noble Vestige
Quest for the Holy Relic
Mindless Null
--> Trapmaker's Snare
Spell Pierce

Pack 3 pick 11:
--> Vines of Vastwood
Savage Silhouette
Akoum Refuge
Plains
Feast of Blood

Pack 3 pick 12:
Landbind Ritual
Swamp
--> Scythe Tiger
Mire Blight

Pack 3 pick 13:
Plains
Piranha Marsh
--> Beast Hunt

Pack 3 pick 14:
--> Merfolk Wayfinder
Plains

Pack 3 pick 15:
--> Swamp
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Ludz
Level 1 Judge


Joined: 29 Feb 2008
Posts: 89

PostPosted: Sat Dec 05, 2009 7:55 pm    Post subject: Reply with quote

No hard feelings, but this is really boring to read. You should add some thoughts of the picks you make, a final decklist and even match reports (just quickies) to make it somewhat entertaining. It will also create better discussion.
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Sat Dec 05, 2009 8:00 pm    Post subject: Reply with quote

man ur picks are all over the place, taking a baloth cage trap over survivalist then randomly taking white and blue cards when there are playables and taking slow green cards over fast black cards
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zfe



Joined: 26 Nov 2009
Posts: 3

PostPosted: Sat Dec 05, 2009 8:39 pm    Post subject: Reply with quote

------ ZEN ------

Pack 1 pick 1:
Ruinous Minotaur
Piranha Marsh
Island
Bold Defense
Timbermaw Larva
Unstable Footing
Bloodchief Ascension
Explorer's Scope
Soaring Seacliff
Vampire Lacerator
--> Vampire Nighthawk
Spire Barrage
Into the Roil
Territorial Baloth
Mark of Mutiny

Quite happy to open the VAmpire. Absolutely sick.

Pack 1 pick 2:
Mark of Mutiny
Island
Vampire's Bite
Zektar Shrine Expedition
Zendikar Farguide
Kor Cartographer
Spidersilk Net
Harrow
Trapfinder's Trick
--> River Boa
Khalni Heart Expedition
Jwar Isle Refuge
Magosi, the Waterveil
Nimbus Wings

There is nothing i like in the package, but the Boa. Sure, no one wanna draft green, but i'm not passing anything good so let's take the risk.

Pack 1 pick 3:
Ruinous Minotaur
Narrow Escape
Hellfire Mongrel
Stonework Puma
Needlebite Trap
Pillarfield Ox
Turntimber Grove
Paralyzing Grasp
Summoner's Bane
Swamp
Caller of Gales
--> Grazing Gladehart
Desecrated Earth

I like the boa. There is nothing i like much in the booster. The minotaur is fine but it requires a huge investment (1RR) and i've never seen the Mongrel ability working. Then, the Gladhart

Pack 1 pick 4:
Crypt Ripper
Landbind Ritual
Shatterskull Giant
Vines of Vastwood
Sky Ruin Drake
Pitfall Trap
Forest
Bold Defense
Oran-Rief Survivalist
Into the Roil
Electropotence
--> Nimana Sell-Sword

Vines would have been quite better, but i see them wheel everytime. I still don't know how much black i'm gonna play, so the Ripper looks too much. Then Nimana, it could work with some green allies as well.

Pack 1 pick 5:
Ondu Cleric
Spidersilk Net
Hedron Scrabbler
Summoning Trap
Tempest Owl (FOIL)
Brave the Elements
Forest
Lethargy Trap
Goblin Ruinblaster
--> Blood Seeker
Trapmaker's Snare

Disappointed. Nothing i like.

Pack 1 pick 6:
Tuktuk Grunts
Explorer's Scope
Pillarfield Ox
Vines of Vastwood
Sky Ruin Drake
Plains
Oran-Rief Survivalist
Frontier Guide
Kor Sanctifiers
--> Baloth Cage Trap

Green lacks of removal. Baloth Cage works exactly like that. Pick over Vines of Vastwood. If not this, the other one will wheel.

