Magic-League.com Forum Index Magic-League.com
Forums of Magic-League: Free Online tcg playing; casual or tournament play.
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

UWg Control



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
Author Message
uiu



Joined: 17 Sep 2008
Posts: 12

PostPosted: Wed Oct 29, 2008 5:23 am    Post subject: UWg Control Reply with quote

Hi, i made this list, and it shows good against several matchs.
but i think needs something (or not)

List:

Lands
3 Bant Panorama
4 Mystic Gate
3 Flooded Grove
2 Yavimaya Coast
3 Reflecting Pool
2 Forest
3 Island
3 Plains
1 Adarkar Wastes

why without lands 3c? i think into play tapped is not cool...

Creatures
Boring creatures:
4-Ethersworn Canonist > 80%GG, except vs, faeries
3-Sower of Temptation > irritant
3-Reveillark > i dont need to talk him...
Others:
3-Mulldrifter > assistant
3-Birds of Paradise > assistant
Bomb:
2-Battlegrace Angel > i think this angel is better then rafiq, lifelink >>> doublestrike (at least in this deck)

Spells
Counters:
4-Dream Fracture
4-Cryptic Command
2-Remove Soul
2-Bant Charm > GREAT
Removes:
4-Oblivion Ring
2-Wrath of God
Other:
1-Oona's Grace > good in lategame..


Sb : Its not good, i need help here, so i put good choices, or no...

Firespout, Wrath of God, Flashfreeze (NICE!), Guttural Response (VEERY NICE, more tech Surprised ), Negate, Hiddering Light(?), Stoic Angel (it has been md)...


sometimes is hard vs, decks based in Ultimatum, and faeries..

Edit: my first post/topic Very Happy
thank you
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Wed Oct 29, 2008 5:40 am    Post subject: Reply with quote

Unless you already have win conditions in play when you play Ethersworn Canonist, you cannot play stuff during your own turn, because then you can't counter their instant counterspell or creature kill. So if you tap out turn 2 to play it, and they play a bigger creature in their turn, you lose. If you play a creature in order to win, you lose.

And if they have artifact creatures, for any reason, you will cry...

And what about manlands?

The fact is that the creature hurts you as much as them, unless they don't have instants - in which case they deserve to lose.

Play 4 or 0 Birds of Paradise. You want it in your opening hand, as it is useless lategame. I see that you also have only 4 lands producing G turn 1, which is way too low in any case. So cut the Birds - they serve no purpose in your deck.

Cip tapped lands are not bad at all in this meta, if you build the deck to cope with that drawback. I think that Panorama is a worse drawback than cip tapped, especially since you play basic lands for it, in a 3 colour deck in Constructed - where you can play whatever lands you want.
Back to top
uiu



Joined: 17 Sep 2008
Posts: 12

PostPosted: Wed Oct 29, 2008 6:08 am    Post subject: Reply with quote

I think the cannonist should not be played in the firsts turns, is very danger, but after, i think the counters hold the game.
i dont undertand what u said about artifacts, about manlands, i must test ?
thank you.
Back to top
SniperMayer



Joined: 31 Jan 2008
Posts: 290

PostPosted: Wed Oct 29, 2008 9:35 am    Post subject: Reply with quote

Don't tell me that f*cking panoramas are better than the old Terramorphic Expanse... So annoying.
Back to top
twodioz



Joined: 27 Sep 2005
Posts: 121

PostPosted: Wed Oct 29, 2008 10:22 am    Post subject: Reply with quote

Depends on what you are playing. The panorama is better in this because it can tap for mana (colorless) and then be sacked when you have the opportunity.

It does limit the colors you can play early, but it assists you later because you thin your deck of lands.

You only have 2 cards (cannonist and remove soul) that are good on turn 2 (otherwise you would just play and sack the panorama.

