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skilla420
Joined: 29 Apr 2008 Posts: 258
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Posted: Mon Jun 02, 2008 3:16 pm Post subject: Alternative U/W |
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| I realized that the only green card in most turbo fog decks is rites of flourishing. The other thing I realized was that adding some blue control in the form of counter spells would greatly improve the deck. With G/W turbo fog, you just kinda lay there while they kick at your limp body. If I took out rites of flourishing, and added Jace or forced fruition and cryptic command and some other counter/bounce, it may help me to limit the number of threats my opponent has as well as not have to worry about his big baddies. I could also chuck in maybe Venser, Akroma, or a deep sea kraken for finishers. Thoughts? |
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gypsy
Joined: 15 Jun 2007 Posts: 873
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Posted: Mon Jun 02, 2008 3:19 pm Post subject: |
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| dont play turbo fog |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Mon Jun 02, 2008 3:22 pm Post subject: |
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| Well it seems that Turbo-fog has gotten a bad name for itself being a poor deck. Lets call U/W Turbo-mist, now lets rethink it? |
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SaTiVa
Joined: 09 Jun 2005 Posts: 196
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Posted: Mon Jun 02, 2008 3:51 pm Post subject: |
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the reason turbo fog is not so good in this meta is that it rolls over to faeries
o and to think of it merfolk would probably be an auto loss as well |
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skilla420
Joined: 29 Apr 2008 Posts: 258
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Posted: Mon Jun 02, 2008 6:39 pm Post subject: |
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I can see your point, but if you think about it, turbo mist can be just what the doctor ordered. Faeries are all about speed, dealing damage, creature advantage, and control. Turbo mist prevents damage, also has control in counters (potentially bounce), and can rid the board of creatures with things like condemn, crib swap or o-ring.
Plus, faerie decks generally always run ancestral visions which can help the mill in my favor, and card advantage doesn't matter when everybody is drawing many cards per turn.
here's a rough draft:
2 mouth of ronom
2 desert
4 adarkar wastes
10 plains
6 island
4 dawn charm
4 pollen lullaby
2 feldon's cane
2 jester's scepter
4 howling mines
4 jace
2 cryptic command
3 rune snag
2 broken ambitions
1 cancel
4 martyr of the sands
1 Akroma
2 Venser
and either 1 deep sea kraken or another Akroma
I wasn't sure about what to include in terms of fancy advantageous lands, so I need some help with that. As always suggestions welcome. |
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skilla420
Joined: 29 Apr 2008 Posts: 258
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Posted: Mon Jun 02, 2008 6:51 pm Post subject: |
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| oh i forgot to add hoofprints of the stag. maybe like 2 or 3 of those |
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skilla420
Joined: 29 Apr 2008 Posts: 258
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Posted: Tue Jun 03, 2008 4:34 am Post subject: |
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| Some other good cards I had in my original decklist, or that I think I should add are crib swap for pesky creatures, wrath obviously, o-rings, condemns, and an imperial mask or two in sb. stuff like that. Now its just putting it together in the right way. |
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dinglesberry
Joined: 11 May 2008 Posts: 3
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Posted: Tue Jun 03, 2008 6:44 am Post subject: |
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| So giving control players cards is never a good thing, they are going to run more counters than you and when you tap on Your turn its just asking "please rape my face". |
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skilla420
Joined: 29 Apr 2008 Posts: 258
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Posted: Tue Jun 03, 2008 2:24 pm Post subject: |
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here's another possible decklist- a little more control, but some tweeking too.
3 Mouth of Ronom
4 Adarkar Wastes
10 Plains
7 Islands
4 Jace
4 Howling Mine
2 Cryptic Command
4 Rune Snag
1 Pact of Negation
2 Teferi's Moat
3 Hoofprints of the Stag
2 Wrath of God
2 Feldon's Cane
2 Coldsteel Heart
4 Pollen Lullaby
4 Dawn Charm
2 Temporal Isolation
1 Akroma
2 Venser
sb:
1 Teferi
3 Crib Swap
3 Condemn
3 O-Rings
2 Wrath
3 Desert |
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