Pack 1 pick 7:
Teetering Peaks
Makindi Shieldmate
Caller of Gales
Stonework Puma
--> Greenweaver Druid
Blood Seeker
Desecrated Earth
Quest for Pure Flame
Mountain

Nothing playable for me. Maybe the Puma, after picking the black ally and hoping in more green allies. The druid is an awful accellerator, but i could play big guys, so let's pick it.

Pack 1 pick 8:
Cancel
Cosi's Trickster
Island
Joraga Bard
--> Oran-Rief Recluse
Demolish
Graypelt Refuge
Sunspring Expedition

It could deal with fliers, if kicked provides me the removals i don't have.

Pack 1 pick 9:
Piranha Marsh
Island
Bold Defense
--> Timbermaw Larva
Unstable Footing
Soaring Seacliff
Mark of Mutiny

It seems i'm gonna play a lot of green, so a Larva can be there.

Pack 1 pick 10:
Island
Zendikar Farguide
Spidersilk Net
Trapfinder's Trick
--> Magosi, the Waterveil
Nimbus Wings

Pack 1 pick 11:
Narrow Escape
--> Turntimber Grove
Swamp
Caller of Gales
Desecrated Earth

Pack 1 pick 12:
Landbind Ritual
--> Vines of Vastwood
Forest
Bold Defense

As i Expected, they wheeled

Pack 1 pick 13:
--> Brave the Elements
Forest
Lethargy Trap

Disappointed, hoped for another Vines

Pack 1 pick 14:
Plains
--> Frontier Guide

Pack 1 pick 15:
--> Mountain

------ ZEN ------

Pack 2 pick 1:
Punishing Fire
Adventuring Gear
Vastwood Gorger
Highland Berserker
Kor Cartographer
Sky Ruin Drake
Cobra Trap
Forest
Journey to Nowhere
Spire Barrage
--> Malakir Bloodwitch
Nimana Sell-Sword
Expedition Map
Welkin Tern
Feast of Blood

Lucky again.

Pack 2 pick 2:
Shieldmate's Blessing
Shoal Serpent
Valakut, the Molten Pinnacle
Plains
Bladetusk Boar
Trapfinder's Trick
Graypelt Refuge
Carnage Altar
Khalni Heart Expedition
Nimana Sell-Sword
Vastwood Gorger
Soul Stair Expedition
Merfolk Wayfinder
--> Kor Skyfisher

Tilted. There was another Nimana and some beef.

Pack 2 pick 3:
Kor Hookmaster
Kor Aeronaut
Electropotence
Mindless Null
Sunspring Expedition
Molten Ravager
Tempest Owl
--> Trusty Machete
Ravenous Trap
Crypt Ripper
Soul Stair Expedition
Joraga Bard
Mountain

Machete 3rd pick? That's fine.

Pack 2 pick 4:
Desecrated Earth
Lethargy Trap
Goblin Ruinblaster (FOIL)
Kabira Crossroads
Hagra Diabolist
Reckless Scholar
Vastwood Gorger
Beastmaster Ascension
Mountain
Unstable Footing
--> Ęther Figment
Narrow Escape

Misclick, i'd have taken the Beastmaster ascension

Pack 2 pick 5:
Tempest Owl
Island
Paralyzing Grasp
Pillarfield Ox
Relic Crush
Nimbus Wings
Mindless Null
--> Tajuru Archer
Spell Pierce
Runeflare Trap
Noble Vestige

Ally, shooting fliers. And there is nothing else i could pick.