I think you need to remove BOP, add a mulldrifter and a sower and a land. YOu may also want to change around your counters/spells a little to meet your meta.
Back to top
uiu



Joined: 17 Sep 2008
Posts: 12

PostPosted: Wed Oct 29, 2008 11:27 am    Post subject: Reply with quote

depends, sometimes cannonist is not good to turn2...

ok, without green, maybe can i test mutavault? or not a good idea?
i'm thinking too about more charms...
thank you.

panoramas >>ever>> terramorphic


(i prefer stay with BoP, and G for charm)


Last edited by uiu on Thu Oct 30, 2008 3:33 am; edited 1 time in total
Back to top
ChiDoRiE



Joined: 26 Feb 2008
Posts: 85

PostPosted: Wed Oct 29, 2008 1:58 pm    Post subject: Reply with quote

panoramas are worse than trilands..this is a fact.
Back to top
twodioz



Joined: 27 Sep 2005
Posts: 121

PostPosted: Wed Oct 29, 2008 5:29 pm    Post subject: Reply with quote

That is not the debate. It is panoramas over Expanse.

The Tri lands are ok, but if you are trying to play a turn one BOP or ponder, they happen to suck hard.
Back to top
uiu



Joined: 17 Sep 2008
Posts: 12

PostPosted: Wed Oct 29, 2008 7:10 pm    Post subject: Reply with quote

// Lands
3 [ALA] Bant Panorama
3 [SHM] Mystic Gate
3 [EVE] Flooded Grove
2 [10E] Yavimaya Coast
2 [SHM] Reflecting Pool
1 [10E] Forest (3)
3 [10E] Island (4)
3 [10E] Plains (2)
1 [10E] Adarkar Wastes
2 [SHM] Wooded Bastion

// Creatures
4 [ALA] Ethersworn Canonist
4 [LRW] Sower of Temptation
3 [LRW] Mulldrifter
3 [MOR] Reveillark
3 [10E] Birds of Paradise
2 [ALA] Battlegrace Angel

// Spells
4 [EVE] Dream Fracture
4 [LRW] Cryptic Command
2 [10E] Remove Soul
3 [LRW] Oblivion Ring
2 [10E] Wrath of God
1 [EVE] Oona's Grace
2 [ALA] Bant Charm

// Sideboard
SB: 1 [10E] Remove Soul
SB: 1 [10E] Wrath of God
SB: 2 [ALA] Bant Charm
SB: 3 [SHM] Firespout
SB: 3 [10E] Flashfreeze
SB: 2 [ALA] Stoic Angel
SB: 3 [SHM] Guttural Response


this list i think are good, except for lands, probably: + pain, - eve/sha lands.
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Thu Oct 30, 2008 1:59 am    Post subject: Reply with quote

It is basically the same list you have above, and now Birds are even worse in there... only 3 lands producing Green turn 1. Take Birds out - my eyes bleed.
Back to top
uiu



Joined: 17 Sep 2008
Posts: 12

PostPosted: Thu Oct 30, 2008 3:31 am    Post subject: Reply with quote

yes, basically the same list, i just will change lands. i think this list is very good to this deck. i could be wrong, but ill play with it.
thank you guys
Back to top
uiu



Joined: 17 Sep 2008
Posts: 12

PostPosted: Thu Oct 30, 2008 3:35 am    Post subject: Reply with quote

i cant get the base mana :s
Back to top
Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Thu Oct 30, 2008 5:21 am    Post subject: Reply with quote

That is because it is impossible to play 6+ lands which produce G the first turn for Birds, at the same time as 6+ lands producing U the first turn for Ponder, while also fixing mana for three colours by turn three.
Back to top
uiu



Joined: 17 Sep 2008
Posts: 12

PostPosted: Thu Oct 30, 2008 5:55 am    Post subject: Reply with quote

for that i get the base mana,
Back to top
Display posts from previous:   
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks All times are GMT - 7 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group

All content on this page may not be reproduced without consent of Magic-League Directors.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved.


About Us | Contact Us | Privacy Policy