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Panimu
Joined: 04 Oct 2006 Posts: 37
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Posted: Thu Jun 05, 2008 3:46 pm Post subject: |
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Grin, the dec did awful, going 1-3. I did get the dream play off once.
Turn 3: Frostwalker
Turn 4: Play dark depths, EOT animate it and transfer it.
Turn 5: 20/20 win much
Main problems?
1- Didn't see Chronozoa's often enough
2- Not enough sources of blue (i went with 15x island and 4x csh, with 8 other lands and a mindstone) |
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Panimu
Joined: 04 Oct 2006 Posts: 37
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Posted: Thu Jun 05, 2008 4:09 pm Post subject: |
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Someone showed off a neat gun at FNM tho.
Put a Utopia Vow on a Leech Bonder. Vow lets you tap him for U, then you use that U to untap him. Infinite counter movage, nice with Chronozoas. He was using it with Devoted Druid to make an infinite -1/-1 gun. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1221
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Posted: Fri Jun 06, 2008 1:46 am Post subject: |
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| Panimu wrote: | Someone showed off a neat gun at FNM tho.
Put a Utopia Vow on a Leech Bonder. Vow lets you tap him for U, then you use that U to untap him. Infinite counter movage, nice with Chronozoas. He was using it with Devoted Druid to make an infinite -1/-1 gun. |
Where did he put the -1/-1 counters off Devoted Druid? |
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Panimu
Joined: 04 Oct 2006 Posts: 37
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Posted: Fri Jun 06, 2008 2:19 am Post subject: |
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| On his opponent's creatures ? :p |
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skilla420
Joined: 29 Apr 2008 Posts: 258
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Posted: Fri Jun 06, 2008 5:16 am Post subject: |
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I had a feeling you weren't going to be able to change dark depths into a monster a significant amount of times. And dude, running only 15 blue sources is a huge mistake since many of your cards require a lot of blue.
Well you gave it a shot and now you can tweek it, any thoughts?
By the way, what else was in the deck that had the infinite -1/-1counter gun? Thats soooo cool. It seems like it could've been some form of U/G control with like mystic snakes and stuff, or some kind of zoo. Would be cool to try out it sounds. |
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Panimu
Joined: 04 Oct 2006 Posts: 37
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Posted: Fri Jun 06, 2008 8:54 am Post subject: |
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I had 19 blue sources. 15island +4csh = 19.
And I did animate the Depths the hard way one game, and animated it the tricksy way a 3rd game, and had lost a counter war over bouncing it. |
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Madchal
Joined: 14 Jun 2006 Posts: 14
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Posted: Mon Jun 16, 2008 12:38 am Post subject: |
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I don't know if this is the directioning your going for, but I only see it getting stronger by dumping Chronzoa altogether and going with a U/G ramp/beats deal with dark depths combo as a finisher..or a starter really. turn 3 go off turn three with Birds/Elvs/Devoted Druid with snow dualies and into the north.. and many decks don't even have blockers turns 2-3. so that could quite possibly be game right there. And plus..Consider the incredible ammount of beats you can throw in there via Green. Threshers/Goyfs/Chameleon/Spec Force. It's a plethora of good shit. Honestly, like AMPM..too much good stuff. And you get Mystic Snake, keep Rune Snag, Cryptic Command. Venser.
// Lands
4 [SHM] Forest (1)
11 [SHM] Island (1)
2 [10E] Treetop Village
4 [10E] Yavimaya Coast
3 [CS] Dark Depths
// Creatures
4 [TSB] Mystic Snake
4 [FUT] Tarmogoyf
3 [FUT] Venser, Shaper Savant
4 [CS] Balduvian Frostwaker
2 [MOR] Vendilion Clique
// Spells
4 [TSP] Ancestral Vision
4 [LRW] Cryptic Command
3 [LRW] Ponder
4 [CS] Rune Snag
4 [SHM] Fate Transfer
// Sideboard
SB: 4 [10E] Flashfreeze
SB: 3 [10E] Hurricane
SB: 2 [10E] Loxodon Warhammer
SB: 3 [10E] Pithing Needle
SB: 3 [LRW] Sower of Temptation
Basic List with out going all snow. and Into The North. It's an okay list. |
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skilla420
Joined: 29 Apr 2008 Posts: 258
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Posted: Mon Jun 16, 2008 5:47 am Post subject: |
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| Looks neat, but Tarmogoyf is a wallet killer for sure lol. |
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Madchal
Joined: 14 Jun 2006 Posts: 14
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Posted: Tue Jun 17, 2008 1:56 pm Post subject: |
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| Problem is..with that list i'm not keeping tempo. Therefore, I need to add more green. The Dark Depths combo also isn't reliable enough and waaay to easily disrupted. |
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