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T2 Combo Deck in Shadowmoor... help!



 
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Rink



Joined: 16 Jan 2007
Posts: 22

PostPosted: Fri Apr 18, 2008 2:26 pm    Post subject: T2 Combo Deck in Shadowmoor... help! Reply with quote

I'm trying to get this combo deck to work, the problem is there may be too many parts to the combo, and it's slow to get off. I don't know if this could ever be fast enough to be tournament viable, but I want to play it casually in any case... so any help is appreciated.

4x Juniper Order Ranger
4x Murderous Redcap
3x Nantuko Husk
4x Marsh Flitter
2x Kitchen Finks
1x Woodfall Primus
3x Birds of Paradise

3x Profane Command
3x Primal Command
4x Nameless Inversion
3x Fleshwrither

2x Llanowar Wastes
2x Horizon Canopy
2x Caves of Koilos
4x Swamp
3x Reflecting Pool
3x Wooded Bastion
3x Llanowar Reborn
1x Urborg, Tomb
1x Vivid Marsh
1x Spawning Pool
4x Forest

The combo is Murderous Redcap + Juniper Order Ranger + Husk/Flitter for infinite damage. Or replace Redcap with Finks for infinite life. This also makes Juniper Order Ranger infinitely large for a swing.

I think Fleshwrither is a terrible card. The first build I made had more tutor/accel but was so vulnerable to disruption I could barely get the combo off. The mana base is nothing special, but I do include llanowar reborn for its' interaction with persist. I put in spawning pool because occasionally it blocks. If I were making the deck to be truly competitive I would obviously put in Treetop Villages since they're actually good.

I have Thoughseize, Summoner's Pact, Terror, Wheel of Sun and Moon and Puppeteer Clique all sideboard, though please feel free to suggest sideboards, or change mine.

Tell me how to make this better; thanks!
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Cosmo



Joined: 15 Oct 2005
Posts: 139

PostPosted: Sat Apr 19, 2008 6:34 am    Post subject: Reply with quote

go for the Finks plan, you can get it with summoner's pact.

also you can glittering wish for juniper order ranger or finks
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thranarama



Joined: 23 Apr 2005
Posts: 219

PostPosted: Sat Apr 19, 2008 8:20 am    Post subject: Reply with quote

I think that you should run Wall of Roots in this deck, simply for the fact that it is a huge boon vs. the aggro decks, a 2 drop that effectively shuts down the early offense and can accelerate you when you need to. W/ wall or birds i this deck isn't bad because it can go off turn 5 or 6, if you get the parts, turn 4 juniper, turn 5 husk+ finks/redcap or turn 6 flitter + finks/redcap.
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Vermelho



Joined: 16 Dec 2007
Posts: 9

PostPosted: Sat Apr 19, 2008 10:06 am    Post subject: Reply with quote

I don't think this is infinite. When it comes back the first time from Persist, it gets a -1/-1 counter and a +1/+1 counter. That basically evens it out, but for technical purposes it still has a -1/-1 counter on it, so it wouldn't come back a second time by Persist.
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Cosmo



Joined: 15 Oct 2005
Posts: 139

PostPosted: Sat Apr 19, 2008 10:42 am    Post subject: Reply with quote

Vermelho wrote:
I don't think this is infinite. When it comes back the first time from Persist, it gets a -1/-1 counter and a +1/+1 counter. That basically evens it out, but for technical purposes it still has a -1/-1 counter on it, so it wouldn't come back a second time by Persist.


if i understand you, +1/+1 and -1/-1 counters cancel each other because of state based effects
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