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competetive persist???



 
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rancoroso



Joined: 15 Nov 2006
Posts: 4

PostPosted: Mon Jun 02, 2008 1:40 pm    Post subject: competetive persist??? Reply with quote

well i made up a list that i think that can have some potential
the basis its to pull over the twilight shepherd and then nobody kills him.
the problem its the bouncing so i have many problems against lark

the list:

creatures (17)
4 kitchen finks
4 spike feeder
2 cloudthresher
3 twilight shepherd
4 wall of roots

spells (16)
4 into north
3 oblivion ring
4 harmonize
4 wrath of god
1 fertile ground

planes (3)
3 ajani goldmane

lands (24)
4 treetop village
4 llanowar reborn
4 wooded bastion
2 mouth of ronoum
7 snow-covered plains
3 snow-covered forest

any constructive idea is welcome and sb sugestions too:


sb:
1 oblivion ring
4 mana tithe
2 primal command
3 riftwhisper
1 clouds...
2 squall line
2 wispmare
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1289

PostPosted: Mon Jun 02, 2008 4:32 pm    Post subject: Reply with quote

Why don't you play more persist creatures?

Safehold Elite, Shield of the Oversoul etc would be good additions to your deck, instead of Wrath of God, Harmonize and Wall of Roots.

When your deck is based around creatures and attacking with them is your only way of winning, it is best to keep the initiative.

If you want to let them have the initiative, before you stop them and take over, you must play control.

GW isn't a good colour combination for aggrocontrol - those are the colours of aggression and weenies. To me it seems that you base your deck on the assumption that its main strategy isn't good enough to win, so you have woven in some backup defense to stay alive long enough for the "combo" to get going. Persist is a strong mechanic. Look at the GW beef-fest beatdown decks, and make your own flavour to them.
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rancoroso



Joined: 15 Nov 2006
Posts: 4

PostPosted: Tue Jun 03, 2008 12:43 am    Post subject: Reply with quote

you've make a good point but this deck is working really well
i mean against red is a auto win and for the ramp they have to play 2/3 spells to kill one creature
but the agro scene in sb for controlish is something viable yeah
thanks
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AOCharm



Joined: 30 Mar 2008
Posts: 50

PostPosted: Thu Jun 05, 2008 11:44 am    Post subject: Reply with quote

just play 420.5n

Justin Cavenaugh's "Go Go Power Ranger", Pro Tour Hollywood
Land
1 Arctic Flats
2 Battlefield Forge
1 Boreal Shelf
3 Fire-Lit Thicket
2 Grove of the Burnwillows
1 Highland Weald
1 Horizon Canopy
1 Llanowar Reborn
1 Mouth of Ronom
2 Reflecting Pool
1 Snow-Covered Forest
1 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Plains
3 Treetop Village
1 Wooded Bastion

Creature
3 Cloudthresher
4 Greater Gargadon
3 Juniper Order Ranger
3 Kitchen Finks
3 Murderous Redcap
4 Tarmogoyf
4 Wall of Roots

Spells
3 Glittering Wish
4 Into the North
2 Momentary Blink
2 Primal Command
2 Sulfurous Blast

Sideboard
3 Firespout
1 Harmonic Sliver
1 Juniper Order Ranger
1 Kitchen Finks
1 Mercy Killing
1 Murderous Redcap
1 Oversoul of Dusk
2 Squall Line
1 Teferi's Moat
2 Vexing Shusher
1 Wheel of Sun and Moon


All based on Juniper Order Ranger
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