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U/W Control



 
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shawn0003



Joined: 05 Sep 2004
Posts: 56

PostPosted: Sun Jun 01, 2008 12:53 am    Post subject: U/W Control Reply with quote

// Lands
4 [10E] Adarkar Wastes
2 [TSP] Calciform Pools
4 [10E] Faerie Conclave
1 [SHM] Mistveil Plains
4 [MOR] Mutavault
3 [SHM] Mystic Gate
2 [FUT] New Benalia
1 [TSP] Plains (3)
4 [LRW] Island (2)

// Creatures
1 [TSP] Draining Whelk
1 [TSB] Akroma, Angel of Wrath
4 [SHM] Kitchen Finks
1 [PLC] Crovax, Ascendant Hero
1 [TSP] Teferi, Mage of Zhalfir

// Spells
4 [TSP] Think Twice
1 [10E] Tidings
4 [10E] Wrath of God
4 [CS] Rune Snag
2 [TSB] Sacred Mesa
4 [10E] Cancel
4 [10E] Condemn
4 [LRW] Cryptic Command

// Sideboard
SB: 3 [TSB] Teferi's Moat
SB: 4 [LRW] Wispmare
SB: 4 [CS] Flashfreeze
SB: 1 [PLC] Crovax, Ascendant Hero
SB: 3 [10E] Pithing Needle

any kind of criticism would be loved.
Thanks in advance
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Deuce



Joined: 06 Oct 2007
Posts: 58

PostPosted: Sun Jun 01, 2008 2:52 am    Post subject: Reply with quote

I wondered this amount of 1 ofs, at least Tidings and maybe Teferi. I see no purpose for them as 1 ofs. Crovax and Whelk are cool like that though. Also what is the purpose of Mistveil Plains? I see you would rarely have 2 white permanents on board and even then I cant see what would it do. And CIP tapped hurts a bit. That many mandlands might not bee the best of ideas. I think I'd run 6 myself, maybe 4 conclaves and 2 vaults.
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Ggerg



Joined: 04 Sep 2005
Posts: 428

PostPosted: Sun Jun 01, 2008 2:58 am    Post subject: Reply with quote

there's absolutely no problem with running 1-ofs
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shawn0003



Joined: 05 Sep 2004
Posts: 56

PostPosted: Sun Jun 01, 2008 3:01 am    Post subject: Reply with quote

yea the mistveils already came out. i prolly will take maybe all the vaults cuz i dont use them that much. but imma keep 2 in there. well tidings i have always played as a 1 of. i rarely need it but when i do it always comes through for me. and teferi why not 1? i never need more than that because by the time im able to resolves a teferi i usually have the game under wraps.

what would you suggest i do with the tidings and teferi then? maybe take out tidings for another teferi?
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Jacois



Joined: 05 Sep 2004
Posts: 456

PostPosted: Sun Jun 01, 2008 10:14 am    Post subject: Reply with quote

1 of's are good in control decks just because you really only want to draw them when you have the mana, or when you have "control", so playing multiples can really bog your hand down.

Good old Kitchen Finks, truely the Loxodon Hierarch of Standard. I think just about every Green and/or White deck should be using 3-4 maindeck, it's just that good.

My only advice for this deck would be to exploit the mana base more. I would start by cutting the Mutavaults. Early in the game you want to have the right colour of mana, and late game an Urza's Factory would be much more desired. So cut the 4 Mutavaults for maybe, 1 Urza's factory, 1 Academy Ruins and 2 Tolaria West. Then maybe cut something like 1 Think Twice for 1 Grim Poppet, or a Triskelavus.

Also, Aeon Chronicler may be just plain better than Tidings, especially when you can suspend it EOT with Teferi out. You might even want to cut the Crovax and the Akroma for 2 more Teferi's, as Teferi is amazing at killing opposing Mutavaults and Treetop Villages.

Overall, nice deck, and I think it can have a lot of game vs. the field if you practise enough with it.
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shawn0003



Joined: 05 Sep 2004
Posts: 56

PostPosted: Sun Jun 01, 2008 11:11 am    Post subject: Reply with quote

so far with playing it crovax is BOSS against like 75% of the meta game. only thing its not really good agaist is wafo-tapa and those kind. but agaist aggro it is so boss. and the aeon would be get a good choice if i would be playing more teferis. also akroma is something i find not many people have expected to come out on top and give me that last final damage.also i'll play with the urza's factory instead of the mutavaults. i took out 2 mutavaults as of right now i just fear urza's factory is a little slow for this format. i've only tested it a little bit but this is what i got so far

RDW(not sure if its called that now)- 1-0
Mono-Black Rack - 1-0

thats all for now will post more results when they come
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flea



Joined: 22 Apr 2008
Posts: 9

PostPosted: Sun Jun 01, 2008 3:14 pm    Post subject: Reply with quote

I really like this list and think it could actually do well in the standard meta if it changed itself a bit more geared to beat faeries. I dont know if you remember the powerhouse UR(g) tron decks from kami/rav that were absolute powerhouses, but one thing that allowed them to be amazing was the signets they played that accelerated them so fast and stabilized colored mana. I think maybe you should add some mind stones or cold steel hearts to help with this. I agree with the others that running 3 teferi is a must considering him and crovax hose faeries and other creature decks. As much as i like sacred mesa, i dont think he is needed so much in the deck, and even kind of ruins your tempo, so i would cut him. Akroma is a win more card and seems uneccessary considering if you have dropped a teferi you should be winning. A lone copy of a spell burst would help a lot as well because in the late game, you can just keep that in your hand and sit back as your urza tokens and teferi win the game for you. Chronicler is a must of as well.
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shawn0003



Joined: 05 Sep 2004
Posts: 56

PostPosted: Sun Jun 01, 2008 6:46 pm    Post subject: Reply with quote

ok i can see where you are going with that. but usually i dont play teferi until ether im stablized or i know he is going to buy me a few turns. i never use him to win usually, although he has a few times. the sacred mesa also do very well with crovax and against fearies. and many other decks. and yea i could see possably taking out akroma. also what to take out for the mind stones though? the deck seems pretty hard to decide what to take out.
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