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JA0
Joined: 16 Jul 2006 Posts: 12
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Posted: Fri Jun 20, 2008 11:18 am Post subject: B/R knight control |
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Spells:
4 terminate
4 small pox
4 buried alive
4 scar
4 nameless inversion
3 everlasting torment
3 puncture bolt
Creatures:
3 haakon
4 ashenmoor liege
4 kulrath knight
land:
13 swamps
10 mountain
hey, this is a deck i been trying to work on, not really trying to go really competive with it, but would like it to a good job holding its own in like casual multiplayer and 2hg games...
pretty much buried alive to get haakon in the graveyard from the beginning, then cards like nameless go good with haakon for control....
let me know what yall think, and post any idea's or improvments to the deck...
Last edited by JA0 on Sat Jun 21, 2008 6:36 am; edited 2 times in total |
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ACM
Joined: 03 Jan 2008 Posts: 88
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Posted: Fri Jun 20, 2008 12:18 pm Post subject: |
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EDIT: Doublepost
Last edited by ACM on Fri Jun 20, 2008 12:19 pm; edited 1 time in total |
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ACM
Joined: 03 Jan 2008 Posts: 88
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Posted: Fri Jun 20, 2008 12:19 pm Post subject: |
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| I don't get why the knight is there at all...I can't see ONE source of -1/-1 (or other kinds for that matter) counters. |
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Orlandu
Joined: 25 Sep 2004 Posts: 186
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Posted: Fri Jun 20, 2008 6:29 pm Post subject: Er |
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| Well, I mean, it IS a casual deck, and it IS a 3/3 flying knight.. in a knight deck. |
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ILikeBananas
Joined: 01 Aug 2006 Posts: 144
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Posted: Fri Jun 20, 2008 7:00 pm Post subject: |
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Kulrath knight affects all players so it's better in multiplayer. You need a way to give -1/-1 as above poster said. Midnight banshee does the job but it costs 6. Plus banshee is not a knight so I don't know.
Cards like duress/distress are not good in multiplayer. You only nab 1 card from 1 player.
Terminate is the only card that requires real red mana. I think you can just make it mono black by substituting terminate for terror or something. Or justify red by adding more red cards. Honestly I don't think red is that good in multiplayer if you're going tribal.
Keep smallpox. It's a decent card in multiplayer.
Your threats aren't really that powerful. In multiplayer, you can expect more fatties. You need better creatures. I can't think of any at the moment. |
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JA0
Joined: 16 Jul 2006 Posts: 12
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Posted: Fri Jun 20, 2008 7:00 pm Post subject: |
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if your talking about kulrath yes, there isnt much focused on him cept he is a knight and is decent on his own....
the deck is mainly focused on haakon...
i was thinking about some cards like contagion to add to kulrath's effect but i kinda want to keep it ext format(maybe some other good cards similiar to contagion?).
but thats why i posted the deck it is still a work in progress, and would like some constructive feed back about it and or maybe some ideas how to improve it....
oh i just re-edited the deck with my deck list, got rid of the discard i agreed it didnt quite fit, then added in some factors for kulrath, let me know what yall think of the new deck list..
still working on it though... |
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trueeevil
Joined: 08 Dec 2007 Posts: 190
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Posted: Sat Jun 21, 2008 12:24 am Post subject: |
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| Puncture bolt might be better than scar. Diabolic Tutor doesn't seem that good. Puncture bolt + everlasting torment is fun. |
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ACM
Joined: 03 Jan 2008 Posts: 88
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Posted: Sat Jun 21, 2008 1:45 am Post subject: |
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Put in Everlasting Torment, and suddenly everything works well with Kulrath Knight
Except for half your deck which doesn't use damage, but who cares, it is just casual after all. |
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Spyx
Joined: 31 Oct 2004 Posts: 853
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Posted: Sat Jun 21, 2008 4:51 am Post subject: |
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| Needs more innocent blood |
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Trotsky1
Joined: 12 Apr 2005 Posts: 802
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Posted: Sat Jun 21, 2008 8:34 am Post subject: |
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| You could try adding blow fly infestation if you really want to focus on the knight more and then clearly some combination of puncture blots and scars etc. |
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cdubs
Joined: 11 Sep 2004 Posts: 30
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Posted: Sat Jun 21, 2008 11:11 am Post subject: |
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| Demigod of Revenge + buried alive is combo if both are in hand. <3 |
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