Pack 2 pick 6:
Needlebite Trap
Kor Aeronaut
Kor Outfitter
Island
Shoal Serpent
Bog Tatters
Sunspring Expedition
--> Grim Discovery
Spell Pierce
Sejiri Refuge



Pack 2 pick 7:
Mold Shambler
Merfolk Seastalkers
Jwar Isle Refuge
Kabira Crossroads
Goblin War Paint
Ondu Cleric
Forest
Kor Duelist
--> Blood Seeker

Big mistake, i should have picked the Mold Shambler

Pack 2 pick 8:
--> Grazing Gladehart
Swamp
Piranha Marsh
Khalni Gem
Timbermaw Larva
Seismic Shudder
Quest for Pure Flame
Spreading Seas

I don't want to play 2 Timbermaw Larva, so i take Grazing Gladehart

Pack 2 pick 9:
Vastwood Gorger
Kor Cartographer
Sky Ruin Drake
--> Cobra Trap
Forest
Expedition Map
Feast of Blood

I actually like this card, and for 6 i prefer 4 tokens cast as istant than the Wurm

Pack 2 pick 10:
Shieldmate's Blessing
Shoal Serpent
Plains
Trapfinder's Trick
Carnage Altar
--> Merfolk Wayfinder

Pack 2 pick 11:
Sunspring Expedition
Tempest Owl
Ravenous Trap
--> Soul Stair Expedition
Mountain

Pack 2 pick 12:
--> Desecrated Earth
Lethargy Trap
Mountain
Narrow Escape

Pack 2 pick 13:
Island
--> Runeflare Trap
Noble Vestige

Pack 2 pick 14:
Kor Outfitter
--> Spell Pierce

Pack 2 pick 15:
--> Forest

------ ZEN ------

Pack 3 pick 1:
Sadistic Sacrament
Shoal Serpent
Expedition Map
--> Trusty Machete
Kazandu Refuge
Island
Slaughter Cry
Mire Blight
Sunspring Expedition
Surrakar Marauder
Scythe Tiger
Territorial Baloth
Kor Sanctifiers
Kazandu Blademaster
Joraga Bard

Another Machete, i'd prefer to play 2 than 1 machete and 1 Surrakar marauder. The Baloth is Big, it has landfall, but i'm not sure i'll see a "Harrow"

Pack 3 pick 2:
--> Terra Stomper
Plains
Giant Scorpion
Tajuru Archer
Hedron Scrabbler
Tempest Owl
Noble Vestige
Quest for the Holy Relic
Mindless Null
Vines of Vastwood
Trapmaker's Snare
Shatterskull Giant
Spell Pierce
Zektar Shrine Expedition

Big guy, i'll see another Vines for sure.

Pack 3 pick 3:
Vines of Vastwood
Expedition Map
Savage Silhouette
Vampire Hexmage
Akoum Refuge
Tuktuk Grunts
--> Scute Mob
Steppe Lynx
Shatterskull Giant
Plains
Feast of Blood
Windrider Eel
Harrow

I don't have much landfall, and the scutemob can get quite big

Pack 3 pick 4:
Zektar Shrine Expedition
Landbind Ritual
Primal Bellow
Oran-Rief, the Vastwood
Swamp
--> Territorial Baloth
Scythe Tiger
Joraga Bard
Hedron Scrabbler
Mire Blight
Slaughter Cry
Arrow Volley Trap

The baloth, for sure over the bard. Not sure about the Primal bellow. But i'm sure i'll see more Vines.

Pack 3 pick 5:
--> Kor Skyfisher
Plains
Piranha Marsh
Shieldmate's Blessing
Shoal Serpent
Bladetusk Boar
Kor Duelist
Molten Ravager
Grim Discovery
Soul Stair Expedition
Beast Hunt

Hatepick.

Pack 3 pick 6:
Merfolk Wayfinder
Spell Pierce
Pillarfield Ox
Relic Crush
Demolish
--> Explorer's Scope
Hedron Crab
Plains
Bog Tatters
Grim Discovery

Pack 3 pick 7:
--> Soul Stair Expedition
Quest for Ancient Secrets
Ruinous Minotaur
Tempest Owl
Mire Blight
Swamp
Molten Ravager
Khalni Heart Expedition
Bold Defense

Pack 3 pick 8:
--> Hagra Crocodile
Carnage Altar
Stonework Puma
Teetering Peaks
Forest
Goblin Ruinblaster
Savage Silhouette
Oran-Rief Recluse

I don't have much Black, and i madly like the Crocodile.

