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ykpon
Joined: 25 Nov 2006 Posts: 9
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Posted: Sat May 03, 2008 7:10 am Post subject: 5 additional turns rule |
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i cant understand why not to use 5 additional turns rule in league tourneys instead of stupid higher life total rule?
higher life total doesnt show who is winning at all. i can have 4 darksteel colossus against empty hand and in play zone but still lose because of time because i sacrificed a fetchland turn 1 and opp didnt. is it fair? no. can 5 turns rule improve it? yes. thats why that rule is used everywhere in irl tourneys.
also higher life total rule makes nearly all players stalling last turns, !timing in main channel etc. do u like it? no. can judges always help with it giving right extension? no. sometimes yes but not always. also stalling during an extension is very popular because judges dont like to give 2nd extension at all. im pretty sure u had such situations and didnt like it.
1st problem with 5 turns rule is that it should be noticed immidiatly. but usuall timetimetime should too. 5 turns will just start when one of player notices it as it is now and if noone does they both should be dropped as it is now too.
2nd problem is that rounds will be longer maybe. but it becomes a little longer because of all these "judge my opp is stalling" after time was over, because of warnings and extension. also all this makes people nervous and just 5 turns dont at all.
can anybody explain me why 5 turns rule isnt used on m-l? |
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kfcman
Joined: 16 Sep 2006 Posts: 665
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Posted: Sat May 03, 2008 7:14 am Post subject: |
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Very true 5 turn rule is used in IRL tourneys. However, on this site, using MWS, there is no way for the players to know exactly when time ended, turning the 5 turn rule into the possible 12 turn rule.
Also, like many have said before, the life rule is what it is, and if you don't like it don't play here or be smart and check !time in the chatroom and play accordingly. |
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Conkisstador
Joined: 08 Sep 2004 Posts: 247
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Posted: Sat May 03, 2008 7:33 am Post subject: |
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A) we are online and who wants to use that time? waiting for someone to notice time and then play 10 more minutes is not fun
B) WHAT DO YOU DO AFTER? these are single-elim tournaments... there needs to be a winner. adding 5 turns accomplishes nothing. if u had the win within your hands then get a lil bit better and your decisions take a fraction less each time and u have 2 more turns at the end.
the rule is fine. there needs to be AA rule so why not the ultimate tiebreaker? it's fine. |
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cm_
Joined: 24 Sep 2007 Posts: 5
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Posted: Sat May 03, 2008 7:44 am Post subject: |
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| Quote: | | we are online and who wants to use that time? waiting for someone to notice time and then play 10 more minutes is not fun |
If it would be for 10 minutes, it might even be okay.
But it's worse. I've watched games where the last extra turn lasted more than 20 minutes. Think of Extended Heartbeat. Or worse, Solidarity mirror in Legacy, where there are 10 different spells on the stack and both players have 2 Twincast and 2 Force of Will in hand. Do you really want to wait 30 minutes to continue playing in your mini?
Also, even with the current rule, there are players which don't notice time until 10 minutes after Timeout (and after I msg'ed them twice) and then start arguing who has won the match. This is not fun. |
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niknight
Joined: 14 Oct 2004 Posts: 144
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Posted: Sat May 03, 2008 8:24 am Post subject: |
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Conkisstador hit the nail right on the head. Since all minis and trials are single elimination, what do you do when the 5 extra turns end and there still is no winner?? You can't report a draw because each match has to have a winner.
If you can come up with an elegant solution to that, we'd be happy to listen... but if you're just complaining because you got screwed by the high life rule then you're out of luck. |
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Shatta
Joined: 26 Jun 2007 Posts: 25
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Posted: Sat May 03, 2008 10:18 am Post subject: |
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| In a RL tournament if it`s single elimination. It goes to whoever has more life. If the lifetotals are tied it goes to sudden death which is first point of damage wins. So what`s wrong with using this online. |
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ykpon
Joined: 25 Nov 2006 Posts: 9
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Posted: Sat May 03, 2008 11:11 am Post subject: |
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| ok i just didnt play any irl single elimination tourneys (only tops with unlimited time). then i like this:"It goes to whoever has more life. If the lifetotals are tied it goes to sudden death which is first point of damage wins." more than hpw it is now on ml. why not to use it? or better not first point of damage but first lost life point. do u expect a lot of high tide mirrors really? and how does it work irl if both decks have same life totals and cant deal damage for a long time? |
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Crevette
Joined: 25 Nov 2007 Posts: 12
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Posted: Sat May 03, 2008 1:30 pm Post subject: |
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| In some tournament in FRANCE, the victory go to the one who won the first round... That could be a solution for the matches with the best of three round, when you have 1-1 and draw on the last round. Sure it could'nt solve one round matches. |
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Strovil
Joined: 11 Mar 2005 Posts: 567
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Posted: Sat May 03, 2008 7:35 pm Post subject: |
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| Quote: | | the victory go to the one who won the first round |
That encourages whoever wins the first round to stall because if the match goes to time during either the second or third game he wins. |
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ykpon
Joined: 25 Nov 2006 Posts: 9
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Posted: Sun May 04, 2008 7:46 am Post subject: |
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| does anybody know how it exactly works in irl single elimination tourneys with limited round time? |
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nico Administrator
Joined: 28 Oct 2003 Posts: 804
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Posted: Sun May 04, 2008 10:34 am Post subject: |
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when life is tied at end of time, play is continued until first change in life totals.
Problem with this is that it can take lots of time before there is a change in life totals, and since people online are much less patient, it is undoable, because by the time a long turn has ended, half the people would have dropped from the tourney.
Greetz Nico |
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