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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Tue May 06, 2008 4:03 pm Post subject: Merfolk Synergy |
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Just made this and all the cards work very well together. I can island walk over them with lord of atlantis +aquitect's will or mill them quickly with drowner of secrets + grimoire thief or use grimoire thief + memory sluice.
Creatures
4 Lord of Atlantis
4 Merfolk Reejerey
2 Sygg River Cutthroat
4 Grimoire thief
4 Stonybrook Banneret
3 Inkfathom Infiltrator
3 Drowner of Secrets
Spells
4 Cryptic Command
4 Rune Snag
2 Merrow Commerce
2 Memory Sluice
3 Aquitect's Will
Enchantments
1 Savor the moment
1 Dire Undercurrent
19 Island
Very quick and able to keep land available for counters. I was thinking about putting in 4 Psionic Blast 4 Cursecatcher maybe Disperse or Ink Dissolver. Any suggestions on a sideboard or those cards i am considering?
Last edited by TekNique on Tue May 06, 2008 6:52 pm; edited 1 time in total |
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SaTiVa
Joined: 09 Jun 2005 Posts: 196
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Posted: Tue May 06, 2008 4:42 pm Post subject: |
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| doesnt look like your going to mill anyone id stick with aggro-cntrl merfolk |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Tue May 06, 2008 5:05 pm Post subject: |
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The deck has the option of milling if i am facing a Reveillark deck or doran etc that relies on certain cards, it is not necessary to win.
Milling combo:
2 grimoire thieves + 1 memory sluice. Conspire the 2 grimoire thieves. thats 4+4+3+3= 14 cards milled for 1 mana easily able to do turn 4.
or
Drowner of secrets same idea for 7 cards per turn b/c of merrow commerce. Tap drowner and 2 grimoire then untap at the eot. repeat each turn.
What do you suggest in a aggro-control merfolk deck? |
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cdubs
Joined: 11 Sep 2004 Posts: 30
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Posted: Tue May 06, 2008 7:31 pm Post subject: What about leech bonder |
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| Why not use leechbonders untap ability to mill as well? You could combo with persist and also have removal by adding -1-1 counters to creatures very devistating for aggro. Also combos well with scarscale ritual giving you some card advantage and more counters to move with leechbonder. Just an idea. I think there is some combotastic stuff floating around. Just need to test it and find out. |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Tue May 06, 2008 7:38 pm Post subject: |
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| Hmmm that is a very interesting combo. Thanks for the advice I will see if I can incorporate it sucessfully. I may sideboard that combo for faerie or something of the sort but I will test it first. |
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Lord_tiamat
Joined: 13 Aug 2005 Posts: 81
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Posted: Tue May 06, 2008 8:59 pm Post subject: |
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| Why not just play regular merfolk. It seems to do just fine. |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Tue May 06, 2008 9:49 pm Post subject: |
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| Whats regular merfolk? I thought i had covered the basic merfolk and added the mill tek in it just in case. If you have a decklist of a reg. merfolk please share. |
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ILikeBananas
Joined: 01 Aug 2006 Posts: 143
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Posted: Tue May 06, 2008 9:50 pm Post subject: |
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| TekNique wrote: | | The deck has the option of milling if i am facing a Reveillark deck or doran etc that relies on certain cards, it is not necessary to win. |
A deck has limited space. Anything you add that doesn't contribute to winning is a liability. You should try to win through damage, OR milling, not both. The milling cards are suboptimal in an aggro deck and the aggro cards are suboptimal in a milling deck. Combining the two results in a suboptimal deck.
| TekNique wrote: | Milling combo:
2 grimoire thieves + 1 memory sluice. Conspire the 2 grimoire thieves. thats 4+4+3+3= 14 cards milled for 1 mana easily able to do turn 4. |
Doable turn 4 in a vacuum. In reality you probably won't draw 2 grimoire thieves + 1 memory sluice that often. Plus sometimes your thief will die. 14 cards milled isn't all that scary. It still doesn't change board position. When you are losing, this combo does nothing for you. Plus, fast aggro have removal to clear your blockers.
If it's for casual, it's all good. If it's for competitive, I strongly suggest you refocus your deck. Don't think of the best scenario. Picture the best scenarios, the worst, and the realistic. For example, merrow commerce and memory sluice are poor topdecks in an aggro position. How will you race fast aggro? They have superior threats. |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1271
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Posted: Wed May 07, 2008 1:06 am Post subject: |
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Milling does absolutely nothing until you have milled the 60th card. The top of the deck is random, so milling doesn't disrupt an opponent's deck. It can even help him by digging, if you are unlucky.
This is why lock combos and damage is the only viable ways of winning a game. I mean, a lock combo doesn't actually win the game per se, but since the opponent cannot win, it is only a matter of time before he loses - so if this is game 1 in a tournament match, he will certainly concede once he cannot win any longer, to have enough time to win the next two.
UW Reveillark is a lock combo. When it goes off, opponent is reduced to 1 land and no permanents the rest of the game. This deck actually manages to kill next turn, but that is a nice bonus. It makes the deck better in a tournament since no time is wasted waiting for the win condition after it is clear that the opponent cannot win.
If your merfolk deck wants to win by milling the opponent 1-5 cards per turn, it will take forever - certainly not enough time in a tourney for 3 games. 2-0 is possible if the opponent agrees to play fast. |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Wed May 07, 2008 12:56 pm Post subject: |
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okay point taken about speed and choosing one strategy over another. What are other cards to add if i make it a blue merfolk aggro? take out drowner of secrets, memory sluice,
-3 Drowner of Secrets
-2 Memory Sluice
+4 Ancestral Vision
+1 Inkfathom Infiltrator
-2 Stonybrook Banneret? for 1 dire undercurrents+ 1 savor the moment?
Maybe 4 mirrorweave? copy Lord of Atlantis or Reejerey if LoA isn't out? |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Wed May 07, 2008 9:10 pm Post subject: |
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Final List:
3 Inkfathom Infiltrator
2 Sygg River cutthroat
4 Lord of Atlantis
4 Merrow Reejerey
4 Grimoire Thief
4 Cryptic Command
4 Rune Snag
4 Ancestral Vision
2 Acquitec's Will
2 Savor The Moment
2 Mirrorweave
2 Dire Undercurrent
2 Merrow Commerce
21 Land
SB:
4 Flashfreeze
4 Psionic Blast
4 Silvergill Adept
3 Negate |
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Vedrfolner
Joined: 04 Apr 2006 Posts: 1271
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Posted: Thu May 08, 2008 1:07 am Post subject: |
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-2 Savor the Moment
-2 Mirrorweave
+4 Silvergill Adept
-2 Dire Undercurrent
-2 Merrow Commerce
+2 Unsummon
23 land
4 Mutavault
4 Faerie Conclave
15 Island
Sb:
3 Flashfreeze
4 Dragon's Claw
2 Unsummon
3 Sower of Temptation
3 Pithing Needle |
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TekNique
Joined: 19 Mar 2008 Posts: 157
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Posted: Sun May 11, 2008 2:41 pm Post subject: |
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| Is Wings of Velis Vel a viable card to put on the SB against a deck such as Doran or Kithkin? It seems like it could be another outlet for evasion. |
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