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Regionals: help and advise


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Reply to topic    Magic-League.com Forum Index -> Standard (T2) Decks
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just2fierce



Joined: 03 Mar 2007
Posts: 32

PostPosted: Sun May 11, 2008 9:00 pm    Post subject: Regionals: help and advise Reply with quote

If you were/are going, what would you play? Not trying to prod but I'm prolly not gonna be able to make it due to work....but I'd still like to know your meta call......

I figure it's obvious that one should plan for lots of:

Faeries
r/g aggro variants
g/b elves
r/g and g/w manaramp
Rev-blink
Swans variants

in lesser numbers:
merfolk
doran
hybrid stompy

Two of my buddies are planning on going and are torn on what to play but have 1 decklist they like so far, they hardly ever get online so I told them I'd do some research for them.....

So, here's the deck....

4 Nightshade Stinger
4 Prickly Boggart
4 Inkfathom Infiltrator
4 Oona's Blackguard
4 Earwig Squad
2 Sygg, River Cutthroat

4 Thoughtseize
4 Bad Moon
3 Bitterblossom
3 Cloak and Dagger
2 Sudden Spoiling

4 Mutavault
16 Swamp
2 Pendelhaven

SB: 15
3 Noggin Whack
3 Pithing Needle
3 Extirpate
3 Deathmark
3 Tendrils of Corruption

Any positive help would be great! Good against most combo/control but r/g aggro is worst matchup in testing.
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Orlandu



Joined: 25 Sep 2004
Posts: 165

PostPosted: Sun May 11, 2008 9:12 pm    Post subject: Hm Reply with quote

Well,rogue is one deck I would most definetly not play. It folds to the same sb hate that faeries does, and doesn't have nearly the longterm power that the deck does.

Honestly, I'd just play Faeries..
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1219

PostPosted: Mon May 12, 2008 1:49 am    Post subject: Reply with quote

If you are going to play Rogues, you must realize that the only thing they do is racing the opponent. They can't defend. They can discard cards, but only to gain tempo.

So you need 4 Stinkdrinker Bandits and 4 Morsel Theft. Period. The rest of the creatures need to have evasion. That's why Earwig Squad does nothing. It will be chumpblocked or killed in blocking... guaranteed. It is good vs control decks, but no-one runs control. The only non-racing card you can put in there is Shriekmaw. That's because it does have Fear and can kill Tarmogoyf.

// Deck file for Magic Workstation (http://www.magicworkstation.com)

// Lands
18 [SHM] Swamp (1)
1 [PLC] Urborg, Tomb of Yawgmoth
4 [MOR] Mutavault

// Creatures
4 [MOR] Prickly Boggart
3 [LRW] Nightshade Stinger
4 [MOR] Oona's Blackguard
4 [SHM] Inkfathom Infiltrator
3 [SHM] Sygg, River Cutthroat
4 [LRW] Oona's Prowler
4 [MOR] Stinkdrinker Bandit

// Spells
4 [MOR] Bitterblossom
3 [LRW] Profane Command
4 [MOR] Morsel Theft

// Sideboard
SB: 3 [MOR] Earwig Squad
SB: 4 [MOR] Noggin Whack
SB: 4 [10E] Dragon's Claw
SB: 4 [LRW] Thoughtseize
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Maltabus



Joined: 10 Jan 2005
Posts: 53

PostPosted: Mon May 12, 2008 8:13 am    Post subject: Reply with quote

Quote:
They can discard cards, but only to gain tempo.


Hand disruption almost *never* nets tempo. Usually it is a tempo loss, since you spend X mana to 1 for 1 your opponent, who has put 0 mana into the card you're trading for.

The only exception to this, obviously, is when a deck plays a few powerful spells which a card like Thoughtseize can hit, effectively blanking your opponent's turn because he only has one play. Think most control decks.
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dv8r



Joined: 15 Oct 2005
Posts: 134

PostPosted: Mon May 12, 2008 9:36 am    Post subject: Reply with quote

I basically agree with everything verdolfenor says except that I would like to point out that morsel theft is bad, as it actually loses you tempo, it's a bad finisher (deals only 3 damage to them for 2 mana, life gain is irrelevant when you are aggressive deck), it's a bad card to play early when you would rather have a random 2/2 for 2, and late game if you are still doing damage odds are you are going to win anyway
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Lucksak



Joined: 04 Oct 2007
Posts: 74

PostPosted: Mon May 12, 2008 11:33 am    Post subject: Reply with quote

I don't mind Morsel Theft but I would probably only bring it in against like the RDW wins match-up, since your racing for sure and it helps to swing it in your favor somewhat. Whatever men you decided to play, I would definetly be running 4 Thoughtseize and 4 Noggin Whack as those two can crush an early rush of a aggro deck and obviously wreck the slower/mid-range decks if it goes unmolested. I would love to play Bad Moon but I just think it's a very bad card right now with all the Faeries decks not too mention some Elves and Doran lists are playing Bitterblsosom as well, so we'll have to settle for Stinkdrinker. Here's what I'de play for Rogues if I were going to play it.


