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| Mono Blue Viable In current meta |
| Hell Yea!!! |
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17% |
[ 3 ] |
| Possibly... |
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0% |
[ 0 ] |
| No way Dude... |
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82% |
[ 14 ] |
| Mono U whats that again? |
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0% |
[ 0 ] |
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| Total Votes : 17 |
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Morpheus2222
Joined: 04 Sep 2004 Posts: 16
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Posted: Sun May 11, 2008 6:15 am Post subject: Mono Blue Control |
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I have currently made a mono blue control deck that does quite well when facing other decks. Pls note Usually when I announce a deck idea it turns up topping a trial in some variant.
Also take this deck very seriously no flames only constructive criticism I have no time for games.
Creatures
2 Brine Elemental
1 Fathom Seer
3 Teferi, Mage of Zhalfir
2 Venser, Shaper Savant
2 Vesuvan Shapeshifter
1 Willbender
Spells
4 Cancel
4 Cryptic Command
4 Remove Soul
4 Rune Snag
1 Commandeer
1 Pact of Negation
4 Ancestral Vision
Lands
4 Desert
3 Dreadship Reef
14 Snow-Covered Island
2 Urza's Factory
1 Mouth of Ronom
1 Academy Ruins
2 Tolaria West
Sideboard
4 Flashfreeze
4 Pithing Needle
3 Sower of Temptation
4 Bottle Gnomes
Card selection:
Brine elemental-late game finisher usually locks game
Fathom Seer - only a one of for additional card draw and great surprise card
Teferi-Great in any counter deck and creatures with flash a good idea
Venser- Another good staple returning a spell or your own critter for strategic advantage
Vesuvan Shapeshifter - Very good card I want to be a 3 of possibly but even as a 2 of gets the job done.
willbender-only a one of because if it works in the game usually only works one time and the opponent is prepared next time
Cancel-chose over fairy trickery because of the obvious fairy deck and many changelings in current meta.
Cryptic Command-Counter with bounce or card advantage? Possibly a fog it needs to be in the deck too good not to use.
Remove Soul- Current meta requires this card maindeck and if you dont think it should be in main pls look at top 4's and count the number of critters in deck.
Rune snag-good counter early mid and late game no complains here.
Commandeer - Good surprise card for anybodyw who tries to play a non-creature card and thinks u are tapped out very powerful card when it does arrive only should be a one of highly (SITUATIONAL ONLY)
Pact of negation another decent mid-late game card when they beleive u are tapped out u still have a counter to back it up.
Ancestral Vision - chose over ponder beause of the card advantage ponder is decent but usually it does you no good in early game or mid game in mono u control
Desert-Wow i didnt know this card was that good till it is actually played prevents attackers and kills the little guys and when ur opponent forgets desert is in play even better
Dreadship Reef-Prevents mana screw and allows late game mana storage for multiple spells when you need them
I chose snow covered because of ronoM another good card for tolaria west to get
Tolaria west- good card that thins out deck and produces blue
Urza's Factory- Late game critters another tolaria west target.
Acedemy ruins - is for Recurring gnomes and needle gotta hate red green decks
Flash freeze- hate red and green
Pithing needle-Vexing shusher dies due to this card and so do other "lands" that u may know of stops other things i might main deck them
Sower of Temptation- good Sb card if i didnt have morph i would probably main deck them
Bottled Gnomes- I really dont like aggro like i said many times before and with ruins a great card.
Many of the matchups Start out 50/50 and get better as you increase experience mono blue has alot of tricks and twist that could possibly beat any deck with the right amount of practice. Because Islands are so good please be prepared for the side board hoser cards and if You arent maybe mono U isn't right for U  |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1209
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Posted: Sun May 11, 2008 6:31 am Post subject: |
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It can work as a rogue deck, being strong when no-one is prepared for it. It does punish bad hands as much or more violently than RDW. Most of the decks in the current meta have not been testing vs MUC, because it isn't played much. That is also an advantage.
However, if it does win a tournament (which is unlikely, after all), then the next tournament people will be prepared for it and then you are screwed.
If you lose game 1, it will be hard having time to win the next two games. Earlier versions usually autowon game 1, as people were siding in answers. Generally speaking, I think that MUC needs a more control/comboish meta to be good. So if you test it and have it ready for a meta where anti-aggro control (mass creature kill) suddenly dominates, then you can surprise win that tourney. |
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BusDriver
Joined: 28 Jan 2006 Posts: 132
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Posted: Sun May 11, 2008 7:51 am Post subject: |
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| have you seen the amount of faeries out there? |
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ILikeBananas
Joined: 01 Aug 2006 Posts: 140
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Posted: Sun May 11, 2008 10:05 am Post subject: |
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What do you do against a resolved bitterblossom? I have a mono U deck that doesn't use pickles lock. It plays like faeries with flash creatures and counter spells and draw spells. It doesn't seem to win if bitterblossom gets resolved. Sure you can bounce it, but vs faeries venser or cryptic command don't always resolve.
I recommend deserts x 4. It helps a bit vs faeries and blossom decks. I also recommend evacuation as a meta call. It stops those overrun decks and helps vs bitterblossom.
The other really annoying thing is vexing shusher. Mono U can't do much about it. You can hope the opponent attacks with him and you drop a flash creature to block and kill it. A good player won't attack with it if you have mana untapped.
I'm liking the idea of commandeer to fight bitterblossom. It's severe card disadvantage but stealing a bitterblossom creates card advantage anyways. |
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JeZeus
Joined: 05 Sep 2004 Posts: 113
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Posted: Sun May 11, 2008 10:50 am Post subject: |
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| You should have sower's mainboard I think. |
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natethetank
Joined: 18 Feb 2007 Posts: 67
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Posted: Sun May 11, 2008 7:30 pm Post subject: |
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| needs white for good cards like wrath affects and o ring . also needles are pretty saucy aspecially vs vexing shusher. |
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noobmellow
Joined: 26 Mar 2008 Posts: 98
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Posted: Sun May 11, 2008 10:30 pm Post subject: |
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| delay is good counter. full counter with tef tefy |
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GregorClegan
Joined: 14 May 2006 Posts: 3
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Posted: Mon May 12, 2008 1:59 pm Post subject: Mono-Blue Control |
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| It's called faeries.. except it splashes black. Control has creatures that get played EoT if your opponent doesn't run something into your counterspell and 1 cost spells that draw 3 cards. |
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