Pack 3 pick 9:
Shoal Serpent
Kazandu Refuge
Island
Mire Blight
Sunspring Expedition
Scythe Tiger
--> Joraga Bard

Time for the Bard, it can work with other allies, and there is nothing else on color.

Pack 3 pick 10:
Plains
Noble Vestige
Quest for the Holy Relic
Mindless Null
--> Trapmaker's Snare
Spell Pierce

Pack 3 pick 11:
--> Vines of Vastwood
Savage Silhouette
Akoum Refuge
Plains
Feast of Blood

I was sure they would wheel


Pack 3 pick 12:
Landbind Ritual
Swamp
--> Scythe Tiger
Mire Blight

Pack 3 pick 13:
Plains
Piranha Marsh
--> Beast Hunt

Pack 3 pick 14:
--> Merfolk Wayfinder
Plains

Pack 3 pick 15:
--> Swamp

Had a quite simple match 1. He was playing a really slow WB, with a lot of removals. The flying vampire and double machete could deal with him.

Match 2 was against a UB, but i couldn't see much of it cause he manascrewed in both of the games. Vines are amazing, not just for +4/+4 but as a response to removals. Clearly and underpicked card. [/b]
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Kev
Level 1 Judge


Joined: 31 Aug 2004
Posts: 100

PostPosted: Sun Dec 06, 2009 7:36 am    Post subject: Reply with quote

SugarShark wrote:
think there was a bunch of allies to be had. sellsword#2, diabolist.
if I had them I'd have grab the 2nd archer over the terra stomper to.

I don't know about the rare green land. I probably would have grabbed it not sure if thats right or not. over another creature.


terra stomper is better than allies. 2nd archer doesnt matter much
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CalvinDeclan



Joined: 06 Jan 2008
Posts: 20

PostPosted: Sun Dec 06, 2009 9:34 am    Post subject: Reply with quote

Well, he definitely missed out on having a decent ally package. I would have picked survivalist over trap, and the other sell sword easily over the skyfisher. Otherwise, seems pretty good, the colors were coming.
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spudfuss



Joined: 08 Oct 2006
Posts: 53

PostPosted: Sun Dec 06, 2009 10:49 am    Post subject: Reply with quote

you could have had to oran-reef survivialist and 2 sell swords the sell sword is under drafted by ally players it is more likely to table than the oran dude
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Shinato



Joined: 03 Jun 2007
Posts: 108

PostPosted: Sat Dec 12, 2009 12:19 pm    Post subject: Reply with quote

zfe wrote:
------ ZEN ------

Pack 1 pick 1:
Ruinous Minotaur
Piranha Marsh
Island
Bold Defense
Timbermaw Larva
Unstable Footing
Bloodchief Ascension
Explorer's Scope
Soaring Seacliff
Vampire Lacerator
--> Vampire Nighthawk
Spire Barrage
Into the Roil
Territorial Baloth
Mark of Mutiny

Quite happy to open the VAmpire. Absolutely sick.

Pack 1 pick 2:
Mark of Mutiny
Island
Vampire's Bite
Zektar Shrine Expedition
Zendikar Farguide
Kor Cartographer
Spidersilk Net
Harrow
Trapfinder's Trick
--> River Boa
Khalni Heart Expedition
Jwar Isle Refuge
Magosi, the Waterveil
Nimbus Wings

There is nothing i like in the package, but the Boa. Sure, no one wanna draft green, but i'm not passing anything good so let's take the risk.