4 Nightshade Stinger
4 Prickly Boggart
4 Oona's Blackguard
4 Inkfathom Infiltrator
3 Sygg, River Cutthroat
4 Stinkdrinker Bandit

4 Thoughtseize
4 Noggin Whack

4 Bitterblossom

4 Terror

2 Pendelhaven
4 Mutavault
15 Swamp

SB
4 Peppersmoke
4 Bad Moon
4 Morsel Theft
3 Deathmark
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GregorClegan



Joined: 14 May 2006
Posts: 3

PostPosted: Mon May 12, 2008 2:02 pm    Post subject: 1 cost-hand disrupt nets tempo Reply with quote

Cheap hand disruption almost invariably nets tempo. This is because you can steal your opponents tempo efficient cards. Wrath of God is often a great tempo card because it generally trades for more than 5 mana of your opponents stuff. It also greatly reduces their ability to do damage to you. If you can steal a wrath of god for 1 mana you generally generate enough tempo to win.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1219

PostPosted: Mon May 12, 2008 2:09 pm    Post subject: Reply with quote

Actually, discard is _only_ tempogain. They slow down the opponent. They don't stop him, and they don't speed up your deck. They are not win conditions. They do not deal with threats, but they may sometimes deal with answers - however never in the long run.

Discard is simply thinning out the threats and answers of your opponent's starting hand (or sometimes re-filled hand), making their deck do less efficiently what it is designed to do. In other words making it go slower... tempo gain.
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Lucksak



Joined: 04 Oct 2007
Posts: 74

PostPosted: Mon May 12, 2008 3:13 pm    Post subject: Reply with quote

Actually, discard is a form of disruption which can net card advantage, and is somewhat relatated to tempo but not really. Think of Tempo like a race, here's a very basic example.


Player A: Drops land turn 2, plays Grizzly Bears.

Player B: Drops land turn 2, plays Grizzly Bears.

Player A: Drops a land turn 3, plays Unsummon on Player B's Grizzly Bears. Swings for 2, and then follows up with another Grizzly Bears.

This is a very basic definition of Tempo, Player A and Player B were tied in the "tempo race" after Player B's second turn. But on Player A's turn 3, not only did Player A bounce Player B's creature putting him 1 ahead of Player B, but he then followed up with another Grizzly Bear, putting him 2 ahead of Player B.
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TugaChampion



Joined: 26 Jan 2006
Posts: 356

PostPosted: Mon May 12, 2008 3:39 pm    Post subject: Reply with quote

And then Player C plays Tarmogoyf and all Player B's Grizzly Bears laugh at Player A's Grizzly Bears has they are eaten alive by Player C's Tarmogoyf.
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Lucksak



Joined: 04 Oct 2007
Posts: 74

PostPosted: Mon May 12, 2008 4:05 pm    Post subject: Reply with quote

Laughing Tuga
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TekNique



Joined: 19 Mar 2008
Posts: 157

PostPosted: Mon May 12, 2008 4:29 pm    Post subject: Reply with quote

actually player A and B look at the 1/2 tarmogoyf and laugh
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djww19



Joined: 15 Mar 2005
Posts: 396

PostPosted: Wed May 14, 2008 9:28 pm    Post subject: Reply with quote

Until 2 bears eat eachother and Goyfy becomes a powerhouse 2/3.
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Vedrfolner



Joined: 04 Apr 2006
Posts: 1219

PostPosted: Thu May 15, 2008 1:17 am    Post subject: Reply with quote

djww19 wrote:
Until 2 bears eat eachother and Goyfy becomes a powerhouse 2/3.


lol

2 bears counts for Tarmogoyf as Creature: check. 1/2. If the decks have only bears and Tarmogoyfs, Bears will win.
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Lucksak



Joined: 04 Oct 2007
Posts: 74

PostPosted: Thu May 15, 2008 1:25 pm    Post subject: Reply with quote

Ah, but you missed it, the decks have Grizzly Bears, Tarmogoyfs, and Unsummons lol, man this conversation has lost its path.
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