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Mono Blue Control



 
Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks

Mono Blue Viable In current meta
Hell Yea!!!
17%
 17%  [ 3 ]
Possibly...
0%
 0%  [ 0 ]
No way Dude...
82%
 82%  [ 14 ]
Mono U whats that again?
0%
 0%  [ 0 ]
Total Votes : 17

Author Message
Morpheus2222



Joined: 04 Sep 2004
Posts: 16

PostPosted: Sun May 11, 2008 6:15 am    Post subject: Mono Blue Control Reply with quote

I have currently made a mono blue control deck that does quite well when facing other decks. Pls note Usually when I announce a deck idea it turns up topping a trial in some variant.
Also take this deck very seriously no flames only constructive criticism I have no time for games.

Creatures
2 Brine Elemental
1 Fathom Seer
3 Teferi, Mage of Zhalfir
2 Venser, Shaper Savant
2 Vesuvan Shapeshifter
1 Willbender
Spells
4 Cancel
4 Cryptic Command
4 Remove Soul
4 Rune Snag
1 Commandeer
1 Pact of Negation
4 Ancestral Vision
Lands
4 Desert
3 Dreadship Reef
14 Snow-Covered Island
2 Urza's Factory
1 Mouth of Ronom
1 Academy Ruins
2 Tolaria West
Sideboard
4 Flashfreeze
4 Pithing Needle
3 Sower of Temptation
4 Bottle Gnomes
Card selection:

Brine elemental-late game finisher usually locks game

Fathom Seer - only a one of for additional card draw and great surprise card

Teferi-Great in any counter deck and creatures with flash a good idea

Venser- Another good staple returning a spell or your own critter for strategic advantage

Vesuvan Shapeshifter - Very good card I want to be a 3 of possibly but even as a 2 of gets the job done.

willbender-only a one of because if it works in the game usually only works one time and the opponent is prepared next time

Cancel-chose over fairy trickery because of the obvious fairy deck and many changelings in current meta.

Cryptic Command-Counter with bounce or card advantage? Possibly a fog it needs to be in the deck too good not to use.

Remove Soul- Current meta requires this card maindeck and if you dont think it should be in main pls look at top 4's and count the number of critters in deck.

Rune snag-good counter early mid and late game no complains here.

Commandeer - Good surprise card for anybodyw who tries to play a non-creature card and thinks u are tapped out very powerful card when it does arrive only should be a one of highly (SITUATIONAL ONLY)

Pact of negation another decent mid-late game card when they beleive u are tapped out u still have a counter to back it up.

Ancestral Vision - chose over ponder beause of the card advantage ponder is decent but usually it does you no good in early game or mid game in mono u control

Desert-Wow i didnt know this card was that good till it is actually played prevents attackers and kills the little guys and when ur opponent forgets desert is in play even better Very Happy

Dreadship Reef-Prevents mana screw and allows late game mana storage for multiple spells when you need them

I chose snow covered because of ronoM another good card for tolaria west to get

Tolaria west- good card that thins out deck and produces blue

Urza's Factory- Late game critters another tolaria west target.

Acedemy ruins - is for Recurring gnomes and needle gotta hate red green decks

Flash freeze- hate red and green Twisted Evil

Pithing needle-Vexing shusher dies due to this card and so do other "lands" that u may know of stops other things i might main deck them

Sower of Temptation- good Sb card if i didnt have morph i would probably main deck them

Bottled Gnomes- I really dont like aggro like i said many times before and with ruins a great card.

Many of the matchups Start out 50/50 and get better as you increase experience mono blue has alot of tricks and twist that could possibly beat any deck with the right amount of practice. Because Islands are so good please be prepared for the side board hoser cards and if You arent maybe mono U isn't right for U Cool
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1113

PostPosted: Sun May 11, 2008 6:31 am    Post subject: Reply with quote

It can work as a rogue deck, being strong when no-one is prepared for it. It does punish bad hands as much or more violently than RDW. Most of the decks in the current meta have not been testing vs MUC, because it isn't played much. That is also an advantage.

However, if it does win a tournament (which is unlikely, after all), then the next tournament people will be prepared for it and then you are screwed.

If you lose game 1, it will be hard having time to win the next two games. Earlier versions usually autowon game 1, as people were siding in answers. Generally speaking, I think that MUC needs a more control/comboish meta to be good. So if you test it and have it ready for a meta where anti-aggro control (mass creature kill) suddenly dominates, then you can surprise win that tourney.
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BusDriver



Joined: 28 Jan 2006
Posts: 132

PostPosted: Sun May 11, 2008 7:51 am    Post subject: Reply with quote

have you seen the amount of faeries out there?
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ILikeBananas



Joined: 01 Aug 2006
Posts: 132

PostPosted: Sun May 11, 2008 10:05 am    Post subject: Reply with quote

What do you do against a resolved bitterblossom? I have a mono U deck that doesn't use pickles lock. It plays like faeries with flash creatures and counter spells and draw spells. It doesn't seem to win if bitterblossom gets resolved. Sure you can bounce it, but vs faeries venser or cryptic command don't always resolve.

I recommend deserts x 4. It helps a bit vs faeries and blossom decks. I also recommend evacuation as a meta call. It stops those overrun decks and helps vs bitterblossom.

The other really annoying thing is vexing shusher. Mono U can't do much about it. You can hope the opponent attacks with him and you drop a flash creature to block and kill it. A good player won't attack with it if you have mana untapped.

I'm liking the idea of commandeer to fight bitterblossom. It's severe card disadvantage but stealing a bitterblossom creates card advantage anyways.
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JeZeus



Joined: 05 Sep 2004
Posts: 112

PostPosted: Sun May 11, 2008 10:50 am    Post subject: Reply with quote

You should have sower's mainboard I think.
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natethetank



Joined: 18 Feb 2007
Posts: 67

PostPosted: Sun May 11, 2008 7:30 pm    Post subject: Reply with quote

needs white for good cards like wrath affects and o ring . also needles are pretty saucy aspecially vs vexing shusher.
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noobmellow



Joined: 26 Mar 2008
Posts: 96

PostPosted: Sun May 11, 2008 10:30 pm    Post subject: Reply with quote

delay is good counter. full counter with tef tefy
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GregorClegan



Joined: 14 May 2006
Posts: 3

PostPosted: Mon May 12, 2008 1:59 pm    Post subject: Mono-Blue Control Reply with quote

It's called faeries.. except it splashes black. Control has creatures that get played EoT if your opponent doesn't run something into your counterspell and 1 cost spells that draw 3 cards.
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