Pack 1 pick 3:
Ruinous Minotaur
Narrow Escape
Hellfire Mongrel
Stonework Puma
Needlebite Trap
Pillarfield Ox
Turntimber Grove
Paralyzing Grasp
Summoner's Bane
Swamp
Caller of Gales
--> Grazing Gladehart
Desecrated Earth

I like the boa. There is nothing i like much in the booster. The minotaur is fine but it requires a huge investment (1RR) and i've never seen the Mongrel ability working. Then, the Gladhart

Pack 1 pick 4:
Crypt Ripper
Landbind Ritual
Shatterskull Giant
Vines of Vastwood
Sky Ruin Drake
Pitfall Trap
Forest
Bold Defense
Oran-Rief Survivalist
Into the Roil
Electropotence
--> Nimana Sell-Sword

Vines would have been quite better, but i see them wheel everytime. I still don't know how much black i'm gonna play, so the Ripper looks too much. Then Nimana, it could work with some green allies as well.

Pack 1 pick 5:
Ondu Cleric
Spidersilk Net
Hedron Scrabbler
Summoning Trap
Tempest Owl (FOIL)
Brave the Elements
Forest
Lethargy Trap
Goblin Ruinblaster
--> Blood Seeker
Trapmaker's Snare

Disappointed. Nothing i like.

Pack 1 pick 6:
Tuktuk Grunts
Explorer's Scope
Pillarfield Ox
Vines of Vastwood
Sky Ruin Drake
Plains
Oran-Rief Survivalist
Frontier Guide
Kor Sanctifiers
--> Baloth Cage Trap

Green lacks of removal. Baloth Cage works exactly like that. Pick over Vines of Vastwood. If not this, the other one will wheel.

Pack 1 pick 7:
Teetering Peaks
Makindi Shieldmate
Caller of Gales
Stonework Puma
--> Greenweaver Druid
Blood Seeker
Desecrated Earth
Quest for Pure Flame
Mountain

Nothing playable for me. Maybe the Puma, after picking the black ally and hoping in more green allies. The druid is an awful accellerator, but i could play big guys, so let's pick it.

Pack 1 pick 8:
Cancel
Cosi's Trickster
Island
Joraga Bard
--> Oran-Rief Recluse
Demolish
Graypelt Refuge
Sunspring Expedition

It could deal with fliers, if kicked provides me the removals i don't have.

Pack 1 pick 9:
Piranha Marsh
Island
Bold Defense
--> Timbermaw Larva
Unstable Footing
Soaring Seacliff
Mark of Mutiny

It seems i'm gonna play a lot of green, so a Larva can be there.

Pack 1 pick 10:
Island
Zendikar Farguide
Spidersilk Net --> easy pick the Net here as you have problems with flying creatures
Trapfinder's Trick
--> Magosi, the Waterveil
Nimbus Wings

Pack 1 pick 11:
Narrow Escape
--> Turntimber Grove
Swamp
Caller of Gales
Desecrated Earth

Pack 1 pick 12:
Landbind Ritual
--> Vines of Vastwood
Forest
Bold Defense

As i Expected, they wheeled

Pack 1 pick 13:
--> Brave the Elements
Forest
Lethargy Trap

Disappointed, hoped for another Vines

Pack 1 pick 14:
Plains
--> Frontier Guide

Pack 1 pick 15:
--> Mountain

------ ZEN ------

Pack 2 pick 1:
Punishing Fire
Adventuring Gear
Vastwood Gorger
Highland Berserker
Kor Cartographer
Sky Ruin Drake
Cobra Trap
Forest
Journey to Nowhere
Spire Barrage
--> Malakir Bloodwitch
Nimana Sell-Sword
Expedition Map
Welkin Tern
Feast of Blood

Lucky again.

