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Fate Zoa - an amusing dec for FNM


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Panimu



Joined: 04 Oct 2006
Posts: 38

PostPosted: Thu Jun 05, 2008 3:46 pm    Post subject: Reply with quote

Grin, the dec did awful, going 1-3. I did get the dream play off once.

Turn 3: Frostwalker
Turn 4: Play dark depths, EOT animate it and transfer it.
Turn 5: 20/20 win much

Main problems?

1- Didn't see Chronozoa's often enough
2- Not enough sources of blue (i went with 15x island and 4x csh, with 8 other lands and a mindstone)
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Panimu



Joined: 04 Oct 2006
Posts: 38

PostPosted: Thu Jun 05, 2008 4:09 pm    Post subject: Reply with quote

Someone showed off a neat gun at FNM tho.

Put a Utopia Vow on a Leech Bonder. Vow lets you tap him for U, then you use that U to untap him. Infinite counter movage, nice with Chronozoas. He was using it with Devoted Druid to make an infinite -1/-1 gun.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1400

PostPosted: Fri Jun 06, 2008 1:46 am    Post subject: Reply with quote

Panimu wrote:
Someone showed off a neat gun at FNM tho.

Put a Utopia Vow on a Leech Bonder. Vow lets you tap him for U, then you use that U to untap him. Infinite counter movage, nice with Chronozoas. He was using it with Devoted Druid to make an infinite -1/-1 gun.


Where did he put the -1/-1 counters off Devoted Druid?
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Panimu



Joined: 04 Oct 2006
Posts: 38

PostPosted: Fri Jun 06, 2008 2:19 am    Post subject: Reply with quote

On his opponent's creatures ? :p
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skilla420



Joined: 29 Apr 2008
Posts: 258

PostPosted: Fri Jun 06, 2008 5:16 am    Post subject: Reply with quote

I had a feeling you weren't going to be able to change dark depths into a monster a significant amount of times. And dude, running only 15 blue sources is a huge mistake since many of your cards require a lot of blue.

Well you gave it a shot and now you can tweek it, any thoughts?

By the way, what else was in the deck that had the infinite -1/-1counter gun? Thats soooo cool. It seems like it could've been some form of U/G control with like mystic snakes and stuff, or some kind of zoo. Would be cool to try out it sounds.
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Panimu



Joined: 04 Oct 2006
Posts: 38

PostPosted: Fri Jun 06, 2008 8:54 am    Post subject: Reply with quote

I had 19 blue sources. 15island +4csh = 19.

And I did animate the Depths the hard way one game, and animated it the tricksy way a 3rd game, and had lost a counter war over bouncing it.
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Madchal



Joined: 14 Jun 2006
Posts: 14

PostPosted: Mon Jun 16, 2008 12:38 am    Post subject: Reply with quote

I don't know if this is the directioning your going for, but I only see it getting stronger by dumping Chronzoa altogether and going with a U/G ramp/beats deal with dark depths combo as a finisher..or a starter really. turn 3 go off turn three with Birds/Elvs/Devoted Druid with snow dualies and into the north.. and many decks don't even have blockers turns 2-3. so that could quite possibly be game right there. And plus..Consider the incredible ammount of beats you can throw in there via Green. Threshers/Goyfs/Chameleon/Spec Force. It's a plethora of good shit. Honestly, like AMPM..too much good stuff. And you get Mystic Snake, keep Rune Snag, Cryptic Command. Venser.

// Lands
4 [SHM] Forest (1)
11 [SHM] Island (1)
2 [10E] Treetop Village
4 [10E] Yavimaya Coast
3 [CS] Dark Depths

// Creatures
4 [TSB] Mystic Snake
4 [FUT] Tarmogoyf
3 [FUT] Venser, Shaper Savant
4 [CS] Balduvian Frostwaker
2 [MOR] Vendilion Clique

// Spells
4 [TSP] Ancestral Vision
4 [LRW] Cryptic Command
3 [LRW] Ponder
4 [CS] Rune Snag
4 [SHM] Fate Transfer

// Sideboard
SB: 4 [10E] Flashfreeze
SB: 3 [10E] Hurricane
SB: 2 [10E] Loxodon Warhammer
SB: 3 [10E] Pithing Needle
SB: 3 [LRW] Sower of Temptation

Basic List with out going all snow. and Into The North. It's an okay list.
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skilla420



Joined: 29 Apr 2008
Posts: 258

PostPosted: Mon Jun 16, 2008 5:47 am    Post subject: Reply with quote

Looks neat, but Tarmogoyf is a wallet killer for sure lol.
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Madchal



Joined: 14 Jun 2006
Posts: 14

PostPosted: Tue Jun 17, 2008 1:56 pm    Post subject: Reply with quote

Problem is..with that list i'm not keeping tempo. Therefore, I need to add more green. The Dark Depths combo also isn't reliable enough and waaay to easily disrupted.
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