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A 'Rare' Take on Lark



 
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LordLink



Joined: 11 Oct 2007
Posts: 79

PostPosted: Fri Sep 05, 2008 5:19 am    Post subject: A 'Rare' Take on Lark Reply with quote

Creatures:
4x Reveilark
4x Fulminator Mage
4x Avalanche Riders
4x Saffi Eriksdotter
4x Figure of Destiny
4x Tarmogoyf

Spells:
2x Incinerate
1x Lash Out
2x Oblivion Ring
1x Graceful Reprieve
2x Loxodon Warhammer
2x Wrath of God
1x Primal Command

Land:
4x Wooded Bastion
4x Rugged Prairie
4x Reflecting Pool
3x Vivid Crag
1x Vivid Meadow
4x Battlefield Forge
2x Grove of the Burnwillows
1x Horizon Canopy
2x Plains

Sideboard:
4x Aven Riftwatcher (RDW)
4x Firespout (Aggro)
2x Mirror Entity (Merfolk)
3x Gaddock Teeg (Whenever he's relevent)
2x Wispmare (Faeries/Enchantments)


Well this is the deck. I count 48 rares maindeck, as well as repeatable land destruction. I think it should upset a fair few people.

Can anyone see any flaws that I'm missing at the moment? It's won a couple of games on MWSplay but that doesn't really mean anything.
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Krastino



Joined: 24 Feb 2007
Posts: 11

PostPosted: Fri Sep 05, 2008 6:00 am    Post subject: Reply with quote

No card drawing? No Momentary Blink? Shocked
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Spyx



Joined: 31 Oct 2004
Posts: 1188

PostPosted: Fri Sep 05, 2008 6:42 am    Post subject: Reply with quote

Mage/Rider + Saffi AND Lark? Ouch that's a lot of LD for sure. I would cut Wog's for 2 more rings.

Last edited by Spyx on Fri Sep 05, 2008 6:42 am; edited 1 time in total
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f3bras



Joined: 20 Jul 2008
Posts: 18

PostPosted: Fri Sep 05, 2008 6:42 am    Post subject: Reply with quote

I made a similar version sometime ago..

// Lands
4 [MOR] Primal Beyond
4 [SHM] Reflecting Pool
3 [LRW] Vivid Crag
2 [LRW] Vivid Marsh
5 [SHM] Mountain (1)
3 [SHM] Graven Cairns
3 [SHM] Swamp (1)

// Creatures
3 [TSB] Avalanche Riders
3 [SHM] Fulminator Mage
4 [MOR] Reveillark
4 [LRW] Smokebraider
4 [LRW] Flamekin Harbinger
1 [LRW] Horde of Notions
4 [LRW] Mulldrifter

// Spells
4 [LRW] Makeshift Mannequin
3 [10E] Rain of Tears
3 [SHM] Firespout
3 [LRW] Crib Swap

// Sideboard
SB: 1 [SHM] Firespout
SB: 1 [LRW] Crib Swap
SB: 4 [SHM] Vexing Shusher
SB: 3 [LRW] Thoughtseize
SB: 2 [MOR] Chameleon Colossus
SB: 2 [LRW] Nameless Inversion
SB: 2 [PLC] Damnation
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gypsy



Joined: 15 Jun 2007
Posts: 1671

PostPosted: Fri Sep 05, 2008 7:33 am    Post subject: Reply with quote

why do u play goyfs and not greater gargadon
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blitzer2k7



Joined: 12 Jul 2007
Posts: 412

PostPosted: Fri Sep 05, 2008 9:30 am    Post subject: Reply with quote

Because with goyf in the grave hes just a 0/1 which can be brought back with Lark. but I do see GG as a sac outlet to get lark into the grave...
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rdeg87



Joined: 29 Apr 2007
Posts: 313

PostPosted: Fri Sep 05, 2008 9:52 am    Post subject: Reply with quote

Unless im mistaken, isnt Lark + Saffi + Gargadon infinite. Seems good to me
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Kdt



Joined: 05 Oct 2007
Posts: 5

PostPosted: Fri Sep 05, 2008 10:08 am    Post subject: Reply with quote

Unless there is only creatures and other type of card in the graveyard, you can't bring back 'goyf. Characteristic defining abilities (such as tarmogoyf's p/t setting abilty) are now applied in every zone. It wasn't like that until a little while ago, so it's an understandable error.
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