Pack 2 pick 2:
Shieldmate's Blessing
Shoal Serpent
Valakut, the Molten Pinnacle
Plains
Bladetusk Boar
Trapfinder's Trick
Graypelt Refuge
Carnage Altar
Khalni Heart Expedition
Nimana Sell-Sword --> I don't get your pick at all! be happy with another good aly and pick it
Vastwood Gorger
Soul Stair Expedition
Merfolk Wayfinder
--> Kor Skyfisher

Tilted. There was another Nimana and some beef.

Pack 2 pick 3:
Kor Hookmaster
Kor Aeronaut
Electropotence
Mindless Null
Sunspring Expedition
Molten Ravager
Tempest Owl
--> Trusty Machete
Ravenous Trap
Crypt Ripper
Soul Stair Expedition
Joraga Bard
Mountain

Machete 3rd pick? That's fine.

Pack 2 pick 4:
Desecrated Earth
Lethargy Trap
Goblin Ruinblaster (FOIL)
Kabira Crossroads
Hagra Diabolist --Y pick this over Aether Figment which you will never play in BG, the Hagra is any ally helping the already 2 Nimana Sell Sword you should have quite a lot
Reckless Scholar
Vastwood Gorger
Beastmaster Ascension --> don't see how this card is very good
Mountain
Unstable Footing
--> Ęther Figment
Narrow Escape

Misclick, i'd have taken the Beastmaster ascension

Pack 2 pick 5:
Tempest Owl
Island
Paralyzing Grasp
Pillarfield Ox
Relic Crush
Nimbus Wings
Mindless Null
--> Tajuru Archer yes you should have 4 allies by then
Spell Pierce
Runeflare Trap
Noble Vestige

Ally, shooting fliers. And there is nothing else i could pick.

Pack 2 pick 6:
Needlebite Trap
Kor Aeronaut
Kor Outfitter
Island
Shoal Serpent
Bog Tatters
Sunspring Expedition
--> Grim Discovery
Spell Pierce
Sejiri Refuge



Pack 2 pick 7:
Mold Shambler --> overall the better card i think 3/3 for 4 is fine and it can be kicked
Merfolk Seastalkers
Jwar Isle Refuge
Kabira Crossroads
Goblin War Paint
Ondu Cleric
Forest
Kor Duelist
--> Blood Seeker

Big mistake, i should have picked the Mold Shambler

Pack 2 pick 8:
--> Grazing Gladehart
Swamp
Piranha Marsh
Khalni Gem
Timbermaw Larva
Seismic Shudder
Quest for Pure Flame
Spreading Seas

I don't want to play 2 Timbermaw Larva, so i take Grazing Gladehart

Pack 2 pick 9:
Vastwood Gorger --> I pick the Wurm
Kor Cartographer
Sky Ruin Drake
--> Cobra Trap
Forest
Expedition Map
Feast of Blood

I actually like this card, and for 6 i prefer 4 tokens cast as istant than the Wurm

Pack 2 pick 10:
Shieldmate's Blessing --> hate pick this or the 5/5
Shoal Serpent
Plains
Trapfinder's Trick
Carnage Altar
--> Merfolk Wayfinder

Pack 2 pick 11:
Sunspring Expedition
Tempest Owl
Ravenous Trap
--> Soul Stair Expedition
Mountain

Pack 2 pick 12:
--> Desecrated Earth
Lethargy Trap
Mountain
Narrow Escape

Pack 2 pick 13:
Island
--> Runeflare Trap
Noble Vestige

Pack 2 pick 14:
Kor Outfitter
--> Spell Pierce

Pack 2 pick 15:
--> Forest

------ ZEN ------

Pack 3 pick 1:
Sadistic Sacrament
Shoal Serpent
Expedition Map
--> Trusty Machete
Kazandu Refuge
Island
Slaughter Cry
Mire Blight
Sunspring Expedition
Surrakar Marauder
Scythe Tiger
Territorial Baloth
Kor Sanctifiers
Kazandu Blademaster
Joraga Bard

Another Machete, i'd prefer to play 2 than 1 machete and 1 Surrakar marauder. The Baloth is Big, it has landfall, but i'm not sure i'll see a "Harrow"

Pack 3 pick 2:
--> Terra Stomper
Plains
Giant Scorpion
Tajuru Archer
Hedron Scrabbler
Tempest Owl
Noble Vestige
Quest for the Holy Relic
Mindless Null
Vines of Vastwood
Trapmaker's Snare
Shatterskull Giant
Spell Pierce
Zektar Shrine Expedition

Big guy, i'll see another Vines for sure.

