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round 2? I'm at it again but with uw >.<



 
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Yuri5



Joined: 19 Nov 2007
Posts: 28

PostPosted: Sat Aug 16, 2008 2:50 pm    Post subject: round 2? I'm at it again but with uw >.< Reply with quote

Qty Name
// Lands
3 Mystic Gate
3 Adarkar Wastes
3 Calciform Pools
4 Desert
7 Island
1 Urza's Factory
2 Plains
//\\
// Creatures
1 Arbiter of Knollridge
2 Jace Beleren
3 Vedalken AEthermage
1 Oona, Queen of the Fae
2 Teferi, Mage of Zhalfir
//\\
// Spells
1 Rule of Law
4 Rune Snag
3 Dream Fracture
3 Idyllic Tutor
3 Oblivion Ring
3 Wrath of God
1 Counterbore
1 Sacred Mesa
4 Cryptic Command
1 Teferi's Moat
4 Ancestral Vision


counterbore is a one of because it rips apart several decks, however I do understand that it is an otherwise bad counterspell...... so, other then that, what do we think? and don't just go "okay, I see Oona Queen, of the fae scrap the rest and make this completely different deck" that is horrible help
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rdeg87



Joined: 29 Apr 2007
Posts: 313

PostPosted: Sat Aug 16, 2008 3:27 pm    Post subject: Reply with quote

I'd cut the Enchantment engine and add Mystical Teachings engine instead
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R3wind



Joined: 24 Jul 2006
Posts: 1386

PostPosted: Sat Aug 16, 2008 4:32 pm    Post subject: Reply with quote

I 2nd that. You really do not need to change a lot to splash Black for Teachingz Flashback. Also an other note is one River Kelpie with Oona's Grace are great for your Teachingz package. They generate so much card advantage it hard to come back from.

I would cut 1 of the AEthermages for Teachingz for sure.

Being able to grap a maindeck Disenchant, Extirpate, or Condemn is better then being able to tutor for say Arbiter of Knollridge. Even one Teachings would improve the deck. Heck playing both tutoring from AEthermages and Teaching would be ok. You can always get something that will help your game.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 2325

PostPosted: Sat Aug 16, 2008 5:44 pm    Post subject: Reply with quote

23 lands is like 3-4 too few in a deck like this.

I also sorely miss instant creature removal. With only 4 creatures (and 1 enchantment which makes creatures) in there, manlands are going to rip you apart and dance salsa in your entrails - before breakfast.

Condemn, Crib Swap, Unmake - 4-6 of those needs to be in there.
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Yuri5



Joined: 19 Nov 2007
Posts: 28

PostPosted: Sun Aug 17, 2008 8:38 pm    Post subject: Reply with quote

but.... breakfast is the most important meal of the day!!!!


yeah, I suppose.... but how should that build look then??

I mean, no one wants to see me entrails danced on... well, I revoke that, but still.... I'm batting around the idea, it's outside of my color safety zone, like... green, red, black, blue, white in order..... so, blue and white mixed is really uncomfy for me, I'm not number one on the building them, but I still know how to play them n.n
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rdeg87



Joined: 29 Apr 2007
Posts: 313

PostPosted: Sun Aug 17, 2008 11:14 pm    Post subject: Reply with quote

Its not White, I know. But if you want to play Control I think black is a better option.

2 Remove Soul
4 Desert
4 Rune Snag
4 Tolaria West
1 Pact of Negation
1 Slaughter Pact
10 Snow-Covered Island
4 Cryptic Command
2 Urborg, Tomb of Yawgmoth
4 Damnation
4 Sunken Ruins
1 Oona, Queen of the Fae
3 Dreadship Reef
1 Urza's Factory
1 Arcanis, The Omnipotent
2 Teferi, Mage of Zhalfir
3 Cancel
3 Mystical Teachings
2 Tendrils of Corruption
2 Think Twice
3 Terror

// Sideboard:
SB: 3 Commandeer
SB: 2 Flashfreeze
SB: 1 Extirpate
SB: 1 Imp's Mischief
SB: 3 Pithing Needle
SB: 3 Bottle Gnomes
SB: 1 Haunting Hymn
SB: 1 Trickbind
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vinnn



Joined: 19 Nov 2007
Posts: 6

PostPosted: Mon Aug 18, 2008 1:11 pm    Post subject: Reply with quote

needs more hellkite.
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