Pack 3 pick 3:
Vines of Vastwood
Expedition Map
Savage Silhouette
Vampire Hexmage
Akoum Refuge
Tuktuk Grunts
--> Scute Mob
Steppe Lynx
Shatterskull Giant
Plains
Feast of Blood
Windrider Eel
Harrow

I don't have much landfall, and the scutemob can get quite big

Pack 3 pick 4:
Zektar Shrine Expedition
Landbind Ritual
Primal Bellow
Oran-Rief, the Vastwood
Swamp
--> Territorial Baloth
Scythe Tiger
Joraga Bard
Hedron Scrabbler
Mire Blight
Slaughter Cry
Arrow Volley Trap

The baloth, for sure over the bard. Not sure about the Primal bellow. But i'm sure i'll see more Vines.

Pack 3 pick 5:
--> Kor Skyfisher --> as you already have one Soul Stair it might actually be fine to hate this out as Grim Discovery and Piranha Marsh are not very strong
Plains
Piranha Marsh
Shieldmate's Blessing
Shoal Serpent
Bladetusk Boar
Kor Duelist
Molten Ravager
Grim Discovery
Soul Stair Expedition
Beast Hunt

Hatepick.

Pack 3 pick 6:
Merfolk Wayfinder
Spell Pierce
Pillarfield Ox
Relic Crush
Demolish
--> Explorer's Scope
Hedron Crab
Plains
Bog Tatters
Grim Discovery

Pack 3 pick 7:
--> Soul Stair Expedition --> would you play a second? really?
Quest for Ancient Secrets
Ruinous Minotaur
Tempest Owl
Mire Blight
Swamp
Molten Ravager
Khalni Heart Expedition --> better for me as your curve is high
Bold Defense

Pack 3 pick 8:
--> Hagra Crocodile
Carnage Altar
Stonework Puma --> i pick this as another ally and you already got 4 or 5 by now
Teetering Peaks
Forest
Goblin Ruinblaster
Savage Silhouette
Oran-Rief Recluse

I don't have much Black, and i madly like the Crocodile.

Pack 3 pick 9:
Shoal Serpent
Kazandu Refuge
Island
Mire Blight
Sunspring Expedition
Scythe Tiger
--> Joraga Bard

Time for the Bard, it can work with other allies, and there is nothing else on color.

Pack 3 pick 10:
Plains
Noble Vestige
Quest for the Holy Relic
Mindless Null
--> Trapmaker's Snare
Spell Pierce

Pack 3 pick 11:
--> Vines of Vastwood
Savage Silhouette
Akoum Refuge
Plains
Feast of Blood

I was sure they would wheel


Pack 3 pick 12:
Landbind Ritual
Swamp
--> Scythe Tiger
Mire Blight

Pack 3 pick 13:
Plains
Piranha Marsh -- > wrong pick, this one is better as you never played the beast hunt and the land is good
--> Beast Hunt

Pack 3 pick 14:
--> Merfolk Wayfinder
Plains

Pack 3 pick 15:
--> Swamp

Had a quite simple match 1. He was playing a really slow WB, with a lot of removals. The flying vampire and double machete could deal with him.

Match 2 was against a UB, but i couldn't see much of it cause he manascrewed in both of the games. Vines are amazing, not just for +4/+4 but as a response to removals. Clearly and underpicked card. [/b]
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